#include "sst.h"
-static bool tryexit(int lookx, int looky, int ienm, int loccom, int irun)
+static bool tryexit(coord look, int ienm, int loccom, bool irun)
/* a bad guy attempts to bug out */
{
int n;
coord iq;
- iq.x = game.quadrant.x+(lookx+(QUADSIZE-1))/QUADSIZE - 1;
- iq.y = game.quadrant.y+(looky+(QUADSIZE-1))/QUADSIZE - 1;
+ iq.x = game.quadrant.x+(look.x+(QUADSIZE-1))/QUADSIZE - 1;
+ iq.y = game.quadrant.y+(look.y+(QUADSIZE-1))/QUADSIZE - 1;
if (!VALID_QUADRANT(iq.x,iq.y) ||
game.state.galaxy[iq.x][iq.y].supernova ||
game.state.galaxy[iq.x][iq.y].klingons > 8)
return false; /* no can do -- neg energy, supernovae, or >8 Klingons */
if (ienm == IHR) return false; /* Romulans cannot escape! */
- if (irun == 0) {
+ if (!irun) {
/* avoid intruding on another commander's territory */
if (ienm == IHC) {
for_commanders(n)
break;
}
}
- game.comhere = 0;
+ game.comhere = false;
}
return true; /* success */
}
static void movebaddy(coord com, int loccom, int ienm)
/* tactical movement for the bad guys */
{
- int motion, mdist, nsteps, mx, my, lookx, looky, ll;
- coord next;
- int irun = 0;
+ int motion, mdist, nsteps, mx, my, ll;
+ coord next, look;
int krawlx, krawly;
- bool success;
+ bool success, irun = false;
int attempts;
/* This should probably be just game.comhere + game.ishere */
int nbaddys = game.skill >= SKILL_EXPERT ?
/* If SC, check with spy to see if should hi-tail it */
if (ienm==IHS &&
(game.kpower[loccom] <= 500.0 || (game.condit==IHDOCKED && !damaged(DPHOTON)))) {
- irun = 1;
+ irun = true;
motion = -QUADSIZE;
}
else {
if (idebug)
proutn(" %d", ll+1);
/* Check if preferred position available */
- lookx = next.x + mx;
- looky = next.y + my;
+ look.x = next.x + mx;
+ look.y = next.y + my;
krawlx = mx < 0 ? 1 : -1;
krawly = my < 0 ? 1 : -1;
success = false;
attempts = 0; /* Settle mysterious hang problem */
while (attempts++ < 20 && !success) {
- if (lookx < 1 || lookx > QUADSIZE) {
- if (motion < 0 && tryexit(lookx, looky, ienm, loccom, irun))
+ if (look.x < 1 || look.x > QUADSIZE) {
+ if (motion < 0 && tryexit(look, ienm, loccom, irun))
return;
if (krawlx == mx || my == 0) break;
- lookx = next.x + krawlx;
+ look.x = next.x + krawlx;
krawlx = -krawlx;
}
- else if (looky < 1 || looky > QUADSIZE) {
- if (motion < 0 && tryexit(lookx, looky, ienm, loccom, irun))
+ else if (look.y < 1 || look.y > QUADSIZE) {
+ if (motion < 0 && tryexit(look, ienm, loccom, irun))
return;
if (krawly == my || mx == 0) break;
- looky = next.y + krawly;
+ look.y = next.y + krawly;
krawly = -krawly;
}
- else if ((game.options & OPTION_RAMMING) && game.quad[lookx][looky] != IHDOT) {
+ else if ((game.options & OPTION_RAMMING) && game.quad[look.x][look.y] != IHDOT) {
/* See if we should ram ship */
- if (game.quad[lookx][looky] == game.ship &&
+ if (game.quad[look.x][look.y] == game.ship &&
(ienm == IHC || ienm == IHS)) {
ram(true, ienm, com);
return;
}
if (krawlx != mx && my != 0) {
- lookx = next.x + krawlx;
+ look.x = next.x + krawlx;
krawlx = -krawlx;
}
else if (krawly != my && mx != 0) {
- looky = next.y + krawly;
+ look.y = next.y + krawly;
krawly = -krawly;
}
else break; /* we have failed */
else success = true;
}
if (success) {
- next.x = lookx;
- next.y = looky;
+ next = look;
if (idebug)
proutn(cramlc(neither, next));
}
/* Put commander in place within same quadrant */
game.quad[com.x][com.y] = IHDOT;
game.quad[next.x][next.y] = ienm;
- if (next.x != com.x || next.y != com.y) {
+ if (!same(next, com)) {
/* it moved */
- game.ks[loccom].x = next.x;
- game.ks[loccom].y = next.y;
+ game.ks[loccom] = next;
game.kdist[loccom] = game.kavgd[loccom] = distance(game.sector, next);
if (!damaged(DSRSENS) || game.condit == IHDOCKED) {
proutn("***");
if (same(ibq, game.state.kscmdr) && same(game.state.kscmdr, game.battle)) {
/* attack the base */
if (flag) return; /* no, don't attack base! */
- game.iseenit = 0;
+ game.iseenit = false;
game.isatb = 1;
schedule(FSCDBAS, 1.0 +2.0*Rand());
if (is_scheduled(FCDBAS))
postpone(FSCDBAS, scheduled(FCDBAS)-game.state.date);
if (damaged(DRADIO) && game.condit != IHDOCKED)
return; /* no warning */
- game.iseenit = 1;
+ game.iseenit = true;
if (*ipage == 0) pause_game(1);
*ipage=1;
proutn(_("Lt. Uhura- \"Captain, the starbase in "));
crmena(true, IHT, sector, game.tholian);
prout(_(" completes web."));
game.ithere = false;
- game.tholian.x = game.tholian.y = 0;
game.nenhere--;
return;
}