}
break;
case FDISTR: /* inhabited system issues distress call */
- schedule(FDISTR, expran(0.5*game.intime));
+ unschedule(FDISTR);
/* try a whole bunch of times to find something suitable */
i = 100;
do {
ev = schedule(FENSLV, expran(game.intime));
ev->quadrant = w;
q->status = distressed;
- if (idebug)
- prout("=== Distress call set at %d, %d.", w.x, w.y);
/* tell the captain about it if we can */
if (game.damage[DRADIO] == 0.0 || game.condit == IHDOCKED)