--- /dev/null
+#ifndef __SST_H__
+
+#include <stdio.h>
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+#include <locale.h>
+#include <libintl.h>
+#include <curses.h>
+#include <stdbool.h>
+
+#ifdef DATA_DIR
+#define SSTDOC DATA_DIR"/"DOC_NAME
+#else
+#define SSTDOC DOC_NAME
+#endif
+
+#define _(str) gettext(str)
+
+#define min(x, y) ((x)<(y)?(x):(y))
+#define max(x, y) ((x)>(y)?(x):(y))
+
+#define PHASEFAC 2.0
+#define GALSIZE 8
+#define NINHAB (GALSIZE * GALSIZE / 2)
+#define MAXUNINHAB 10
+#define PLNETMAX (NINHAB + MAXUNINHAB)
+#define QUADSIZE 10
+#define BASEMAX (GALSIZE * GALSIZE / 12)
+#define MAXKLGAME 127
+#define MAXKLQUAD 9
+
+/*
+ * These macros hide the difference between 0-origin and 1-origin addressing.
+ * They're a step towards de-FORTRANizing the code.
+ */
+#define VALID_QUADRANT(x, y) ((x)>=1 && (x)<=GALSIZE && (y)>=1 && (y)<=GALSIZE)
+#define VALID_SECTOR(x, y) ((x)>=1 && (x)<=QUADSIZE && (y)>=1 && (y)<=QUADSIZE)
+
+typedef struct {int x; int y;} coord;
+
+#define square(i) ((i)*(i))
+#define same(c1, c2) ((c1.x == c2.x) && (c1.y == c2.y))
+#define distance(c1, c2) sqrt(square(c1.x - c2.x) + square(c1.y - c2.y))
+#define invalidate(w) w.x = w.y = 0
+#define is_valid(w) (w.x != 0 && w.y != 0)
+
+typedef struct {
+ coord w;
+ enum {destroyed= -1, M=0, N=1, O=2} pclass;
+ int inhabited; /* if NZ, an index into a name array */
+#define UNINHABITED -1
+ enum {mined=-1, present=0, absent=1} crystals; /* has crystals */
+ enum {unknown, known, shuttle_down} known;
+} planet;
+
+typedef enum {
+ IHR = 'R',
+ IHK = 'K',
+ IHC = 'C',
+ IHS = 'S',
+ IHSTAR = '*',
+ IHP = 'P',
+ IHW = '@',
+ IHB = 'B',
+ IHBLANK = ' ',
+ IHDOT = '.',
+ IHQUEST = '?',
+ IHE = 'E',
+ IHF = 'F',
+ IHT = 'T',
+ IHWEB = '#',
+ IHMATER0 = '-',
+ IHMATER1 = 'o',
+ IHMATER2 = '0',
+} feature;
+
+typedef struct {
+ bool snap; // snapshot taken
+ int crew, // crew complement
+#define FULLCREW 428 /* BSD Trek was 387, that's wrong */
+ remkl, // remaining klingons
+ remcom, // remaining commanders
+ nscrem, // remaining super commanders
+ rembase, // remaining bases
+ starkl, // destroyed stars
+ basekl, // destroyed bases
+ nromrem, // Romulans remaining
+ nplankl, // destroyed uninhabited planets
+ nworldkl; // destroyed inhabited planets
+ planet planets[PLNETMAX]; // Planet information
+ double date, // stardate
+ remres, // remaining resources
+ remtime; // remaining time
+ coord baseq[BASEMAX+1]; // Base quadrant coordinates
+ coord kcmdr[QUADSIZE+1]; // Commander quadrant coordinates
+ coord kscmdr; // Supercommander quadrant coordinates
+ struct quadrant {
+ int stars;
+ int planet;
+#define NOPLANET -1
+ bool starbase;
+ int klingons;
+ int romulans;
+ bool supernova;
+ bool charted;
+ enum {secure, distressed, enslaved} status;
+ } galaxy[GALSIZE+1][GALSIZE+1]; // The Galaxy (subscript 0 not used)
+ struct page {
+ int stars;
+ bool starbase;
+ int klingons;
+ } chart[GALSIZE+1][GALSIZE+1]; // the starchart (subscript 0 not used)
+} snapshot; // Data that is snapshot
+
+/* game options */
+#define OPTION_ALL 0xffffffff
+#define OPTION_TTY 0x00000001 /* old interface */
+#define OPTION_CURSES 0x00000002 /* new interface */
+#define OPTION_IOMODES 0x00000003 /* cover both interfaces */
+#define OPTION_PLANETS 0x00000004 /* planets and mining */
+#define OPTION_THOLIAN 0x00000008 /* Tholians and their webs */
+#define OPTION_THINGY 0x00000010 /* Space Thingy can shoot back */
+#define OPTION_PROBE 0x00000020 /* deep-space probes */
+#define OPTION_SHOWME 0x00000040 /* bracket Enterprise in chart */
+#define OPTION_RAMMING 0x00000080 /* enemies may ram Enterprise */
+#define OPTION_MVBADDY 0x00000100 /* more enemies can move */
+#define OPTION_BLKHOLE 0x00000200 /* black hole may timewarp you */
+#define OPTION_BASE 0x00000400 /* bases have good shields */
+#define OPTION_WORLDS 0x00000800 /* logic for inhabited worlds */
+#define OPTION_PLAIN 0x01000000 /* user chose plain game */
+#define OPTION_ALMY 0x02000000 /* user chose Almy variant */
+
+/* Define devices */
+#define DSRSENS 0
+#define DLRSENS 1
+#define DPHASER 2
+#define DPHOTON 3
+#define DLIFSUP 4
+#define DWARPEN 5
+#define DIMPULS 6
+#define DSHIELD 7
+#define DRADIO 8
+#define DSHUTTL 9
+#define DCOMPTR 10
+#define DNAVSYS 11
+#define DTRANSP 12
+#define DSHCTRL 13
+#define DDRAY 14
+#define DDSP 15
+#define NDEVICES (16) // Number of devices
+
+#define damaged(dev) (game.damage[dev] != 0.0)
+
+#define FOREVER 1e30
+
+/* Define future events */
+#define FSPY 0 // Spy event happens always (no future[] entry)
+ // can cause SC to tractor beam Enterprise
+#define FSNOVA 1 // Supernova
+#define FTBEAM 2 // Commander tractor beams Enterprise
+#define FSNAP 3 // Snapshot for time warp
+#define FBATTAK 4 // Commander attacks base
+#define FCDBAS 5 // Commander destroys base
+#define FSCMOVE 6 // Supercommander moves (might attack base)
+#define FSCDBAS 7 // Supercommander destroys base
+#define FDSPROB 8 // Move deep space probe
+#define FDISTR 9 // Emit distress call from an inhabited world
+#define FENSLV 10 // Inhabited word is enslaved */
+#define FREPRO 11 // Klingons build a ship in an enslaved system
+#define NEVENTS (12)
+
+typedef struct {
+ double date;
+ coord quadrant;
+} event;
+
+/*
+ * abstract out the event handling -- underlying data structures will change
+ * when we implement stateful events
+ */
+extern event *unschedule(int);
+extern int is_scheduled(int);
+extern event *schedule(int, double);
+extern void postpone(int, double);
+extern double scheduled(int);
+#define findevent(evtype) &game.future[evtype]
+
+#define SSTMAGIC "SST2.0\n"
+
+#define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0]))
+
+struct game {
+ char magic[sizeof(SSTMAGIC)];
+ unsigned long options;
+ snapshot state;
+ snapshot snapsht;
+ feature quad[QUADSIZE+1][QUADSIZE+1]; // contents of our quadrant
+ double kpower[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy energy levels
+ double kdist[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy distances
+ double kavgd[(QUADSIZE+1)*(QUADSIZE+1)]; // average distances
+ double damage[NDEVICES]; // damage encountered
+ event future[NEVENTS]; // future events
+ char passwd[10]; // Self Destruct password
+ coord ks[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy sector locations
+ coord quadrant, sector; // where we are
+ coord tholian; // coordinates of Tholian
+ coord base; // position of base in current quadrant
+ coord battle; // base coordinates being attacked
+ coord plnet; // location of planet in quadrant
+ coord probec; // current probe quadrant
+ bool gamewon, // Finished!
+ ididit, // action taken -- allows enemy to attack
+ alive, // we are alive (not killed)
+ justin, // just entered quadrant
+ shldup, // shields are up
+ shldchg, // shield is changing (affects efficiency)
+ comhere, // commander here
+ ishere, // super-commander in quadrant
+ iscate, // super commander is here
+ ientesc, // attempted escape from supercommander
+ ithere, // Tholian is here
+ resting, // rest time
+ icraft, // Kirk in Galileo
+ landed, // party on planet (true), on ship (false)
+ alldone, // game is now finished
+ neutz, // Romulan Neutral Zone
+ isarmed, // probe is armed
+ inorbit, // orbiting a planet
+ imine, // mining
+ icrystl, // dilithium crystals aboard
+ iseenit, // seen base attack report
+ thawed; // thawed game
+ enum {
+ green,
+ yellow,
+ red,
+ docked,
+ dead,
+ } condition; // condition (red/yellow/green/docked)
+ enum {
+ onship,
+ offship,
+ removed,
+ } iscraft; // 'onship' if craft on ship, 'removed' if out of game
+ enum {
+ SKILL_NONE,
+ SKILL_NOVICE,
+ SKILL_FAIR,
+ SKILL_GOOD,
+ SKILL_EXPERT,
+ SKILL_EMERITUS,
+ } skill; // skill level
+ int inkling, // initial number of klingons
+ inbase, // initial number of bases
+ incom, // initial number of commanders
+ inscom, // initial number of commanders
+ inrom, // initial number of commanders
+ instar, // initial stars
+ intorps, // initial/max torpedoes
+ torps, // number of torpedoes
+ ship, // ship type -- 'E' is Enterprise
+ abandoned, // count of crew abandoned in space
+ length, // length of game
+ klhere, // klingons here
+ casual, // causalties
+ nhelp, // calls for help
+ nkinks, // count of energy-barrier crossings
+ iplnet, // planet # in quadrant
+ inplan, // initial planets
+ nenhere, // number of enemies in quadrant
+ irhere, // Romulans in quadrant
+ isatb, // =2 if super commander is attacking base
+ tourn, // tournament number
+ proben, // number of moves for probe
+ nprobes; // number of probes available
+ double inresor, // initial resources
+ intime, // initial time
+ inenrg, // initial/max energy
+ inshld, // initial/max shield
+ inlsr, // initial life support resources
+ indate, // initial date
+ energy, // energy level
+ shield, // shield level
+ warpfac, // warp speed
+ wfacsq, // squared warp factor
+ lsupres, // life support reserves
+ dist, // movement distance
+ direc, // movement direction
+ optime, // time taken by current operation
+ docfac, // repair factor when docking (constant?)
+ damfac, // damage factor
+ lastchart, // time star chart was last updated
+ cryprob, // probability that crystal will work
+ probex, // location of probe
+ probey, //
+ probeinx, // probe x,y increment
+ probeiny, //
+ height; // height of orbit around planet
+};
+extern struct game game;
+
+/* the following global state doesn't need to be saved */
+extern char *device[NDEVICES];
+extern char *systnames[NINHAB];
+extern int iscore, iskill; // Common PLAQ
+extern double perdate;
+extern double aaitem;
+extern char citem[12];
+extern int seed;
+extern bool idebug;
+extern FILE *logfp, *replayfp;
+
+/* the Space Thingy's global state should *not* be saved! */
+extern coord thing;
+extern bool iqhere, iqengry;
+
+typedef enum {
+ FWON, FDEPLETE, FLIFESUP, FNRG, FBATTLE,
+ FNEG3, FNOVA, FSNOVAED, FABANDN, FDILITHIUM,
+ FMATERIALIZE, FPHASER, FLOST, FMINING, FDPLANET,
+ FPNOVA, FSSC, FSTRACTOR, FDRAY, FTRIBBLE,
+ FHOLE, FCREW
+} FINTYPE ;
+
+enum loctype {neither, quadrant, sector};
+
+/* Function prototypes */
+extern void prelim(void);
+extern void attack(bool);
+extern bool choose(bool);
+extern void setup(bool);
+extern void score(void);
+extern void atover(bool);
+extern void srscan(void);
+extern void lrscan(void);
+extern void phasers(void);
+extern void torps(void);
+extern void warp(bool);
+extern void doshield(bool);
+extern void dock(bool);
+extern void damagereport(void);
+extern void chart(void);
+extern void rechart(void);
+extern void impulse(void);
+extern void wait(void);
+extern void setwarp(void);
+extern void events(void);
+extern void report(void);
+extern void eta(void);
+extern void mayday(void);
+extern void abandon(void);
+extern void finish(FINTYPE);
+extern void selfdestruct(void);
+extern void kaboom(void);
+extern void freeze(bool);
+extern bool thaw(void);
+extern void plaque(void);
+extern int scan(void);
+extern void status(int req);
+extern void request(void);
+#define IHEOL (0)
+#define IHALPHA (1)
+#define IHREAL (2)
+extern void chew(void);
+extern void chew2(void);
+extern void skip(int);
+extern void prout(const char *, ...) __attribute__((format(printf, 1, 2)));
+extern void proutn(const char *, ...) __attribute__((format(printf, 1, 2)));
+extern void prouts(const char *, ...) __attribute__((format(printf, 1, 2)));
+extern void prstat(const char *txt, const char *fmt, ...)
+ __attribute__((format(printf, 2, 3)));
+extern void stars(void);
+extern void newqad(bool);
+extern bool ja(void);
+extern void cramen(feature);
+extern void crmshp(void);
+extern char *cramlc(enum loctype, coord w);
+extern double expran(double);
+extern double Rand(void);
+extern coord randplace(int);
+extern coord dropin(feature);
+extern void newcnd(void);
+extern void sortklings(void);
+extern void imove(bool);
+extern void ram(bool, feature, coord);
+extern void crmena(bool, feature, enum loctype, coord w);
+extern void deadkl(coord, feature, coord);
+extern void timwrp(void);
+extern void moveklings(void);
+extern void torpedo(double, double, coord, double *, int, int);
+extern void huh(void);
+extern void announce(void);
+extern void nova(coord);
+extern void supernova(bool, coord *);
+extern void supercommander(void);
+extern void hittem(double *);
+extern bool isit(char *);
+extern void survey(void);
+extern void orbit(void);
+extern void sensor(void);
+extern void drawmaps(int);
+extern void beam(void);
+extern void mine(void);
+extern void usecrystals(void);
+extern void shuttle(void);
+extern void deathray(void);
+extern void debugme(void);
+extern void attackreport(bool);
+extern void movetholian(void);
+extern void probe(void);
+extern void iostart(void);
+extern void setwnd(WINDOW *);
+extern void warble(void);
+extern void boom(coord);
+extern void tracktorpedo(coord, int, int, int, int);
+extern void cgetline(char *, int);
+extern void waitfor(void);
+extern void setpassword(void);
+extern void commandhook(char *, bool);
+extern void makechart(void);
+extern coord newkling(int);
+#ifdef BSD_BUG_FOR_BUG
+extern void visual(void);
+#endif
+
+extern WINDOW *curwnd;
+extern WINDOW *fullscreen_window;
+extern WINDOW *srscan_window;
+extern WINDOW *report_window;
+extern WINDOW *lrscan_window;
+extern WINDOW *message_window;
+extern WINDOW *prompt_window;
+
+extern void clreol(void);
+extern void clrscr(void);
+extern void textcolor(int);
+extern void highvideo(void);
+
+enum COLORS {
+ DEFAULT,
+ BLACK, BLUE, GREEN, CYAN, RED, MAGENTA, BROWN, LIGHTGRAY,
+ DARKGRAY, LIGHTBLUE, LIGHTGREEN, LIGHTCYAN, LIGHTRED, LIGHTMAGENTA, YELLOW, WHITE
+};
+
+#endif