More magic-number chasing.
[super-star-trek.git] / planets.c
index b95761f0e48dfb3fdeec94efcd16e9476c741cbc..a46e0e2c1d4b8000b6347728d9a8b3d1c01bed50 100644 (file)
--- a/planets.c
+++ b/planets.c
-#include "sst.h"\r
-\r
-static char classes[4][2]={"","M","N","O"};\r
-static int height;\r
-\r
-static int consumeTime(void) {\r
-/* I think most of this avoidance was caused by overlay scheme.\r
-   Let's see what happens if all events can occur here */\r
-\r
-//     double asave;\r
-       ididit = 1;\r
-#if 0\r
-       /* Don't wory about this */\r
-       if (future[FTBEAM] <= game.state.date+Time && game.state.remcom != 0 && condit != IHDOCKED) {\r
-               /* We are about to be tractor beamed -- operation fails */\r
-               return 1;\r
-       }\r
-#endif\r
-//     asave = future[FSNOVA];\r
-//     future[FSNOVA] = 1e30; /* defer supernovas */\r
-       events();       /* Used to avoid if future[FSCMOVE] within time */\r
-//     future[FSNOVA] = asave;\r
-       /*fails if game over, quadrant super-novas or we've moved to new quadrant*/\r
-       if (alldone || game.state.galaxy[quadx][quady] == 1000 || justin != 0) return 1;\r
-       return 0;\r
-}\r
-\r
-void preport(void) {\r
-       int iknow = 0, i;\r
-       skip(1);\r
-       chew();\r
-       prout("Spock-  \"Planet report follows, Captain.\"");\r
-       skip(1);\r
-       for (i = 1; i <= inplan; i++) {\r
-               if (game.state.plnets[i].known\r
-#ifdef DEBUG\r
-                       || ( idebug && game.state.plnets[i].x !=0)\r
-#endif\r
-                       ) {\r
-                       iknow = 1;\r
-#ifdef DEBUG\r
-                       if (idebug && game.state.plnets[i].known==0) proutn("(Unknown) ");\r
-#endif\r
-                       cramlc(1, game.state.plnets[i].x, game.state.plnets[i].y);\r
-                       proutn("   class ");\r
-                       proutn(classes[game.state.plnets[i].pclass]);\r
-                       proutn("   ");\r
-                       if (game.state.plnets[i].crystals == 0) proutn("no ");\r
-                       prout("dilithium crystals present.");\r
-                       if (game.state.plnets[i].known==2) \r
-                               prout("    Shuttle Craft Galileo on surface.");\r
-               }\r
-       }\r
-       if (iknow==0) prout("No information available.");\r
-}\r
-\r
-void orbit(void) {\r
-       double asave;\r
-\r
-       skip(1);\r
-       chew();\r
-       ididit=0;\r
-       if (inorbit!=0) {\r
-               prout("Already in standard orbit.");\r
-               return;\r
-       }\r
-       if (game.damage[DWARPEN] != 0 && game.damage[DIMPULS] != 0) {\r
-               prout("Both warp and impulse engines damaged.");\r
-               return;\r
-       }\r
-       if (plnetx == 0 || abs(sectx-plnetx) > 1 || abs(secty-plnety) > 1) {\r
-               crmshp();\r
-               prout(" not adjacient to planet.\n");\r
-               return;\r
-       }\r
-       Time = 0.02+0.03*Rand();\r
-       prout("Helmsman Sulu-  \"Entering standard orbit, Sir.\"");\r
-       newcnd();\r
-       if (consumeTime()) return;\r
-       proutn("Sulu-  \"Entered orbit at altitude ");\r
-       cramf(height = (1400.+7200.*Rand()), 0, 2);\r
-       prout(" kilometers.\"");\r
-       inorbit = 1;\r
-       return;\r
-}\r
-\r
-void sensor(void) {\r
-       skip(1);\r
-       chew();\r
-       if (game.damage[DSRSENS] != 0.0) {\r
-               prout("Short range sensors damaged.");\r
-               return;\r
-       }\r
-       if (plnetx == 0) {\r
-               prout("No planet in this quadrant.");\r
-               return;\r
-       }\r
-       proutn("Spock-  \"Sensor scan for");\r
-       cramlc(1, quadx, quady);\r
-       prout("-");\r
-       skip(1);\r
-       proutn("         Planet at");\r
-       cramlc(2, plnetx, plnety);\r
-       proutn(" is of class ");\r
-       proutn(classes[game.state.plnets[iplnet].pclass]);\r
-       prout(".");\r
-       if (game.state.plnets[iplnet].known==2) \r
-               prout("         Sensors show Galileo still on surface.");\r
-       proutn("         Readings indicate");\r
-       if (game.state.plnets[iplnet].crystals == 0) proutn(" no");\r
-       prout(" dilithium crystals present.\"");\r
-       if (game.state.plnets[iplnet].known == 0) game.state.plnets[iplnet].known = 1;\r
-       return;\r
-}\r
-\r
-void beam(void) {\r
-       chew();\r
-       skip(1);\r
-       if (game.damage[DTRANSP] != 0) {\r
-               prout("Transporter damaged.");\r
-               if (game.damage[DSHUTTL]==0 && (game.state.plnets[iplnet].known==2 || iscraft == 1)) {\r
-                       skip(1);\r
-                       prout("Spock-  \"May I suggest the shuttle craft, Sir?\" ");\r
-                       if (ja() != 0) shuttle();\r
-               }\r
-               return;\r
-       }\r
-       if (inorbit==0) {\r
-               crmshp();\r
-               prout(" not in standard orbit.");\r
-               return;\r
-       }\r
-       if (shldup!=0) {\r
-               prout("Impossible to transport through shields.");\r
-               return;\r
-       }\r
-       if (game.state.plnets[iplnet].known==0) {\r
-               prout("Spock-  \"Captain, we have no information on this planet");\r
-               prout("  and Starfleet Regulations clearly state that in this situation");\r
-               prout("  you may not go down.\"");\r
-               return;\r
-       }\r
-       if (landed==1) {\r
-               /* Coming from planet */\r
-               if (game.state.plnets[iplnet].known==2) {\r
-                       proutn("Spock-  \"Wouldn't you rather take the Galileo?\" ");\r
-                       if (ja() != 0) {\r
-                               chew();\r
-                               return;\r
-                       }\r
-                       prout("Your crew hides the Galileo to prevent capture by aliens.");\r
-               }\r
-               prout("Landing party assembled, ready to beam up.");\r
-               skip(1);\r
-               prout("Kirk whips out communicator...");\r
-               prouts("BEEP  BEEP  BEEP");\r
-               skip(2);\r
-               prout("\"Kirk to enterprise-  Lock on coordinates...energize.\"");\r
-       }\r
-       else {\r
-               /* Going to planet */\r
-               if (game.state.plnets[iplnet].crystals==0) {\r
-                       prout("Spock-  \"Captain, I fail to see the logic in");\r
-                       prout("  exploring a planet with no dilithium crystals.");\r
-                       proutn("  Are you sure this is wise?\" ");\r
-                       if (ja()==0) {\r
-                               chew();\r
-                               return;\r
-                       }\r
-               }\r
-               prout("Scotty-  \"Transporter room ready, Sir.\"");\r
-               skip(1);\r
-               prout("Kirk, and landing party prepare to beam down to planet surface.");\r
-               skip(1);\r
-               prout("Kirk-  \"Energize.\"");\r
-       }\r
-       skip(1);\r
-       prouts("WWHOOOIIIIIRRRRREEEE.E.E.  .  .  .  .   .    .");\r
-       skip(2);\r
-       if (Rand() > 0.98) {\r
-               prouts("BOOOIIIOOOIIOOOOIIIOIING . . .");\r
-               skip(2);\r
-               prout("Scotty-  \"Oh my God!  I've lost them.\"");\r
-               finish(FLOST);\r
-               return;\r
-       }\r
-       prouts(".    .   .  .  .  .  .E.E.EEEERRRRRIIIIIOOOHWW");\r
-       skip(2);\r
-       prout("Transport complete.");\r
-       landed = -landed;\r
-       if (landed==1 && game.state.plnets[iplnet].known==2) {\r
-               prout("The shuttle craft Galileo is here!");\r
-       }\r
-       if (landed!=1 && imine==1) {\r
-               icrystl = 1;\r
-               cryprob = 0.05;\r
-       }\r
-       imine = 0;\r
-       return;\r
-}\r
-\r
-void mine(void) {\r
-\r
-       ididit = 0;\r
-       skip(1);\r
-       chew();\r
-       if (landed!= 1) {\r
-               prout("Mining party not on planet.");\r
-               return;\r
-       }\r
-       if (game.state.plnets[iplnet].crystals == 0) {\r
-               prout("No dilithium crystals on this planet.");\r
-               return;\r
-       }\r
-       if (imine == 1) {\r
-               prout("You've already mined enough crystals for this trip.");\r
-               return;\r
-       }\r
-       if (icrystl == 1 && cryprob == 0.05) {\r
-               proutn("With all those fresh crystals aboard the ");\r
-               crmshp();\r
-               skip(1);\r
-               prout("there's no reason to mine more at this time.");\r
-               return;\r
-       }\r
-       Time = (0.1+0.2*Rand())*game.state.plnets[iplnet].pclass;\r
-       if (consumeTime()) return;\r
-       prout("Mining operation complete.");\r
-       imine = 1;\r
-       return;\r
-}\r
-\r
-void usecrystals(void) {\r
-\r
-       skip(1);\r
-       chew();\r
-       if (icrystl!=1) {\r
-               prout("No dilithium crystals available.");\r
-               return;\r
-       }\r
-       if (energy >= 1000) {\r
-               prout("Spock-  \"Captain, Starfleet Regulations prohibit such an operation");\r
-               prout("  except when condition Yellow exists.");\r
-               return;\r
-       }\r
-       prout("Spock- \"Captain, I must warn you that loading");\r
-       prout("  raw dilithium crystals into the ship's power");\r
-       prout("  system may risk a severe explosion.");\r
-       proutn("  Are you sure this is wise?\" ");\r
-       if (ja()==0) {\r
-               chew();\r
-               return;\r
-       }\r
-       skip(1);\r
-       prout("Engineering Officer Scott-  \"(GULP) Aye Sir.");\r
-       prout("  Mr. Spock and I will try it.\"");\r
-       skip(1);\r
-       prout("Spock-  \"Crystals in place, Sir.");\r
-       prout("  Ready to activate circuit.\"");\r
-       skip(1);\r
-       prouts("Scotty-  \"Keep your fingers crossed, Sir!\"");\r
-       skip(1);\r
-       if (Rand() <= cryprob) {\r
-               prouts("  \"Activating now! - - No good!  It's***");\r
-               skip(2);\r
-               prouts("***RED ALERT!  RED A*L********************************");\r
-               skip(1);\r
-               stars();\r
-               prouts("******************   KA-BOOM!!!!   *******************");\r
-               skip(1);\r
-               kaboom();\r
-               return;\r
-       }\r
-       energy += 5000.0*(1.0 + 0.9*Rand());\r
-       prouts("  \"Activating now! - - ");\r
-       prout("The instruments");\r
-       prout("   are going crazy, but I think it's");\r
-       prout("   going to work!!  Congratulations, Sir!\"");\r
-       cryprob *= 2.0;\r
-       return;\r
-}\r
-\r
-void shuttle(void) {\r
-\r
-       chew();\r
-       skip(1);\r
-       ididit = 0;\r
-       if(game.damage[DSHUTTL] != 0.0) {\r
-               if (game.damage[DSHUTTL] == -1.0) {\r
-                       if (inorbit && game.state.plnets[iplnet].known == 2)\r
-                               prout("Ye Faerie Queene has no shuttle craft bay to dock it at.");\r
-                       else\r
-                               prout("Ye Faerie Queene had no shuttle craft.");\r
-               }\r
-               else if (game.damage[DSHUTTL] > 0)\r
-                       prout("The Galileo is damaged.");\r
-               else prout("Shuttle craft is now serving Big Macs.");\r
-               return;\r
-       }\r
-       if (inorbit==0) {\r
-               crmshp();\r
-               prout(" not in standard orbit.");\r
-               return;\r
-       }\r
-       if ((game.state.plnets[iplnet].known != 2) && iscraft != 1) {\r
-               prout("Shuttle craft not currently available.");\r
-               return;\r
-       }\r
-       if (landed==-1 && game.state.plnets[iplnet].known==2) {\r
-               prout("You will have to beam down to retrieve the shuttle craft.");\r
-               return;\r
-       }\r
-       if (shldup!=0 || condit == IHDOCKED) {\r
-               prout("Shuttle craft cannot pass through shields.");\r
-               return;\r
-       }\r
-       if (game.state.plnets[iplnet].known==0) {\r
-               prout("Spock-  \"Captain, we have no information on this planet");\r
-               prout("  and Starfleet Regulations clearly state that in this situation");\r
-               prout("  you may not fly down.\"");\r
-               return;\r
-       }\r
-       Time = 3.0e-5*height;\r
-       if (Time >= 0.8*game.state.remtime) {\r
-               prout("First Officer Spock-  \"Captain, I compute that such");\r
-               prout("  a maneuver would require approximately ");\r
-               cramf(100*Time/game.state.remtime,0,4);\r
-               prout("% of our");\r
-               prout("remaining time.");\r
-               prout("Are you sure this is wise?\" ");\r
-               if (ja()==0) {\r
-                       Time = 0.0;\r
-                       return;\r
-               }\r
-       }\r
-       if (landed == 1) {\r
-               /* Kirk on planet */\r
-               if (iscraft==1) {\r
-                       /* Galileo on ship! */\r
-                       if (game.damage[DTRANSP]==0) {\r
-                               proutn("Spock-  \"Would you rather use the transporter?\" ");\r
-                               if (ja() != 0) {\r
-                                       beam();\r
-                                       return;\r
-                               }\r
-                               proutn("Shuttle crew");\r
-                       }\r
-                       else\r
-                               proutn("Rescue party");\r
-                       prout(" boards Galileo and swoops toward planet surface.");\r
-                       iscraft = 0;\r
-                       skip(1);\r
-                       if (consumeTime()) return;\r
-                       game.state.plnets[iplnet].known=2;\r
-                       prout("Trip complete.");\r
-                       return;\r
-               }\r
-               else {\r
-                       /* Ready to go back to ship */\r
-                       prout("You and your mining party board the");\r
-                       prout("shuttle craft for the trip back to the Enterprise.");\r
-                       skip(1);\r
-                       prout("The short hop begins . . .");\r
-                       game.state.plnets[iplnet].known=1;\r
-                       icraft = 1;\r
-                       skip(1);\r
-                       landed = -1;\r
-                       if (consumeTime()) return;\r
-                       iscraft = 1;\r
-                       icraft = 0;\r
-                       if (imine!=0) {\r
-                               icrystl = 1;\r
-                               cryprob = 0.05;\r
-                       }\r
-                       imine = 0;\r
-                       prout("Trip complete.");\r
-                       return;\r
-               }\r
-       }\r
-       else {\r
-               /* Kirk on ship */\r
-               /* and so is Galileo */\r
-               prout("Mining party assembles in the hangar deck,");\r
-               prout("ready to board the shuttle craft \"Galileo\".");\r
-               skip(1);\r
-               prouts("The hangar doors open; the trip begins.");\r
-               skip(1);\r
-               icraft = 1;\r
-               iscraft = 0;\r
-               if (consumeTime()) return;\r
-               game.state.plnets[iplnet].known = 2;\r
-               landed = 1;\r
-               icraft = 0;\r
-               prout("Trip complete");\r
-               return;\r
-       }\r
-}\r
-               \r
-\r
-void deathray(void) {\r
-       double r = Rand();\r
-       \r
-       ididit = 0;\r
-       skip(1);\r
-       chew();\r
-       if (ship != IHE) {\r
-               prout("Ye Faerie Queene has no death ray.");\r
-               return;\r
-       }\r
-       if (nenhere==0) {\r
-               prout("Sulu-  \"But Sir, there are no enemies in this quadrant.\"");\r
-               return;\r
-       }\r
-       if (game.damage[DDRAY] > 0.0) {\r
-               prout("Death Ray is damaged.");\r
-               return;\r
-       }\r
-       prout("Spock-  \"Captain, the 'Experimental Death Ray'");\r
-       prout("  is highly unpredictible.  Considering the alternatives,");\r
-       prout("  are you sure this is wise?\" ");\r
-       if (ja()==0) return;\r
-       prout("Spock-  \"Acknowledged.\"");\r
-       skip(1);\r
-       ididit=1;\r
-       prouts("WHOOEE ... WHOOEE ... WHOOEE ... WHOOEE");\r
-       skip(1);\r
-       prout("Crew scrambles in emergency preparation.");\r
-       prout("Spock and Scotty ready the death ray and");\r
-       prout("prepare to channel all ship's power to the device.");\r
-       skip(1);\r
-       prout("Spock-  \"Preparations complete, sir.\"");\r
-       prout("Kirk-  \"Engage!\"");\r
-       skip(1);\r
-       prouts("WHIRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR");\r
-       skip(1);\r
-       if (r > .30) {\r
-               prouts("Sulu- \"Captain!  It's working!\"");\r
-               skip(2);\r
-               while (nenhere > 0)\r
-                       deadkl(game.kx[1],game.ky[1],game.quad[game.kx[1]][game.ky[1]],game.kx[1],game.ky[1]);\r
-               prout("Ensign Chekov-  \"Congratulations, Captain!\"");\r
-               if (game.state.remkl == 0) finish(FWON);\r
-               prout("Spock-  \"Captain, I believe the `Experimental Death Ray'");\r
-               if (Rand() <= 0.05) {\r
-                       prout("   is still operational.\"");\r
-               }\r
-               else {\r
-                       prout("   has been rendered disfunctional.\"");\r
-                       game.damage[DDRAY] = 39.95;\r
-               }\r
-               return;\r
-       }\r
-       r = Rand();     // Pick failure method \r
-       if (r <= .30) {\r
-               prouts("Sulu- \"Captain!  It's working!\"");\r
-               skip(1);\r
-               prouts("***RED ALERT!  RED ALERT!");\r
-               skip(1);\r
-               prout("***MATTER-ANTIMATTER IMPLOSION IMMINENT!");\r
-               skip(1);\r
-               prouts("***RED ALERT!  RED A*L********************************");\r
-               skip(1);\r
-               stars();\r
-               prouts("******************   KA-BOOM!!!!   *******************");\r
-               skip(1);\r
-               kaboom();\r
-               return;\r
-       }\r
-       if (r <= .55) {\r
-               prouts("Sulu- \"Captain!  Yagabandaghangrapl, brachriigringlanbla!\"");\r
-               skip(1);\r
-               prout("Lt. Uhura-  \"Graaeek!  Graaeek!\"");\r
-               skip(1);\r
-               prout("Spock-  \"Facinating!  . . . All humans aboard");\r
-               prout("  have apparently been transformed into strange mutations.");\r
-               prout("  Vulcans do not seem to be affected.");\r
-               skip(1);\r
-               prout("Kirk-  \"Raauch!  Raauch!\"");\r
-               finish(FDRAY);\r
-               return;\r
-       }\r
-       if (r <= 0.75) {\r
-               int i,j;\r
-               prouts("Sulu- \"Captain!  It's   --WHAT?!?!\"");\r
-               skip(2);\r
-               proutn("Spock-  \"I believe the word is");\r
-               prouts(" *ASTONISHING*");\r
-               prout(" Mr. Sulu.");\r
-               for (i=1; i<=10; i++)\r
-                       for (j=1; j<=10; j++)\r
-                               if (game.quad[i][j] == IHDOT) game.quad[i][j] = IHQUEST;\r
-               prout("  Captain, our quadrant is now infested with");\r
-               prouts(" - - - - - -  *THINGS*.");\r
-               skip(1);\r
-               prout("  I have no logical explanation.\"");\r
-               return;\r
-       }\r
-       prouts("Sulu- \"Captain!  The Death Ray is creating tribbles!\"");\r
-       skip(1);\r
-       prout("Scotty-  \"There are so many tribbles down here");\r
-       prout("  in Engineering, we can't move for 'em, Captain.\"");\r
-       finish(FTRIBBLE);\r
-       return;\r
-}\r
+#include "sst.h"
+
+static int height;
+
+static char *classes[] = {"M","N","O"};
+
+static int consumeTime(void) {
+/* I think most of this avoidance was caused by overlay scheme.
+   Let's see what happens if all events can occur here */
+
+//     double asave;
+       ididit = 1;
+#if 0
+       /* Don't wory about this */
+       if (future[FTBEAM] <= game.state.date+Time && game.state.remcom != 0 && condit != IHDOCKED) {
+               /* We are about to be tractor beamed -- operation fails */
+               return 1;
+       }
+#endif
+//     asave = future[FSNOVA];
+//     future[FSNOVA] = 1e30; /* defer supernovas */
+       events();       /* Used to avoid if future[FSCMOVE] within time */
+//     future[FSNOVA] = asave;
+       /*fails if game over, quadrant super-novas or we've moved to new quadrant*/
+       if (alldone || game.state.galaxy[quadx][quady] == SUPERNOVA_PLACE || justin != 0) return 1;
+       return 0;
+}
+
+void preport(void) {
+       int iknow = 0, i;
+       skip(1);
+       chew();
+       prout("Spock-  \"Planet report follows, Captain.\"");
+       skip(1);
+       for (i = 0; i < inplan; i++) {
+               if (game.state.plnets[i].known != unknown
+#ifdef DEBUG
+                       || ( idebug && game.state.plnets[i].x !=0)
+#endif
+                       ) {
+                       iknow = 1;
+#ifdef DEBUG
+                       if (idebug && game.state.plnets[i].known==unknown) proutn("(Unknown) ");
+#endif
+                       proutn(cramlc(quadrant, game.state.plnets[i].x, game.state.plnets[i].y));
+                       proutn("   class ");
+                       proutn(classes[game.state.plnets[i].pclass]);
+                       proutn("   ");
+                       if (game.state.plnets[i].crystals == 0) proutn("no ");
+                       prout("dilithium crystals present.");
+                       if (game.state.plnets[i].known==shuttle_down) 
+                               prout("    Shuttle Craft Galileo on surface.");
+               }
+       }
+       if (iknow==0) prout("No information available.");
+}
+
+void orbit(void) {
+       skip(1);
+       chew();
+       if (inorbit!=0) {
+               prout("Already in standard orbit.");
+               return;
+       }
+       if (game.damage[DWARPEN] != 0 && game.damage[DIMPULS] != 0) {
+               prout("Both warp and impulse engines damaged.");
+               return;
+       }
+       if (plnetx == 0 || abs(sectx-plnetx) > 1 || abs(secty-plnety) > 1) {
+               crmshp();
+               prout(" not adjacient to planet.\n");
+               return;
+       }
+       Time = 0.02+0.03*Rand();
+       prout("Helmsman Sulu-  \"Entering standard orbit, Sir.\"");
+       newcnd();
+       if (consumeTime()) return;
+       height = (1400.+7200.*Rand());
+       prout("Sulu-  \"Entered orbit at altitude %.2f kilometers.\"", height);
+       inorbit = 1;
+        ididit=1;
+}
+
+void sensor(void) {
+       skip(1);
+       chew();
+       if (game.damage[DSRSENS] != 0.0) {
+               prout("Short range sensors damaged.");
+               return;
+       }
+       if (plnetx == 0) {
+               prout("Spock- \"No planet in this quadrant, Captain.\"");
+               return;
+       }
+       if ((plnetx != 0)&&(game.state.plnets[iplnet].known == 0)) {
+           prout("Spock-  \"Sensor scan for %s-", cramlc(quadrant, quadx, quady));
+           skip(1);
+           prout("         Planet at %s is of class %s.", 
+                  cramlc(sector, plnetx, plnety),
+                  classes[game.state.plnets[iplnet].pclass]);
+           if (game.state.plnets[iplnet].known==shuttle_down) 
+                   prout("         Sensors show Galileo still on surface.");
+           proutn("         Readings indicate");
+           if (game.state.plnets[iplnet].crystals == 0) proutn(" no");
+           prout(" dilithium crystals present.\"");
+           if (game.state.plnets[iplnet].known == unknown) game.state.plnets[iplnet].known = known;
+       }
+}
+
+void beam(void) {
+       chew();
+       skip(1);
+       if (game.damage[DTRANSP] != 0) {
+               prout("Transporter damaged.");
+               if (game.damage[DSHUTTL]==0 && (game.state.plnets[iplnet].known==shuttle_down || iscraft == 1)) {
+                       skip(1);
+                       proutn("Spock-  \"May I suggest the shuttle craft, Sir?\" ");
+                       if (ja() != 0) shuttle();
+               }
+               return;
+       }
+       if (inorbit==0) {
+               crmshp();
+               prout(" not in standard orbit.");
+               return;
+       }
+       if (shldup!=0) {
+               prout("Impossible to transport through shields.");
+               return;
+       }
+       if (game.state.plnets[iplnet].known==unknown) {
+               prout("Spock-  \"Captain, we have no information on this planet");
+               prout("  and Starfleet Regulations clearly state that in this situation");
+               prout("  you may not go down.\"");
+               return;
+       }
+       if (landed==1) {
+               /* Coming from planet */
+               if (game.state.plnets[iplnet].known==shuttle_down) {
+                       proutn("Spock-  \"Wouldn't you rather take the Galileo?\" ");
+                       if (ja() != 0) {
+                               chew();
+                               return;
+                       }
+                       prout("Your crew hides the Galileo to prevent capture by aliens.");
+               }
+               prout("Landing party assembled, ready to beam up.");
+               skip(1);
+               prout("Kirk whips out communicator...");
+               prouts("BEEP  BEEP  BEEP");
+               skip(2);
+               prout("\"Kirk to enterprise-  Lock on coordinates...energize.\"");
+       }
+       else {
+               /* Going to planet */
+               if (game.state.plnets[iplnet].crystals==0) {
+                       prout("Spock-  \"Captain, I fail to see the logic in");
+                       prout("  exploring a planet with no dilithium crystals.");
+                       proutn("  Are you sure this is wise?\" ");
+                       if (ja()==0) {
+                               chew();
+                               return;
+                       }
+               }
+               prout("Scotty-  \"Transporter room ready, Sir.\"");
+               skip(1);
+               prout("Kirk, and landing party prepare to beam down to planet surface.");
+               skip(1);
+               prout("Kirk-  \"Energize.\"");
+       }
+        ididit=1;
+       skip(1);
+       prouts("WWHOOOIIIIIRRRRREEEE.E.E.  .  .  .  .   .    .");
+       skip(2);
+       if (Rand() > 0.98) {
+               prouts("BOOOIIIOOOIIOOOOIIIOIING . . .");
+               skip(2);
+               prout("Scotty-  \"Oh my God!  I've lost them.\"");
+               finish(FLOST);
+               return;
+       }
+       prouts(".    .   .  .  .  .  .E.E.EEEERRRRRIIIIIOOOHWW");
+       skip(2);
+       prout("Transport complete.");
+       landed = -landed;
+       if (landed==1 && game.state.plnets[iplnet].known==shuttle_down) {
+               prout("The shuttle craft Galileo is here!");
+       }
+       if (landed!=1 && imine==1) {
+               icrystl = 1;
+               cryprob = 0.05;
+       }
+       imine = 0;
+       return;
+}
+
+void mine(void) {
+       skip(1);
+       chew();
+       if (landed!= 1) {
+               prout("Mining party not on planet.");
+               return;
+       }
+       if (game.state.plnets[iplnet].crystals == 0) {
+               prout("No dilithium crystals on this planet.");
+               return;
+       }
+       if (imine == 1) {
+               prout("You've already mined enough crystals for this trip.");
+               return;
+       }
+       if (icrystl == 1 && cryprob == 0.05) {
+               proutn("With all those fresh crystals aboard the ");
+               crmshp();
+               skip(1);
+               prout("there's no reason to mine more at this time.");
+               return;
+       }
+       Time = (0.1+0.2*Rand())*game.state.plnets[iplnet].pclass;
+       if (consumeTime()) return;
+       prout("Mining operation complete.");
+       imine = 1;
+        ididit=1;
+}
+
+void usecrystals(void) {
+       ididit=0;
+       skip(1);
+       chew();
+       if (icrystl!=1) {
+               prout("No dilithium crystals available.");
+               return;
+       }
+       if (energy >= 1000) {
+               prout("Spock-  \"Captain, Starfleet Regulations prohibit such an operation");
+               prout("  except when condition Yellow exists.");
+               return;
+       }
+       prout("Spock- \"Captain, I must warn you that loading");
+       prout("  raw dilithium crystals into the ship's power");
+       prout("  system may risk a severe explosion.");
+       proutn("  Are you sure this is wise?\" ");
+       if (ja()==0) {
+               chew();
+               return;
+       }
+       skip(1);
+       prout("Engineering Officer Scott-  \"(GULP) Aye Sir.");
+       prout("  Mr. Spock and I will try it.\"");
+       skip(1);
+       prout("Spock-  \"Crystals in place, Sir.");
+       prout("  Ready to activate circuit.\"");
+       skip(1);
+       prouts("Scotty-  \"Keep your fingers crossed, Sir!\"");
+       skip(1);
+       if (Rand() <= cryprob) {
+               prouts("  \"Activating now! - - No good!  It's***");
+               skip(2);
+               prouts("***RED ALERT!  RED A*L********************************");
+               skip(1);
+               stars();
+               prouts("******************   KA-BOOM!!!!   *******************");
+               skip(1);
+               kaboom();
+               return;
+       }
+       energy += 5000.0*(1.0 + 0.9*Rand());
+       prouts("  \"Activating now! - - ");
+       prout("The instruments");
+       prout("   are going crazy, but I think it's");
+       prout("   going to work!!  Congratulations, Sir!\"");
+       cryprob *= 2.0;
+       ididit=1;
+}
+
+void shuttle(void) {
+
+       chew();
+       skip(1);
+       if(game.damage[DSHUTTL] != 0.0) {
+               if (game.damage[DSHUTTL] == -1.0) {
+                       if (inorbit && game.state.plnets[iplnet].known == shuttle_down)
+                               prout("Ye Faerie Queene has no shuttle craft bay to dock it at.");
+                       else
+                               prout("Ye Faerie Queene had no shuttle craft.");
+               }
+               else if (game.damage[DSHUTTL] > 0)
+                       prout("The Galileo is damaged.");
+               else prout("Shuttle craft is now serving Big Macs.");
+               return;
+       }
+       if (inorbit==0) {
+               crmshp();
+               prout(" not in standard orbit.");
+               return;
+       }
+       if ((game.state.plnets[iplnet].known != shuttle_down) && iscraft != 1) {
+               prout("Shuttle craft not currently available.");
+               return;
+       }
+       if (landed==-1 && game.state.plnets[iplnet].known==shuttle_down) {
+               prout("You will have to beam down to retrieve the shuttle craft.");
+               return;
+       }
+       if (shldup!=0 || condit == IHDOCKED) {
+               prout("Shuttle craft cannot pass through shields.");
+               return;
+       }
+       if (game.state.plnets[iplnet].known==unknown) {
+               prout("Spock-  \"Captain, we have no information on this planet");
+               prout("  and Starfleet Regulations clearly state that in this situation");
+               prout("  you may not fly down.\"");
+               return;
+       }
+       Time = 3.0e-5*height;
+       if (Time >= 0.8*game.state.remtime) {
+               prout("First Officer Spock-  \"Captain, I compute that such");
+               proutn("  a maneuver would require approximately 2d%% of our",
+                     (int)(100*Time/game.state.remtime));
+               prout("remaining time.");
+               proutn("Are you sure this is wise?\" ");
+               if (ja()==0) {
+                       Time = 0.0;
+                       return;
+               }
+       }
+       if (landed == 1) {
+               /* Kirk on planet */
+               if (iscraft==1) {
+                       /* Galileo on ship! */
+                       if (game.damage[DTRANSP]==0) {
+                               proutn("Spock-  \"Would you rather use the transporter?\" ");
+                               if (ja() != 0) {
+                                       beam();
+                                       return;
+                               }
+                               proutn("Shuttle crew");
+                       }
+                       else
+                               proutn("Rescue party");
+                       prout(" boards Galileo and swoops toward planet surface.");
+                       iscraft = 0;
+                       skip(1);
+                       if (consumeTime()) return;
+                       game.state.plnets[iplnet].known=shuttle_down;
+                       prout("Trip complete.");
+                       return;
+               }
+               else {
+                       /* Ready to go back to ship */
+                       prout("You and your mining party board the");
+                       prout("shuttle craft for the trip back to the Enterprise.");
+                       skip(1);
+                       prout("The short hop begins . . .");
+                       game.state.plnets[iplnet].known=known;
+                       icraft = 1;
+                       skip(1);
+                       landed = -1;
+                       if (consumeTime()) return;
+                       iscraft = 1;
+                       icraft = 0;
+                       if (imine!=0) {
+                               icrystl = 1;
+                               cryprob = 0.05;
+                       }
+                       imine = 0;
+                       prout("Trip complete.");
+                       return;
+               }
+       }
+       else {
+               /* Kirk on ship */
+               /* and so is Galileo */
+               prout("Mining party assembles in the hangar deck,");
+               prout("ready to board the shuttle craft \"Galileo\".");
+               skip(1);
+               prouts("The hangar doors open; the trip begins.");
+               skip(1);
+               icraft = 1;
+               iscraft = 0;
+               if (consumeTime()) return;
+               game.state.plnets[iplnet].known = shuttle_down;
+               landed = 1;
+               icraft = 0;
+               prout("Trip complete");
+               return;
+       }
+}
+
+void deathray(void) {
+       double r = Rand();
+       
+       ididit = 0;
+       skip(1);
+       chew();
+       if (ship != IHE) {
+               prout("Ye Faerie Queene has no death ray.");
+               return;
+       }
+       if (nenhere==0) {
+               prout("Sulu-  \"But Sir, there are no enemies in this quadrant.\"");
+               return;
+       }
+       if (game.damage[DDRAY] > 0.0) {
+               prout("Death Ray is damaged.");
+               return;
+       }
+       prout("Spock-  \"Captain, the 'Experimental Death Ray'");
+       prout("  is highly unpredictible.  Considering the alternatives,");
+       proutn("  are you sure this is wise?\" ");
+       if (ja()==0) return;
+       prout("Spock-  \"Acknowledged.\"");
+       skip(1);
+       ididit=1;
+       prouts("WHOOEE ... WHOOEE ... WHOOEE ... WHOOEE");
+       skip(1);
+       prout("Crew scrambles in emergency preparation.");
+       prout("Spock and Scotty ready the death ray and");
+       prout("prepare to channel all ship's power to the device.");
+       skip(1);
+       prout("Spock-  \"Preparations complete, sir.\"");
+       prout("Kirk-  \"Engage!\"");
+       skip(1);
+       prouts("WHIRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR");
+       skip(1);
+       if (r > .30) {
+               prouts("Sulu- \"Captain!  It's working!\"");
+               skip(2);
+               while (nenhere > 0)
+                       deadkl(game.kx[1],game.ky[1],game.quad[game.kx[1]][game.ky[1]],game.kx[1],game.ky[1]);
+               prout("Ensign Chekov-  \"Congratulations, Captain!\"");
+               if (game.state.remkl == 0) finish(FWON);
+               prout("Spock-  \"Captain, I believe the `Experimental Death Ray'");
+               if (Rand() <= 0.05) {
+                       prout("   is still operational.\"");
+               }
+               else {
+                       prout("   has been rendered nonfunctional.\"");
+                       game.damage[DDRAY] = 39.95;
+               }
+               return;
+       }
+       r = Rand();     // Pick failure method 
+       if (r <= .30) {
+               prouts("Sulu- \"Captain!  It's working!\"");
+               skip(1);
+               prouts("***RED ALERT!  RED ALERT!");
+               skip(1);
+               prout("***MATTER-ANTIMATTER IMPLOSION IMMINENT!");
+               skip(1);
+               prouts("***RED ALERT!  RED A*L********************************");
+               skip(1);
+               stars();
+               prouts("******************   KA-BOOM!!!!   *******************");
+               skip(1);
+               kaboom();
+               return;
+       }
+       if (r <= .55) {
+               prouts("Sulu- \"Captain!  Yagabandaghangrapl, brachriigringlanbla!\"");
+               skip(1);
+               prout("Lt. Uhura-  \"Graaeek!  Graaeek!\"");
+               skip(1);
+               prout("Spock-  \"Facinating!  . . . All humans aboard");
+               prout("  have apparently been transformed into strange mutations.");
+               prout("  Vulcans do not seem to be affected.");
+               skip(1);
+               prout("Kirk-  \"Raauch!  Raauch!\"");
+               finish(FDRAY);
+               return;
+       }
+       if (r <= 0.75) {
+               int i,j;
+               prouts("Sulu- \"Captain!  It's   --WHAT?!?!\"");
+               skip(2);
+               proutn("Spock-  \"I believe the word is");
+               prouts(" *ASTONISHING*");
+               prout(" Mr. Sulu.");
+               for (i=1; i<=QUADSIZE; i++)
+                       for (j=1; j<=QUADSIZE; j++)
+                               if (game.quad[i][j] == IHDOT) game.quad[i][j] = IHQUEST;
+               prout("  Captain, our quadrant is now infested with");
+               prouts(" - - - - - -  *THINGS*.");
+               skip(1);
+               prout("  I have no logical explanation.\"");
+               return;
+       }
+       prouts("Sulu- \"Captain!  The Death Ray is creating tribbles!\"");
+       skip(1);
+       prout("Scotty-  \"There are so many tribbles down here");
+       prout("  in Engineering, we can't move for 'em, Captain.\"");
+       finish(FTRIBBLE);
+       return;
+}