newqad(false);
/* Adjust finish time to time of tractor beaming */
fintim = game.state.date+game.optime;
- attack(0);
+ attack(false);
if (game.state.remcom <= 0) unschedule(FTBEAM);
else schedule(FTBEAM, game.optime+expran(1.5*game.intime/game.state.remcom));
break;
if (rtime < temp) temp = rtime;
game.optime = temp;
}
- if (game.optime < delay) attack(0);
+ if (game.optime < delay) attack(false);
if (game.alldone) return;
events();
game.ididit = true;