game.state.plnets[i].crystals == 1) {
/* destroy the planet */
DESTROY(&game.state.plnets[i]);
- game.state.galaxy[game.state.kscmdr.x][game.state.kscmdr.y].planet = NULL;
+ game.state.galaxy[game.state.kscmdr.x][game.state.kscmdr.y].planet = NOPLANET;
if (game.damage[DRADIO] == 0.0 || game.condit == IHDOCKED) {
if (*ipage==0) pause_game(1);
*ipage = 1;