}
void moveklings(void)
-/* move a commander */
+/* Klingon tactical movement */
{
coord w;
int i;
movebaddy(w, i, game.quad[w.x][w.y]);
}
- sortkl();
+ sortklings();
}
static bool movescom(coord iq, bool flag)
game.nenhere--;
if (game.condition!=docked)
newcnd();
- sortkl();
+ sortklings();
}
/* check for a helpful planet */
for (i = 0; i < game.inplan; i++) {
return false; /* looks good! */
}
-void scom(void)
+void supercommander(void)
/* move the Super Commander */
{
int i, i2, j, ideltax, ideltay, ifindit, iwhichb;
bool flag;
if (idebug)
- prout("== SCOM");
+ prout("== SUPERCOMMANDER");
/* Decide on being active or passive */
flag = ((NKILLC+NKILLK)/(game.state.date+0.01-game.indate) < 0.1*game.skill*(game.skill+1.0) ||
return;
}
-void movetho(void)
+void movetholian(void)
/* move the Tholian */
{
int idx, idy, im, i;
- /* Move the Tholian */
if (!game.ithere || game.justin)
return;