extradm = (hit*game.damfac)/(ncrit*(75.0+25.0*Rand()));
game.damage[j] += extradm;
if (loop1 > 0) {
- for (loop2=2; loop2<=loop1 && j != cdam[loop2-1]; loop2++) ;
- if (loop2<=loop1) continue;
+ for (loop2 = 0; loop2 < loop1 && j != cdam[loop2]; loop2++) ;
+ if (loop2 < loop1) continue;
ktr += 1;
if (ktr==3) skip(1);
proutn(_(" and "));