if (same(game.state.planets[i].w, game.state.kscmdr) &&
game.state.planets[i].crystals == present) {
/* destroy the planet */
- DESTROY(&game.state.planets[i]);
+ game.state.planets[i].pclass = destroyed;
game.state.galaxy[game.state.kscmdr.x][game.state.kscmdr.y].planet = NOPLANET;
if (!damaged(DRADIO) || game.condition == docked) {
pause_game(true);