skip(1);
prout(_("Entering %s."), cramlc(quadrant, game.quadrant));
game.quad[game.sector.x][game.sector.y] = game.ship;
- newqad(0);
+ newqad(false);
if (game.skill>SKILL_NOVICE) attack(0);
return;
}
postpone(FTBEAM, game.optime);
game.damage[DRADIO] += game.optime;
}
- newqad(0);
+ newqad(false);
events(); /* Stas Sergeev added this -- do pending events */
}
}
/* Since starbase not in quadrant, set up new quadrant */
game.quadrant = game.state.baseq[line];
- newqad(1);
+ newqad(true);
}
/* dematerialize starship */
game.quad[game.sector.x][game.sector.y]=IHDOT;