if (h1 >= 600) {
game.quad[w.x][w.y] = IHDOT;
game.ithere = false;
- game.tholian.x = game.tholian.y = 0;
deadkl(w, iquad, w);
return;
}
prout(_(" disappears."));
game.quad[w.x][w.y] = IHWEB;
game.ithere = false;
- game.tholian.x = game.tholian.y = 0;
game.nenhere--;
dropin(IHBLANK);
return;
if (game.ithere) movetho();
if (game.neutz) { /* The one chance not to be attacked */
- game.neutz = 0;
+ game.neutz = false;
return;
}
if ((((game.comhere || game.ishere) && !game.justin) || game.skill == SKILL_EMERITUS) && torps_ok) movcom();
game.klhere--;
switch (type) {
case IHC:
- game.comhere = 0;
+ game.comhere = false;
for_commanders (i)
if (game.state.kcmdr[i].x==game.quadrant.x && game.state.kcmdr[i].y==game.quadrant.y) break;
game.state.kcmdr[i] = game.state.kcmdr[game.state.remcom];