game.quad[ii][jj] = IHDOT;
break;
case IHP: /* Destroy planet */
game.state.galaxy[game.quadx][game.quady].planet = NULL;
game.state.nplankl++;
crmena(1, IHP, 2, ii, jj);
game.quad[ii][jj] = IHDOT;
break;
case IHP: /* Destroy planet */
game.state.galaxy[game.quadx][game.quady].planet = NULL;
game.state.nplankl++;
crmena(1, IHP, 2, ii, jj);