game.ithere = false;
game.tholian.x = game.tholian.y = 0;
game.nenhere--;
- {
- coord dummy;
- dropin(IHBLANK, &dummy);
- }
+ dropin(IHBLANK);
return;
default: /* Problem! */
if (shoved) {
game.quad[w.x][w.y]=IHDOT;
game.quad[jx][jy]=iquad;
+ w.x = jx; w.y = jy;
prout(_(" displaced by blast to %s "), cramlc(sector, w));
for_local_enemies(ll)
- game.kdist[ll] = game.kavgd[ll] = sqrt(square(game.sector.x-game.ks[ll].x)+square(game.sector.y-game.ks[ll].y));
+ game.kdist[ll] = game.kavgd[ll] = distance(game.sector,game.ks[ll]);
sortkl();
return;
}