Another rollup patch.
[super-star-trek.git] / src / moving.c
index 3373b37b0738d29c4f65c4800fa99afcf41a736f..8495cd0d1063b2576e1bc4905891327e038ba130 100644 (file)
@@ -973,7 +973,6 @@ void mayday(void)
     /* dematerialize starship */
     game.quad[game.sector.x][game.sector.y]=IHDOT;
     proutn(_("Starbase in %s responds--"), cramlc(quadrant, game.quadrant));
-    proutn("");
     crmshp();
     prout(_(" dematerializes."));
     game.sector.x=0;
@@ -1083,7 +1082,7 @@ void abandn(void)
            return;
        }
        if (game.landed) {
-           prout(_("You must be aboard the Enterprise."));
+           prout(_("You must be aboard the ship."));
            return;
        }
        if (game.iscraft != onship) {
@@ -1111,7 +1110,8 @@ void abandn(void)
            prout(_("Remainder of ship's complement beam down"));
            prout(_("to %s."), systnames[q->planet]);
        } else {
-           prout(_("Entire crew of %d left to die in outer space."));
+           prout(_("Entire crew of %d left to die in outer space."),
+                   game.state.crew);
            game.casual += game.state.crew;
            game.abandoned += game.state.crew;
        }