All old versions moved to 'historic' directoery.
[super-star-trek.git] / historic / c-version / src / planets.c
diff --git a/historic/c-version/src/planets.c b/historic/c-version/src/planets.c
new file mode 100644 (file)
index 0000000..e8ead07
--- /dev/null
@@ -0,0 +1,542 @@
+#include "sst.h"
+
+static char *classes[] = {"M","N","O"};
+
+static bool consumeTime(void)
+/* abort a lengthy operation if an event interrupts it */
+{
+    game.ididit = true;
+    events();
+    if (game.alldone || game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova || game.justin) 
+       return true;
+    return false;
+}
+
+void survey(void) 
+/* report on (uninhabited) planets in the galaxy */
+{
+    bool iknow = false;
+    int i;
+    skip(1);
+    chew();
+    prout(_("Spock-  \"Planet report follows, Captain.\""));
+    skip(1);
+    for (i = 0; i < game.inplan; i++) {
+       if (game.state.planets[i].pclass == destroyed)
+           continue;
+       if ((game.state.planets[i].known != unknown
+            && game.state.planets[i].inhabited == UNINHABITED)
+           || idebug) {
+           iknow = true;
+           if (idebug && game.state.planets[i].known==unknown)
+               proutn("(Unknown) ");
+           proutn(cramlc(quadrant, game.state.planets[i].w));
+           proutn(_("   class "));
+           proutn(classes[game.state.planets[i].pclass]);
+           proutn("   ");
+           if (game.state.planets[i].crystals != present)
+               proutn(_("no "));
+           prout(_("dilithium crystals present."));
+           if (game.state.planets[i].known==shuttle_down) 
+               prout(_("    Shuttle Craft Galileo on surface."));
+       }
+    }
+    if (!iknow)
+       prout(_("No information available."));
+}
+
+void orbit(void)
+/* enter standard orbit */
+{
+    skip(1);
+    chew();
+    if (game.inorbit) {
+       prout(_("Already in standard orbit."));
+       return;
+    }
+    if (damaged(DWARPEN) && damaged(DIMPULS)) {
+       prout(_("Both warp and impulse engines damaged."));
+       return;
+    }
+    if (!is_valid(game.plnet) || abs(game.sector.x-game.plnet.x) > 1 || abs(game.sector.y-game.plnet.y) > 1) {
+       crmshp();
+       prout(_(" not adjacent to planet."));
+       skip(1);
+       return;
+    }
+    game.optime = 0.02+0.03*Rand();
+    prout(_("Helmsman Sulu-  \"Entering standard orbit, Sir.\""));
+    newcnd();
+    if (consumeTime())
+       return;
+    game.height = (1400.0+7200.0*Rand());
+    prout(_("Sulu-  \"Entered orbit at altitude %.2f kilometers.\""), game.height);
+    game.inorbit = true;
+    game.ididit = true;
+}
+
+void sensor(void)
+/* examine planets in this quadrant */
+{
+    if (damaged(DSRSENS)) {
+       if (game.options & OPTION_TTY)
+           prout(_("Short range sensors damaged."));
+       return;
+    }
+    if (!is_valid(game.plnet)) {
+       if (game.options & OPTION_TTY)
+           prout(_("Spock- \"No planet in this quadrant, Captain.\""));
+       return;
+    }
+    if (game.state.planets[game.iplnet].known == unknown) {
+       prout(_("Spock-  \"Sensor scan for %s-"), cramlc(quadrant, game.quadrant));
+       skip(1);
+       prout(_("         Planet at %s is of class %s."),
+             cramlc(sector,game.plnet),
+             classes[game.state.planets[game.iplnet].pclass]);
+       if (game.state.planets[game.iplnet].known==shuttle_down) 
+           prout(_("         Sensors show Galileo still on surface."));
+       proutn(_("         Readings indicate"));
+       if (game.state.planets[game.iplnet].crystals != present)
+           proutn(_(" no"));
+       prout(_(" dilithium crystals present.\""));
+       if (game.state.planets[game.iplnet].known == unknown)
+           game.state.planets[game.iplnet].known = known;
+    }
+}
+
+void beam(void) 
+/* use the transporter */
+{
+    double nrgneed = 0;
+    chew();
+    skip(1);
+    if (damaged(DTRANSP)) {
+       prout(_("Transporter damaged."));
+       if (!damaged(DSHUTTL) && (game.state.planets[game.iplnet].known==shuttle_down || game.iscraft == onship)) {
+           skip(1);
+           proutn(_("Spock-  \"May I suggest the shuttle craft, Sir?\" "));
+           if (ja() == true)
+               shuttle();
+       }
+       return;
+    }
+    if (!game.inorbit) {
+       crmshp();
+       prout(_(" not in standard orbit."));
+       return;
+    }
+    if (game.shldup) {
+       prout(_("Impossible to transport through shields."));
+       return;
+    }
+    if (game.state.planets[game.iplnet].known==unknown) {
+       prout(_("Spock-  \"Captain, we have no information on this planet"));
+       prout(_("  and Starfleet Regulations clearly state that in this situation"));
+       prout(_("  you may not go down.\""));
+       return;
+    }
+    if (!game.landed && game.state.planets[game.iplnet].crystals==absent) {
+       prout(_("Spock-  \"Captain, I fail to see the logic in"));
+       prout(_("  exploring a planet with no dilithium crystals."));
+       proutn(_("  Are you sure this is wise?\" "));
+       if (ja() == false) {
+           chew();
+           return;
+       }
+    }
+    if (!(game.options & OPTION_PLAIN)) {
+       nrgneed = 50 * game.skill + game.height / 100.0;
+       if (nrgneed > game.energy) {
+           prout(_("Engineering to bridge--"));
+           prout(_("  Captain, we don't have enough energy for transportation."));
+           return;
+       }
+       if (!game.landed && nrgneed * 2 > game.energy) {
+           prout(_("Engineering to bridge--"));
+           prout(_("  Captain, we have enough energy only to transport you down to"));
+           prout(_("  the planet, but there wouldn't be an energy for the trip back."));
+           if (game.state.planets[game.iplnet].known == shuttle_down)
+               prout(_("  Although the Galileo shuttle craft may still be on a surface."));
+           proutn(_("  Are you sure this is wise?\" "));
+           if (ja() == false) {
+               chew();
+               return;
+           }
+       }
+    }
+    if (game.landed) {
+       /* Coming from planet */
+       if (game.state.planets[game.iplnet].known==shuttle_down) {
+           proutn(_("Spock-  \"Wouldn't you rather take the Galileo?\" "));
+           if (ja() == true) {
+               chew();
+               return;
+           }
+           prout(_("Your crew hides the Galileo to prevent capture by aliens."));
+       }
+       prout(_("Landing party assembled, ready to beam up."));
+       skip(1);
+       prout(_("Kirk whips out communicator..."));
+       prouts(_("BEEP  BEEP  BEEP"));
+       skip(2);
+       prout(_("\"Kirk to enterprise-  Lock on coordinates...energize.\""));
+    }
+    else {
+       /* Going to planet */
+       prout(_("Scotty-  \"Transporter room ready, Sir.\""));
+       skip(1);
+       prout(_("Kirk and landing party prepare to beam down to planet surface."));
+       skip(1);
+       prout(_("Kirk-  \"Energize.\""));
+    }
+    game.ididit = true;
+    skip(1);
+    prouts("WWHOOOIIIIIRRRRREEEE.E.E.  .  .  .  .   .    .");
+    skip(2);
+    if (Rand() > 0.98) {
+       prouts("BOOOIIIOOOIIOOOOIIIOIING . . .");
+       skip(2);
+       prout(_("Scotty-  \"Oh my God!  I've lost them.\""));
+       finish(FLOST);
+       return;
+    }
+    prouts(".    .   .  .  .  .  .E.E.EEEERRRRRIIIIIOOOHWW");
+    game.landed = !game.landed;
+    game.energy -= nrgneed;
+    skip(2);
+    prout(_("Transport complete."));
+    if (game.landed && game.state.planets[game.iplnet].known==shuttle_down) {
+       prout(_("The shuttle craft Galileo is here!"));
+    }
+    if (!game.landed && game.imine) {
+       game.icrystl = true;
+       game.cryprob = 0.05;
+    }
+    game.imine = false;
+    return;
+}
+
+void mine(void) 
+/* strip-mine a world for dilithium */
+{
+    skip(1);
+    chew();
+    if (!game.landed) {
+       prout(_("Mining party not on planet."));
+       return;
+    }
+    if (game.state.planets[game.iplnet].crystals == mined) {
+       prout(_("This planet has already been strip-mined for dilithium."));
+       return;
+    }
+    else if (game.state.planets[game.iplnet].crystals == absent) {
+       prout(_("No dilithium crystals on this planet."));
+       return;
+    }
+    if (game.imine) {
+       prout(_("You've already mined enough crystals for this trip."));
+       return;
+    }
+    if (game.icrystl && game.cryprob == 0.05) {
+       proutn(_("With all those fresh crystals aboard the "));
+       crmshp();
+       skip(1);
+       prout(_("there's no reason to mine more at this time."));
+       return;
+    }
+    game.optime = (0.1+0.2*Rand())*game.state.planets[game.iplnet].pclass;
+    if (consumeTime())
+       return;
+    prout(_("Mining operation complete."));
+    game.state.planets[game.iplnet].crystals = mined;
+    game.imine = game.ididit = true;
+}
+
+void usecrystals(void)
+/* use dilithium crystals */
+{
+    game.ididit = false;
+    skip(1);
+    chew();
+    if (!game.icrystl) {
+       prout(_("No dilithium crystals available."));
+       return;
+    }
+    if (game.energy >= 1000) {
+       prout(_("Spock-  \"Captain, Starfleet Regulations prohibit such an operation"));
+       prout(_("  except when Condition Yellow exists."));
+       return;
+    }
+    prout(_("Spock- \"Captain, I must warn you that loading"));
+    prout(_("  raw dilithium crystals into the ship's power"));
+    prout(_("  system may risk a severe explosion."));
+    proutn(_("  Are you sure this is wise?\" "));
+    if (ja() == false) {
+       chew();
+       return;
+    }
+    skip(1);
+    prout(_("Engineering Officer Scott-  \"(GULP) Aye Sir."));
+    prout(_("  Mr. Spock and I will try it.\""));
+    skip(1);
+    prout(_("Spock-  \"Crystals in place, Sir."));
+    prout(_("  Ready to activate circuit.\""));
+    skip(1);
+    prouts(_("Scotty-  \"Keep your fingers crossed, Sir!\""));
+    skip(1);
+    if (Rand() <= game.cryprob) {
+       prouts(_("  \"Activating now! - - No good!  It's***"));
+       skip(2);
+       prouts(_("***RED ALERT!  RED A*L********************************"));
+       skip(1);
+       stars();
+       prouts(_("******************   KA-BOOM!!!!   *******************"));
+       skip(1);
+       kaboom();
+       return;
+    }
+    game.energy += 5000.0*(1.0 + 0.9*Rand());
+    prouts(_("  \"Activating now! - - "));
+    prout(_("The instruments"));
+    prout(_("   are going crazy, but I think it's"));
+    prout(_("   going to work!!  Congratulations, Sir!\""));
+    game.cryprob *= 2.0;
+    game.ididit = true;
+}
+
+void shuttle(void) 
+/* use shuttlecraft for planetary jaunt */
+{
+    chew();
+    skip(1);
+    if(damaged(DSHUTTL)) {
+       if (game.damage[DSHUTTL] == -1.0) {
+           if (game.inorbit && game.state.planets[game.iplnet].known == shuttle_down)
+               prout(_("Ye Faerie Queene has no shuttle craft bay to dock it at."));
+           else
+               prout(_("Ye Faerie Queene had no shuttle craft."));
+       }
+       else if (game.damage[DSHUTTL] > 0)
+           prout(_("The Galileo is damaged."));
+       else /* game.damage[DSHUTTL] < 0 */ 
+           prout(_("Shuttle craft is now serving Big Macs."));
+       return;
+    }
+    if (!game.inorbit) {
+       crmshp();
+       prout(_(" not in standard orbit."));
+       return;
+    }
+    if ((game.state.planets[game.iplnet].known != shuttle_down) && game.iscraft != onship) {
+       prout(_("Shuttle craft not currently available."));
+       return;
+    }
+    if (!game.landed && game.state.planets[game.iplnet].known==shuttle_down) {
+       prout(_("You will have to beam down to retrieve the shuttle craft."));
+       return;
+    }
+    if (game.shldup || game.condition == docked) {
+       prout(_("Shuttle craft cannot pass through shields."));
+       return;
+    }
+    if (game.state.planets[game.iplnet].known==unknown) {
+       prout(_("Spock-  \"Captain, we have no information on this planet"));
+       prout(_("  and Starfleet Regulations clearly state that in this situation"));
+       prout(_("  you may not fly down.\""));
+       return;
+    }
+    game.optime = 3.0e-5*game.height;
+    if (game.optime >= 0.8*game.state.remtime) {
+       prout(_("First Officer Spock-  \"Captain, I compute that such"));
+       proutn(_("  a maneuver would require approximately %2d%% of our"),
+              (int)(100*game.optime/game.state.remtime));
+       prout(_("remaining time."));
+       proutn(_("Are you sure this is wise?\" "));
+       if (ja() == false) {
+           game.optime = 0.0;
+           return;
+       }
+    }
+    if (game.landed) {
+       /* Kirk on planet */
+       if (game.iscraft == onship) {
+           /* Galileo on ship! */
+           if (!damaged(DTRANSP)) {
+               proutn(_("Spock-  \"Would you rather use the transporter?\" "));
+               if (ja() == true) {
+                   beam();
+                   return;
+               }
+               proutn(_("Shuttle crew"));
+           }
+           else
+               proutn(_("Rescue party"));
+           prout(_(" boards Galileo and swoops toward planet surface."));
+           game.iscraft = offship;
+           skip(1);
+           if (consumeTime())
+               return;
+           game.state.planets[game.iplnet].known=shuttle_down;
+           prout(_("Trip complete."));
+           return;
+       }
+       else {
+           /* Ready to go back to ship */
+           prout(_("You and your mining party board the"));
+           prout(_("shuttle craft for the trip back to the Enterprise."));
+           skip(1);
+           prouts(_("The short hop begins . . ."));
+           skip(1);
+           game.state.planets[game.iplnet].known=known;
+           game.icraft = true;
+           skip(1);
+           game.landed = false;
+           if (consumeTime())
+               return;
+           game.iscraft = onship;
+           game.icraft = false;
+           if (game.imine) {
+               game.icrystl = true;
+               game.cryprob = 0.05;
+           }
+           game.imine = false;
+           prout(_("Trip complete."));
+           return;
+       }
+    }
+    else {
+       /* Kirk on ship */
+       /* and so is Galileo */
+       prout(_("Mining party assembles in the hangar deck,"));
+       prout(_("ready to board the shuttle craft \"Galileo\"."));
+       skip(1);
+       prouts(_("The hangar doors open; the trip begins."));
+       skip(1);
+       game.icraft = true;
+       game.iscraft = offship;
+       if (consumeTime())
+           return;
+       game.state.planets[game.iplnet].known = shuttle_down;
+       game.landed = true;
+       game.icraft = false;
+       prout(_("Trip complete."));
+       return;
+    }
+}
+
+void deathray(void)
+/* use the big zapper */
+{
+    double dprob, r = Rand();
+       
+    game.ididit = false;
+    skip(1);
+    chew();
+    if (game.ship != IHE) {
+       prout(_("Ye Faerie Queene has no death ray."));
+       return;
+    }
+    if (game.nenhere==0) {
+       prout(_("Sulu-  \"But Sir, there are no enemies in this quadrant.\""));
+       return;
+    }
+    if (damaged(DDRAY)) {
+       prout(_("Death Ray is damaged."));
+       return;
+    }
+    prout(_("Spock-  \"Captain, the 'Experimental Death Ray'"));
+    prout(_("  is highly unpredictible.  Considering the alternatives,"));
+    proutn(_("  are you sure this is wise?\" "));
+    if (ja() == false)
+       return;
+    prout(_("Spock-  \"Acknowledged.\""));
+    skip(1);
+    game.ididit = true;
+    prouts(_("WHOOEE ... WHOOEE ... WHOOEE ... WHOOEE"));
+    skip(1);
+    prout(_("Crew scrambles in emergency preparation."));
+    prout(_("Spock and Scotty ready the death ray and"));
+    prout(_("prepare to channel all ship's power to the device."));
+    skip(1);
+    prout(_("Spock-  \"Preparations complete, sir.\""));
+    prout(_("Kirk-  \"Engage!\""));
+    skip(1);
+    prouts(_("WHIRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR"));
+    skip(1);
+    dprob = .30;
+    if (game.options & OPTION_PLAIN)
+       dprob = .5;
+    if (r > dprob) {
+       prouts(_("Sulu- \"Captain!  It's working!\""));
+       skip(2);
+       while (game.nenhere > 0)
+           deadkl(game.ks[1], game.quad[game.ks[1].x][game.ks[1].y],game.ks[1]);
+       prout(_("Ensign Chekov-  \"Congratulations, Captain!\""));
+       if ((game.state.remkl + game.state.remcom + game.state.nscrem) == 0)
+           finish(FWON);    
+       if ((game.options & OPTION_PLAIN) == 0) {
+           prout(_("Spock-  \"Captain, I believe the `Experimental Death Ray'"));
+           if (Rand() <= 0.05) {
+               prout(_("   is still operational.\""));
+           }
+           else {
+               prout(_("   has been rendered nonfunctional.\""));
+               game.damage[DDRAY] = 39.95;
+           }
+       }
+       return;
+    }
+    r = Rand();        // Pick failure method 
+    if (r <= .30) {
+       prouts(_("Sulu- \"Captain!  It's working!\""));
+       skip(1);
+       prouts(_("***RED ALERT!  RED ALERT!"));
+       skip(1);
+       prout(_("***MATTER-ANTIMATTER IMPLOSION IMMINENT!"));
+       skip(1);
+       prouts(_("***RED ALERT!  RED A*L********************************"));
+       skip(1);
+       stars();
+       prouts(_("******************   KA-BOOM!!!!   *******************"));
+       skip(1);
+       kaboom();
+       return;
+    }
+    if (r <= .55) {
+       prouts(_("Sulu- \"Captain!  Yagabandaghangrapl, brachriigringlanbla!\""));
+       skip(1);
+       prout(_("Lt. Uhura-  \"Graaeek!  Graaeek!\""));
+       skip(1);
+       prout(_("Spock-  \"Fascinating!  . . . All humans aboard"));
+       prout(_("  have apparently been transformed into strange mutations."));
+       prout(_("  Vulcans do not seem to be affected."));
+       skip(1);
+       prout(_("Kirk-  \"Raauch!  Raauch!\""));
+       finish(FDRAY);
+       return;
+    }
+    if (r <= 0.75) {
+       int i,j;
+       prouts(_("Sulu- \"Captain!  It's   --WHAT?!?!\""));
+       skip(2);
+       proutn(_("Spock-  \"I believe the word is"));
+       prouts(_(" *ASTONISHING*"));
+       prout(_(" Mr. Sulu."));
+       for (i = 1; i <= QUADSIZE; i++)
+           for (j = 1; j <= QUADSIZE; j++)
+               if (game.quad[i][j] == IHDOT)
+                   game.quad[i][j] = IHQUEST;
+       prout(_("  Captain, our quadrant is now infested with"));
+       prouts(_(" - - - - - -  *THINGS*."));
+       skip(1);
+       prout(_("  I have no logical explanation.\""));
+       return;
+    }
+    prouts(_("Sulu- \"Captain!  The Death Ray is creating tribbles!\""));
+    skip(1);
+    prout(_("Scotty-  \"There are so many tribbles down here"));
+    prout(_("  in Engineering, we can't move for 'em, Captain.\""));
+    finish(FTRIBBLE);
+    return;
+}