prout(_(" destroyed."));
game.state.nplankl++;
q->planet = NOPLANET;
- DESTROY(&game.state.planets[game.iplnet]);
+ game.state.planets[game.iplnet].pclass = destroyed;
game.iplnet = 0;
invalidate(game.plnet);
game.quad[w.x][w.y] = IHDOT;
prout(_(" destroyed."));
game.state.nworldkl++;
q->planet = NOPLANET;
- DESTROY(&game.state.planets[game.iplnet]);
+ game.state.planets[game.iplnet].pclass = destroyed;
game.iplnet = 0;
invalidate(game.plnet);
game.quad[w.x][w.y] = IHDOT;