Starchart and base-attack tweaks.
[super-star-trek.git] / src / moving.c
index 0c44b9941801cac099b553c3fd5d5d969e32c8e4..0d41dd18f10950eac57bfe95845f30a2ffe0de2f 100644 (file)
@@ -325,7 +325,7 @@ static void getcd(bool isprobe, int akey)
                prout(_("(Manual navigation assumed.)"));
            else
                prout(_("(Manual movement assumed.)"));
-           navmode = automatic;
+           navmode = manual;
            break;
        }
     }
@@ -511,7 +511,7 @@ void warp(bool timewarp)
        if (game.damage[DWARPEN] > 10.0) {
            chew();
            skip(1);
-           prout(_("Engineer Scott- \"The impulse engines are damaged, Sir.\""));
+           prout(_("Engineer Scott- \"The warp engines are damaged, Sir.\""));
            return;
        }
        if (damaged(DWARPEN) && game.warpfac > 4.0) {
@@ -759,8 +759,7 @@ void atover(bool igrab)
        crmshp();
        skip(1);
        prout(_("safely out of quadrant."));
-       if (!damaged(DRADIO))
-           game.state.galaxy[game.quadrant.x][game.quadrant.y].charted = true;
+       game.state.galaxy[game.quadrant.x][game.quadrant.y].charted = true;
        /* Try to use warp engines */
        if (damaged(DWARPEN)) {
            skip(1);