Get rid of FORTRANisms.
[super-star-trek.git] / events.c
index 1fad7134a47b2b0ae5acbdf5e1059003826e05b3..c9d0f7bd2274eab5558eb6b31ed08a6573fbf94f 100644 (file)
--- a/events.c
+++ b/events.c
-#include "sst.h"\r
-#include <math.h>\r
-\r
-void events(void) {\r
-\r
-       int ictbeam=0, ipage=0, istract=0, line, i, j, k, l, ixhold, iyhold;\r
-       double fintim = game.state.date + Time, datemin, xtime, repair, yank;\r
-       \r
-\r
-#ifdef DEBUG\r
-       if (idebug) prout("EVENTS");\r
-#endif\r
-\r
-       if (stdamtim == 1e30 && game.damage[DRADIO] != 0.0) {\r
-               /* chart will no longer be updated because radio is dead */\r
-               stdamtim = game.state.date;\r
-               for (i=1; i <= 8 ; i++)\r
-                       for (j=1; j <= 8; j++)\r
-                               if (game.starch[i][j] == 1) game.starch[i][j] = game.state.galaxy[i][j]+1000;\r
-       }\r
-\r
-       for (;;) {\r
-               /* Select earliest extraneous event, line==0 if no events */\r
-               line = FSPY;\r
-               if (alldone) return;\r
-               datemin = fintim;\r
-               for (l=1; l<=NEVENTS; l++)\r
-                       if (game.future[l] <= datemin) {\r
-                               line = l;\r
-                               datemin = game.future[l];\r
-                       }\r
-               xtime = datemin-game.state.date;\r
-               game.state.date = datemin;\r
-               /* Decrement Federation resources and recompute remaining time */\r
-               game.state.remres -= (game.state.remkl+4*game.state.remcom)*xtime;\r
-               game.state.remtime = game.state.remres/(game.state.remkl+4*game.state.remcom);\r
-               if (game.state.remtime <=0) {\r
-                       finish(FDEPLETE);\r
-                       return;\r
-               }\r
-               /* Is life support adequate? */\r
-               if (game.damage[DLIFSUP] && condit != IHDOCKED) {\r
-                       if (lsupres < xtime && game.damage[DLIFSUP] > lsupres) {\r
-                               finish(FLIFESUP);\r
-                               return;\r
-                       }\r
-                       lsupres -= xtime;\r
-                       if (game.damage[DLIFSUP] <= xtime) lsupres = inlsr;\r
-               }\r
-               /* Fix devices */\r
-               repair = xtime;\r
-               if (condit == IHDOCKED) repair /= docfac;\r
-               /* Don't fix Deathray here */\r
-               for (l=1; l<=ndevice; l++)\r
-                       if (game.damage[l] > 0.0 && l != DDRAY)\r
-                               game.damage[l] -= (game.damage[l]-repair > 0.0 ? repair : game.damage[l]);\r
-               /* If radio repaired, update star chart and attack reports */\r
-               if (stdamtim != 1e30 && game.damage[DRADIO] == 0.0) {\r
-                       stdamtim = 1e30;\r
-                       prout("Lt. Uhura- \"Captain, the sub-space radio is working and");\r
-                       prout("   surveillance reports are coming in.");\r
-                       skip(1);\r
-                       for (i=1; i <= 8 ; i++)\r
-                               for (j=1; j <= 8; j++)\r
-                                       if (game.starch[i][j] > 999) game.starch[i][j] = 1;\r
-                       if (iseenit==0) {\r
-                               attakreport();\r
-                               iseenit = 1;\r
-                       }\r
-                       skip(1);\r
-                       prout("   The star chart is now up to date.\"");\r
-                       skip(1);\r
-               }\r
-               /* Cause extraneous event LINE to occur */\r
-               Time -= xtime;\r
-               switch (line) {\r
-                       case FSNOVA: /* Supernova */\r
-                               if (ipage==0) pause(1);\r
-                               ipage=1;\r
-                               snova(0,0);\r
-                               game.future[FSNOVA] = game.state.date + expran(0.5*intime);\r
-                               if (game.state.galaxy[quadx][quady] == 1000) return;\r
-                               break;\r
-                       case FSPY: /* Check with spy to see if S.C. should tractor beam */\r
-                               if (game.state.nscrem == 0 ||\r
-                                       ictbeam+istract > 0 ||\r
-                                       condit==IHDOCKED || isatb==1 || iscate==1) return;\r
-                               if (ientesc ||\r
-                                       (energy < 2000 && torps < 4 && shield < 1250) ||\r
-                                       (game.damage[DPHASER]>0 && (game.damage[DPHOTON]>0 || torps < 4)) ||\r
-                                       (game.damage[DSHIELD] > 0 &&\r
-                                        (energy < 2500 || game.damage[DPHASER] > 0) &&\r
-                                        (torps < 5 || game.damage[DPHOTON] > 0))) {\r
-                                       /* Tractor-beam her! */\r
-                                       istract=1;\r
-                                       yank = square(game.state.isx-quadx) + square(game.state.isy-quady);\r
-                                       /*********TBEAM CODE***********/\r
-                               }\r
-                               else return;\r
-                       case FTBEAM: /* Tractor beam */\r
-                               if (line==FTBEAM) {\r
-                                       if (game.state.remcom == 0) {\r
-                                               game.future[FTBEAM] = 1e30;\r
-                                               break;\r
-                                       }\r
-                                       i = Rand()*game.state.remcom+1.0;\r
-                                       yank = square(game.state.cx[i]-quadx) + square(game.state.cy[i]-quady);\r
-                                       if (istract || condit == IHDOCKED || yank == 0) {\r
-                                               /* Drats! Have to reschedule */\r
-                                               game.future[FTBEAM] = game.state.date + Time +\r
-                                                                                expran(1.5*intime/game.state.remcom);\r
-                                               break;\r
-                                       }\r
-                               }\r
-                               /* tractor beaming cases merge here */\r
-                               yank = sqrt(yank);\r
-                               if (ipage==0) pause(1);\r
-                               ipage=1;\r
-                               Time = (10.0/(7.5*7.5))*yank; /* 7.5 is yank rate (warp 7.5) */\r
-                               ictbeam = 1;\r
-                               skip(1);\r
-                               proutn("***");\r
-                               crmshp();\r
-                               prout(" caught in long range tractor beam--");\r
-                               /* If Kirk & Co. screwing around on planet, handle */\r
-                               atover(1); /* atover(1) is Grab */\r
-                               if (alldone) return;\r
-                               if (icraft == 1) { /* Caught in Galileo? */\r
-                                       finish(FSTRACTOR);\r
-                                       return;\r
-                               }\r
-                               /* Check to see if shuttle is aboard */\r
-                               if (iscraft==0) {\r
-                                       skip(1);\r
-                                       if (Rand() >0.5) {\r
-                                               prout("Galileo, left on the planet surface, is captured");\r
-                                               prout("by aliens and made into a flying McDonald's.");\r
-                                               game.damage[DSHUTTL] = -10;\r
-                                               iscraft = -1;\r
-                                       }\r
-                                       else {\r
-                                               prout("Galileo, left on the planet surface, is well hidden.");\r
-                                       }\r
-                               }\r
-                               if (line==0) {\r
-                                       quadx = game.state.isx;\r
-                                       quady = game.state.isy;\r
-                               }\r
-                               else {\r
-                                       quadx = game.state.cx[i];\r
-                                       quady = game.state.cy[i];\r
-                               }\r
-                               iran10(&sectx, &secty);\r
-                               crmshp();\r
-                               proutn(" is pulled to");\r
-                               cramlc(1, quadx, quady);\r
-                               proutn(", ");\r
-                               cramlc(2, sectx, secty);\r
-                               skip(1);\r
-                               if (resting) {\r
-                                       prout("(Remainder of rest/repair period cancellegame.state.)");\r
-                                       resting = 0;\r
-                               }\r
-                               if (shldup==0) {\r
-                                       if (game.damage[DSHIELD]==0 && shield > 0) {\r
-                                               doshield(2); /* Shldsup */\r
-                                               shldchg=0;\r
-                                       }\r
-                                       else prout("(Shields not currently useable.)");\r
-                               }\r
-                               newqad(0);\r
-                               /* Adjust finish time to time of tractor beaming */\r
-                               fintim = game.state.date+Time;\r
-                               if (game.state.remcom <= 0) game.future[FTBEAM] = 1e30;\r
-                               else game.future[FTBEAM] = game.state.date+Time+expran(1.5*intime/game.state.remcom);\r
-                               break;\r
-                       case FSNAP: /* Snapshot of the universe (for time warp) */\r
-                               game.snapsht = game.state;\r
-                               game.state.snap = 1;\r
-                               game.future[FSNAP] = game.state.date + expran(0.5 * intime);\r
-                               break;\r
-                       case FBATTAK: /* Commander attacks starbase */\r
-                               if (game.state.remcom==0 || game.state.rembase==0) {\r
-                                       /* no can do */\r
-                                       game.future[FBATTAK] = game.future[FCDBAS] = 1e30;\r
-                                       break;\r
-                               }\r
-                               i = 0;\r
-                               for (j=1; j<=game.state.rembase; j++) {\r
-                                       for (k=1; k<=game.state.remcom; k++)\r
-                                               if (game.state.baseqx[j]==game.state.cx[k] && game.state.baseqy[j]==game.state.cy[k] &&\r
-                                                       (game.state.baseqx[j]!=quadx || game.state.baseqy[j]!=quady) &&\r
-                                                       (game.state.baseqx[j]!=game.state.isx || game.state.baseqy[j]!=game.state.isy)) {\r
-                                                       i = 1;\r
-                                                       break;\r
-                                               }\r
-                                       if (i == 1) break;\r
-                               }\r
-                               if (j>game.state.rembase) {\r
-                                       /* no match found -- try later */\r
-                                       game.future[FBATTAK] = game.state.date + expran(0.3*intime);\r
-                                       game.future[FCDBAS] = 1e30;\r
-                                       break;\r
-                               }\r
-                               /* commander + starbase combination found -- launch attack */\r
-                               batx = game.state.baseqx[j];\r
-                               baty = game.state.baseqy[j];\r
-                               game.future[FCDBAS] = game.state.date+1.0+3.0*Rand();\r
-                               if (isatb) /* extra time if SC already attacking */\r
-                                       game.future[FCDBAS] += game.future[FSCDBAS]-game.state.date;\r
-                               game.future[FBATTAK] = game.future[FCDBAS] +expran(0.3*intime);\r
-                               iseenit = 0;\r
-                               if (game.damage[DRADIO] != 0.0 &&\r
-                                       condit != IHDOCKED) break; /* No warning :-( */\r
-                               iseenit = 1;\r
-                               if (ipage==0) pause(1);\r
-                               ipage = 1;\r
-                               skip(1);\r
-                               proutn("Lt. Uhura-  \"Captain, the starbase in");\r
-                               cramlc(1, batx, baty);\r
-                               skip(1);\r
-                               prout("   reports that it is under atttack and that it can");\r
-                               proutn("   hold out only until stardate ");\r
-                               cramf(game.future[FCDBAS],1,1);\r
-                               prout(".\"");\r
-                               if (resting) {\r
-                                       skip(1);\r
-                                       proutn("Mr. Spock-  \"Captain, shall we cancel the rest period?\"");\r
-                                       if (ja()) {\r
-                                               resting = 0;\r
-                                               Time = 0.0;\r
-                                               return;\r
-                                       }\r
-                               }\r
-                               break;\r
-                       case FSCDBAS: /* Supercommander destroys base */\r
-                               game.future[FSCDBAS] = 1e30;\r
-                               isatb = 2;\r
-                               if (game.state.galaxy[game.state.isx][game.state.isy]%100 < 10) break; /* WAS RETURN! */\r
-                               ixhold = batx;\r
-                               iyhold = baty;\r
-                               batx = game.state.isx;\r
-                               baty = game.state.isy;\r
-                       case FCDBAS: /* Commander succeeds in destroying base */\r
-                               if (line==FCDBAS) {\r
-                                       game.future[FCDBAS] = 1e30;\r
-                                       /* find the lucky pair */\r
-                                       for (i = 1; i <= game.state.remcom; i++)\r
-                                               if (game.state.cx[i]==batx && game.state.cy[i]==baty) break;\r
-                                       if (i > game.state.remcom || game.state.rembase == 0 ||\r
-                                               game.state.galaxy[batx][baty] % 100 < 10) {\r
-                                               /* No action to take after all */\r
-                                               batx = baty = 0;\r
-                                               break;\r
-                                       }\r
-                               }\r
-                               /* Code merges here for any commander destroying base */\r
-                               /* Not perfect, but will have to do */\r
-                               if (game.starch[batx][baty] == -1) game.starch[batx][baty] = 0;\r
-                               /* Handle case where base is in same quadrant as starship */\r
-                               if (batx==quadx && baty==quady) {\r
-                                       if (game.starch[batx][baty] > 999) game.starch[batx][baty] -= 10;\r
-                                       game.quad[basex][basey]= IHDOT;\r
-                                       basex=basey=0;\r
-                                       newcnd();\r
-                                       skip(1);\r
-                                       prout("Spock-  \"Captain, I believe the starbase has been destroyegame.state.\"");\r
-                               }\r
-                               else if (game.state.rembase != 1 &&\r
-                                                (game.damage[DRADIO] <= 0.0 || condit == IHDOCKED)) {\r
-                                       /* Get word via subspace radio */\r
-                                       if (ipage==0) pause(1);\r
-                                       ipage = 1;\r
-                                       skip(1);\r
-                                       prout("Lt. Uhura-  \"Captain, Starfleet Command reports that");\r
-                                       proutn("   the starbase in");\r
-                                       cramlc(1, batx, baty);\r
-                                       prout(" has been destroyed by");\r
-                                       if (isatb==2) prout("the Klingon Super-Commander");\r
-                                       else prout("a Klingon Commander");\r
-                               }\r
-                               /* Remove Starbase from galaxy */\r
-                               game.state.galaxy[batx][baty] -= 10;\r
-                               for (i=1; i <= game.state.rembase; i++)\r
-                                       if (game.state.baseqx[i]==batx && game.state.baseqy[i]==baty) {\r
-                                               game.state.baseqx[i]=game.state.baseqx[game.state.rembase];\r
-                                               game.state.baseqy[i]=game.state.baseqy[game.state.rembase];\r
-                                       }\r
-                               game.state.rembase--;\r
-                               if (isatb == 2) {\r
-                                       /* reinstate a commander's base attack */\r
-                                       batx = ixhold;\r
-                                       baty = iyhold;\r
-                                       isatb = 0;\r
-                               }\r
-                               else {\r
-                                       batx = baty = 0;\r
-                               }\r
-                               break;\r
-                       case FSCMOVE: /* Supercommander moves */\r
-                               game.future[FSCMOVE] = game.state.date+0.2777;\r
-                               if (ientesc+istract==0 &&\r
-                                       isatb!=1 &&\r
-                                       (iscate!=1 || justin==1)) scom(&ipage);\r
-                               break;\r
-                       case FDSPROB: /* Move deep space probe */\r
-                               game.future[FDSPROB] = game.state.date + 0.01;\r
-                               probex += probeinx;\r
-                               probey += probeiny;\r
-                               i = (int)(probex/10 +0.05);\r
-                               j = (int)(probey/10 + 0.05);\r
-                               if (probecx != i || probecy != j) {\r
-                                       probecx = i;\r
-                                       probecy = j;\r
-                                       if (i < 1 || i > 8 || j < 1 || j > 8 ||\r
-                                               game.state.galaxy[probecx][probecy] == 1000) {\r
-                                               // Left galaxy or ran into supernova\r
-                                               if (game.damage[DRADIO]==0.0 || condit == IHDOCKED) {\r
-                                                       if (ipage==0) pause(1);\r
-                                                       ipage = 1;\r
-                                                       skip(1);\r
-                                                       proutn("Lt. Uhura-  \"The deep space probe ");\r
-                                                       if (i < 1 ||i > 8 || j < 1 || j > 8)\r
-                                                               proutn("has left the galaxy");\r
-                                                       else\r
-                                                               proutn("is no longer transmitting");\r
-                                                       prout(".\"");\r
-                                               }\r
-                                               game.future[FDSPROB] = 1e30;\r
-                                               break;\r
-                                       }\r
-                                       if (game.damage[DRADIO]==0.0   || condit == IHDOCKED) {\r
-                                               if (ipage==0) pause(1);\r
-                                               ipage = 1;\r
-                                               skip(1);\r
-                                               proutn("Lt. Uhura-  \"The deep space probe is now in ");\r
-                                               cramlc(1, probecx, probecy);\r
-                                               prout(".\"");\r
-                                       }\r
-                               }\r
-                               /* Update star chart if Radio is working or have access to\r
-                                  radio. */\r
-                               if (game.damage[DRADIO] == 0.0 || condit == IHDOCKED)\r
-                                       game.starch[probecx][probecy] = game.damage[DRADIO] > 0.0 ?\r
-                                                                                  game.state.galaxy[probecx][probecy]+1000 : 1;\r
-                               proben--; // One less to travel\r
-                               if (proben == 0 && isarmed &&\r
-                                       game.state.galaxy[probecx][probecy] % 10 > 0) {\r
-                                       /* lets blow the sucker! */\r
-                                       snova(1,0);\r
-                                       game.future[FDSPROB] = 1e30;\r
-                                       if (game.state.galaxy[quadx][quady] == 1000) return;\r
-                               }\r
-                               break;\r
-               }\r
-       }\r
-}\r
-\r
-                               \r
-void wait(void) {\r
-       int key;\r
-       double temp, delay, origTime;\r
-\r
-       ididit = 0;\r
-       for (;;) {\r
-               key = scan();\r
-               if (key  != IHEOL) break;\r
-               proutn("How long? ");\r
-       }\r
-       chew();\r
-       if (key != IHREAL) {\r
-               huh();\r
-               return;\r
-       }\r
-       origTime = delay = aaitem;\r
-       if (delay <= 0.0) return;\r
-       if (delay >= game.state.remtime || nenhere != 0) {\r
-               prout("Are you sure? ");\r
-               if (ja() == 0) return;\r
-       }\r
-\r
-       /* Alternate resting periods (events) with attacks */\r
-\r
-       resting = 1;\r
-       do {\r
-               if (delay <= 0) resting = 0;\r
-               if (resting == 0) {\r
-                       cramf(game.state.remtime, 0, 2);\r
-                       prout(" stardates left.");\r
-                       return;\r
-               }\r
-               temp = Time = delay;\r
-\r
-               if (nenhere) {\r
-                       double rtime = 1.0 + Rand();\r
-                       if (rtime < temp) temp = rtime;\r
-                       Time = temp;\r
-               }\r
-               if (Time < delay) attack(0);\r
-               if (nenhere==0) movetho();\r
-               if (alldone) return;\r
-               events();\r
-               ididit = 1;\r
-               if (alldone) return;\r
-               delay -= temp;\r
-               /* Repair Deathray if long rest at starbase */\r
-               if (origTime-delay >= 9.99 && condit == IHDOCKED)\r
-                       game.damage[DDRAY] = 0.0;\r
-       } while (game.state.galaxy[quadx][quady] != 1000); // leave if quadrant supernovas\r
-\r
-       resting = 0;\r
-       Time = 0;\r
-}\r
-\r
-void nova(int ix, int iy) {\r
-       static double course[] =\r
-               {0.0, 10.5, 12.0, 1.5, 9.0, 0.0, 3.0, 7.5, 6.0, 4.5};\r
-       int bot, top, top2, burst, hits[11][3], kount, icx, icy, mm, nn, j;\r
-       int iquad, iquad1, i, ll, newcx, newcy, ii, jj;\r
-       if (Rand() < 0.05) {\r
-               /* Wow! We've supernova'ed */\r
-               snova(ix, iy);\r
-               return;\r
-       }\r
-\r
-       /* handle initial nova */\r
-       game.quad[ix][iy] = IHDOT;\r
-       crmena(1, IHSTAR, 2, ix, iy);\r
-       prout(" novas.");\r
-       game.state.galaxy[quadx][quady] -= 1;\r
-       game.state.starkl++;\r
-       \r
-       /* Set up stack to recursively trigger adjacent stars */\r
-       bot = top = top2 = 1;\r
-       kount = 0;\r
-       icx = icy = 0;\r
-       hits[1][1] = ix;\r
-       hits[1][2] = iy;\r
-       while (1) {\r
-               for (mm = bot; mm <= top; mm++) \r
-               for (nn = 1; nn <= 3; nn++)  /* nn,j represents coordinates around current */\r
-                       for (j = 1; j <= 3; j++) {\r
-                               if (j==2 && nn== 2) continue;\r
-                               ii = hits[mm][1]+nn-2;\r
-                               jj = hits[mm][2]+j-2;\r
-                               if (ii < 1 || ii > 10 || jj < 1 || jj > 10) continue;\r
-                               iquad = game.quad[ii][jj];\r
-                               switch (iquad) {\r
-//                                     case IHDOT:     /* Empty space ends reaction\r
-//                                     case IHQUEST:\r
-//                                     case IHBLANK:\r
-//                                     case IHT:\r
-//                                     case IHWEB:\r
-                                       default:\r
-                                               break;\r
-                                       case IHSTAR: /* Affect another star */\r
-                                               if (Rand() < 0.05) {\r
-                                                       /* This star supernovas */\r
-                                                       snova(ii,jj);\r
-                                                       return;\r
-                                               }\r
-                                               top2++;\r
-                                               hits[top2][1]=ii;\r
-                                               hits[top2][2]=jj;\r
-                                               game.state.galaxy[quadx][quady] -= 1;\r
-                                               game.state.starkl++;\r
-                                               crmena(1, IHSTAR, 2, ii, jj);\r
-                                               prout(" novas.");\r
-                                               game.quad[ii][jj] = IHDOT;\r
-                                               break;\r
-                                       case IHP: /* Destroy planet */\r
-                                               game.state.newstuf[quadx][quady] -= 1;\r
-                                               game.state.nplankl++;\r
-                                               crmena(1, IHP, 2, ii, jj);\r
-                                               prout(" destroyed.");\r
-                                               game.state.plnets[iplnet] = nulplanet;\r
-                                               iplnet = plnetx = plnety = 0;\r
-                                               if (landed == 1) {\r
-                                                       finish(FPNOVA);\r
-                                                       return;\r
-                                               }\r
-                                               game.quad[ii][jj] = IHDOT;\r
-                                               break;\r
-                                       case IHB: /* Destroy base */\r
-                                               game.state.galaxy[quadx][quady] -= 10;\r
-                                               for (i = 1; i <= game.state.rembase; i++)\r
-                                                       if (game.state.baseqx[i]==quadx && game.state.baseqy[i]==quady) break;\r
-                                               game.state.baseqx[i] = game.state.baseqx[game.state.rembase];\r
-                                               game.state.baseqy[i] = game.state.baseqy[game.state.rembase];\r
-                                               game.state.rembase--;\r
-                                               basex = basey = 0;\r
-                                               game.state.basekl++;\r
-                                               newcnd();\r
-                                               crmena(1, IHB, 2, ii, jj);\r
-                                               prout(" destroyed.");\r
-                                               game.quad[ii][jj] = IHDOT;\r
-                                               break;\r
-                                       case IHE: /* Buffet ship */\r
-                                       case IHF:\r
-                                               prout("***Starship buffeted by nova.");\r
-                                               if (shldup) {\r
-                                                       if (shield >= 2000.0) shield -= 2000.0;\r
-                                                       else {\r
-                                                               double diff = 2000.0 - shield;\r
-                                                               energy -= diff;\r
-                                                               shield = 0.0;\r
-                                                               shldup = 0;\r
-                                                               prout("***Shields knocked out.");\r
-                                                               game.damage[DSHIELD] += 0.005*damfac*Rand()*diff;\r
-                                                       }\r
-                                               }\r
-                                               else energy -= 2000.0;\r
-                                               if (energy <= 0) {\r
-                                                       finish(FNOVA);\r
-                                                       return;\r
-                                               }\r
-                                               /* add in course nova contributes to kicking starship*/\r
-                                               icx += sectx-hits[mm][1];\r
-                                               icy += secty-hits[mm][2];\r
-                                               kount++;\r
-                                               break;\r
-                                       case IHK: /* kill klingon */\r
-                                               deadkl(ii,jj,iquad, ii, jj);\r
-                                               break;\r
-                                       case IHC: /* Damage/destroy big enemies */\r
-                                       case IHS:\r
-                                       case IHR:\r
-                                               for (ll = 1; ll <= nenhere; ll++)\r
-                                                       if (game.kx[ll]==ii && game.ky[ll]==jj) break;\r
-                                               game.kpower[ll] -= 800.0; /* If firepower is lost, die */\r
-                                               if (game.kpower[ll] <= 0.0) {\r
-                                                       deadkl(ii, jj, iquad, ii, jj);\r
-                                                       break;\r
-                                               }\r
-                                               newcx = ii + ii - hits[mm][1];\r
-                                               newcy = jj + jj - hits[mm][2];\r
-                                               crmena(1, iquad, 2, ii, jj);\r
-                                               proutn(" damaged");\r
-                                               if (newcx<1 || newcx>10 || newcy<1 || newcy>10) {\r
-                                                       /* can't leave quadrant */\r
-                                                       skip(1);\r
-                                                       break;\r
-                                               }\r
-                                               iquad1 = game.quad[newcx][newcy];\r
-                                               if (iquad1 == IHBLANK) {\r
-                                                       proutn(", blasted into ");\r
-                                                       crmena(0, IHBLANK, 2, newcx, newcy);\r
-                                                       skip(1);\r
-                                                       deadkl(ii, jj, iquad, newcx, newcy);\r
-                                                       break;\r
-                                               }\r
-                                               if (iquad1 != IHDOT) {\r
-                                                       /* can't move into something else */\r
-                                                       skip(1);\r
-                                                       break;\r
-                                               }\r
-                                               proutn(", buffeted to");\r
-                                               cramlc(2, newcx, newcy);\r
-                                               game.quad[ii][jj] = IHDOT;\r
-                                               game.quad[newcx][newcy] = iquad;\r
-                                               game.kx[ll] = newcx;\r
-                                               game.ky[ll] = newcy;\r
-                                               game.kavgd[ll] = sqrt(square(sectx-newcx)+square(secty-newcy));\r
-                                               game.kdist[ll] = game.kavgd[ll];\r
-                                               skip(1);\r
-                                               break;\r
-                               }\r
-                       }\r
-               if (top == top2) break;\r
-               bot = top + 1;\r
-               top = top2;\r
-       }\r
-       if (kount==0) return;\r
-\r
-       /* Starship affected by nova -- kick it away. */\r
-       dist = kount*0.1;\r
-       if (icx) icx = (icx < 0 ? -1 : 1);\r
-       if (icy) icy = (icy < 0 ? -1 : 1);\r
-       direc = course[3*(icx+1)+icy+2];\r
-       if (direc == 0.0) dist = 0.0;\r
-       if (dist == 0.0) return;\r
-       Time = 10.0*dist/16.0;\r
-       skip(1);\r
-       prout("Force of nova displaces starship.");\r
-       iattak=2;       /* Eliminates recursion problem */\r
-       move();\r
-       Time = 10.0*dist/16.0;\r
-       return;\r
-}\r
-       \r
-       \r
-void snova(int insx, int insy) {\r
-       int comdead, nqx, nqy, nsx, nsy, num, kldead, iscdead;\r
-       int nrmdead, npdead;\r
-       int insipient=0;\r
-\r
-       nsx = insy;\r
-       nsy = insy;\r
-\r
-       if (insy== 0) {\r
-               if (insx == 1) {\r
-                       /* NOVAMAX being used */\r
-                       nqx = probecx;\r
-                       nqy = probecy;\r
-               }\r
-               else {\r
-                       int stars = 0;\r
-                       /* Scheduled supernova -- select star */\r
-                       /* logic changed here so that we won't favor quadrants in top\r
-                       left of universe */\r
-                       for (nqx = 1; nqx<=8; nqx++) {\r
-                               for (nqy = 1; nqy<=8; nqy++) {\r
-                                       stars += game.state.galaxy[nqx][nqy] % 10;\r
-                               }\r
-                       }\r
-                       if (stars == 0) return; /* nothing to supernova exists */\r
-                       num = Rand()*stars + 1;\r
-                       for (nqx = 1; nqx<=8; nqx++) {\r
-                               for (nqy = 1; nqy<=8; nqy++) {\r
-                                       num -= game.state.galaxy[nqx][nqy] % 10;\r
-                                       if (num <= 0) break;\r
-                               }\r
-                               if (num <=0) break;\r
-                       }\r
-#ifdef DEBUG\r
-                       if (idebug) {\r
-                               proutn("Super nova here?");\r
-                               if (ja()==1) {\r
-                                       nqx = quadx;\r
-                                       nqy = quady;\r
-                               }\r
-                       }\r
-#endif\r
-               }\r
-\r
-               if (nqx != quady || nqy != quady || justin != 0) {\r
-                       /* it isn't here, or we just entered (treat as inroute) */\r
-                       if (game.damage[DRADIO] == 0.0 || condit == IHDOCKED) {\r
-                               skip(1);\r
-                               proutn("Message from Starfleet Command       Stardate ");\r
-                               cramf(game.state.date, 0, 1);\r
-                               skip(1);\r
-                               proutn("     Supernova in");\r
-                               cramlc(1, nqx, nqy);\r
-                               prout("; caution advised.");\r
-                       }\r
-               }\r
-               else {\r
-                       /* we are in the quadrant! */\r
-                       insipient = 1;\r
-                       num = Rand()* (game.state.galaxy[nqx][nqy]%10) + 1;\r
-                       for (nsx=1; nsx < 10; nsx++) {\r
-                               for (nsy=1; nsy < 10; nsy++) {\r
-                                       if (game.quad[nsx][nsy]==IHSTAR) {\r
-                                               num--;\r
-                                               if (num==0) break;\r
-                                       }\r
-                               }\r
-                               if (num==0) break;\r
-                       }\r
-               }\r
-       }\r
-       else {\r
-               insipient = 1;\r
-       }\r
-\r
-       if (insipient) {\r
-               skip(1);\r
-               prouts("***RED ALERT!  RED ALERT!");\r
-               skip(1);\r
-               proutn("***Incipient supernova detected at");\r
-               cramlc(2, nsx, nsy);\r
-               skip(1);\r
-               nqx = quadx;\r
-               nqy = quady;\r
-               if (square(nsx-sectx) + square(nsy-secty) <= 2.1) {\r
-                       proutn("Emergency override attempts t");\r
-                       prouts("***************");\r
-                       skip(1);\r
-                       stars();\r
-                       alldone=1;\r
-               }\r
-       }\r
-       /* destroy any Klingons in supernovaed quadrant */\r
-       num=game.state.galaxy[nqx][nqy];\r
-       kldead = num/100;\r
-       comdead = iscdead = 0;\r
-       if (nqx==game.state.isx && nqy == game.state.isy) {\r
-               /* did in the Supercommander! */\r
-               game.state.nscrem = game.state.isx = game.state.isy = isatb = iscate = 0;\r
-               iscdead = 1;\r
-               game.future[FSCMOVE] = game.future[FSCDBAS] = 1e30;\r
-       }\r
-       game.state.remkl -= kldead;\r
-       if (game.state.remcom) {\r
-               int maxloop = game.state.remcom, l;\r
-               for (l = 1; l <= maxloop; l++) {\r
-                       if (game.state.cx[l] == nqx && game.state.cy[l] == nqy) {\r
-                               game.state.cx[l] = game.state.cx[game.state.remcom];\r
-                               game.state.cy[l] = game.state.cy[game.state.remcom];\r
-                               game.state.cx[game.state.remcom] = game.state.cy[game.state.remcom] = 0;\r
-                               game.state.remcom--;\r
-                               kldead--;\r
-                               comdead++;\r
-                               if (game.state.remcom==0) game.future[FTBEAM] = 1e30;\r
-                               break;\r
-                       }\r
-               }\r
-       }\r
-       /* destroy Romulans and planets in supernovaed quadrant */\r
-       num = game.state.newstuf[nqx][nqy];\r
-       game.state.newstuf[nqx][nqy] = 0;\r
-       nrmdead = num/10;\r
-       game.state.nromrem -= nrmdead;\r
-       npdead = num - nrmdead*10;\r
-       if (npdead) {\r
-               int l;\r
-               for (l = 1; l <= inplan; l++)\r
-                       if (game.state.plnets[l].x == nqx && game.state.plnets[l].y == nqy) {\r
-                               game.state.plnets[l] = nulplanet;\r
-                       }\r
-       }\r
-       /* Destroy any base in supernovaed quadrant */\r
-       if (game.state.rembase) {\r
-               int maxloop = game.state.rembase, l;\r
-               for (l = 1; l <= maxloop; l++)\r
-                       if (game.state.baseqx[l]==nqx && game.state.baseqy[l]==nqy) {\r
-                               game.state.baseqx[l] = game.state.baseqx[game.state.rembase];\r
-                               game.state.baseqy[l] = game.state.baseqy[game.state.rembase];\r
-                               game.state.baseqx[game.state.rembase] = game.state.baseqy[game.state.rembase] = 0;\r
-                               game.state.rembase--;\r
-                               break;\r
-                       }\r
-       }\r
-       /* If starship caused supernova, tally up destruction */\r
-       if (insx) {\r
-               num = game.state.galaxy[nqx][nqy] % 100;\r
-               game.state.starkl += num % 10;\r
-               game.state.basekl += num/10;\r
-               game.state.killk += kldead;\r
-               game.state.killc += comdead;\r
-               game.state.nromkl += nrmdead;\r
-               game.state.nplankl += npdead;\r
-               game.state.nsckill += iscdead;\r
-       }\r
-       /* mark supernova in galaxy and in star chart */\r
-       if ((quadx == nqx && quady == nqy) ||\r
-               game.damage[DRADIO] == 0 ||\r
-               condit == IHDOCKED)\r
-               game.starch[nqx][nqy] = 1;\r
-       game.state.galaxy[nqx][nqy] = 1000;\r
-       /* If supernova destroys last klingons give special message */\r
-       if (game.state.remkl==0 && (nqx != quadx || nqy != quady)) {\r
-               skip(2);\r
-               if (insx == 0) prout("Lucky you!");\r
-               proutn("A supernova in");\r
-               cramlc(1, nqx, nqy);\r
-               prout(" has just destroyed the last Klingons.");\r
-               finish(FWON);\r
-               return;\r
-       }\r
-       /* if some Klingons remain, continue or die in supernova */\r
-       if (alldone) finish(FSNOVAED);\r
-       return;\r
-}\r
-               \r
-                               \r
+#include "sst.h"
+#include <math.h>
+
+void events(void) 
+{
+    int ictbeam=0, ipage=0, istract=0, line, i=0, j, k, l, ixhold=0, iyhold=0;
+    double fintim = game.state.date + Time, datemin, xtime, repair, yank=0;
+
+#ifdef DEBUG
+    if (idebug) prout("EVENTS");
+#endif
+
+    if (stdamtim == 1e30 && game.damage[DRADIO] != 0.0) {
+       /* chart will no longer be updated because radio is dead */
+       stdamtim = game.state.date;
+       for (i=1; i <= GALSIZE ; i++)
+           for (j=1; j <= GALSIZE; j++)
+               if (game.starch[i][j] == 1) 
+                   game.starch[i][j] = game.state.galaxy[i][j]+SUPERNOVA_PLACE;
+    }
+
+    for (;;) {
+       /* Select earliest extraneous event, line==0 if no events */
+       line = FSPY;
+       if (alldone) return;
+       datemin = fintim;
+       for (l=1; l<=NEVENTS; l++)
+           if (game.future[l] < datemin) {
+               line = l;
+               datemin = game.future[l];
+           }
+       xtime = datemin-game.state.date;
+       game.state.date = datemin;
+       /* Decrement Federation resources and recompute remaining time */
+       game.state.remres -= (game.state.remkl+4*game.state.remcom)*xtime;
+       game.state.remtime = game.state.remres/(game.state.remkl+4*game.state.remcom);
+       if (game.state.remtime <=0) {
+           finish(FDEPLETE);
+           return;
+       }
+       /* Is life support adequate? */
+       if (game.damage[DLIFSUP] && condit != IHDOCKED) {
+           if (lsupres < xtime && game.damage[DLIFSUP] > lsupres) {
+               finish(FLIFESUP);
+               return;
+           }
+           lsupres -= xtime;
+           if (game.damage[DLIFSUP] <= xtime) lsupres = inlsr;
+       }
+       /* Fix devices */
+       repair = xtime;
+       if (condit == IHDOCKED) repair /= docfac;
+       /* Don't fix Deathray here */
+       for (l=1; l<=NDEVICES; l++)
+           if (game.damage[l] > 0.0 && l != DDRAY)
+               game.damage[l] -= (game.damage[l]-repair > 0.0 ? repair : game.damage[l]);
+       /* If radio repaired, update star chart and attack reports */
+       if (stdamtim != 1e30 && game.damage[DRADIO] == 0.0) {
+           stdamtim = 1e30;
+           prout("Lt. Uhura- \"Captain, the sub-space radio is working and");
+           prout("   surveillance reports are coming in.");
+           skip(1);
+           for (i=1; i <= GALSIZE ; i++)
+               for (j=1; j <= GALSIZE; j++)
+                   if (game.starch[i][j] >= SUPERNOVA_PLACE) game.starch[i][j] = 1;
+           if (iseenit==0) {
+               attakreport(0);
+               iseenit = 1;
+           }
+           skip(1);
+           prout("   The star chart is now up to date.\"");
+           skip(1);
+       }
+       /* Cause extraneous event LINE to occur */
+       Time -= xtime;
+       switch (line) {
+       case FSNOVA: /* Supernova */
+           if (ipage==0) pause_game(1);
+           ipage=1;
+           snova(0,0);
+           game.future[FSNOVA] = game.state.date + expran(0.5*intime);
+           if (game.state.galaxy[quadx][quady] == SUPERNOVA_PLACE) return;
+           break;
+       case FSPY: /* Check with spy to see if S.C. should tractor beam */
+           if (game.state.nscrem == 0 ||
+               ictbeam+istract > 0 ||
+               condit==IHDOCKED || isatb==1 || iscate==1) return;
+           if (ientesc ||
+               (energy < 2000 && torps < 4 && shield < 1250) ||
+               (game.damage[DPHASER]>0 && (game.damage[DPHOTON]>0 || torps < 4)) ||
+               (game.damage[DSHIELD] > 0 &&
+                (energy < 2500 || game.damage[DPHASER] > 0) &&
+                (torps < 5 || game.damage[DPHOTON] > 0))) {
+               /* Tractor-beam her! */
+               istract=1;
+               yank = square(game.state.isx-quadx) + square(game.state.isy-quady);
+               /********* fall through to FTBEAM code ***********/
+           }
+           else return;
+       case FTBEAM: /* Tractor beam */
+           if (line==FTBEAM) {
+               if (game.state.remcom == 0) {
+                   game.future[FTBEAM] = 1e30;
+                   break;
+               }
+               i = Rand()*game.state.remcom+1.0;
+               yank = square(game.state.cx[i]-quadx) + square(game.state.cy[i]-quady);
+               if (istract || condit == IHDOCKED || yank == 0) {
+                   /* Drats! Have to reschedule */
+                   game.future[FTBEAM] = game.state.date + Time +
+                       expran(1.5*intime/game.state.remcom);
+                   break;
+               }
+           }
+           /* tractor beaming cases merge here */
+           yank = sqrt(yank);
+           if (ipage==0) pause_game(1);
+           ipage=1;
+           Time = (10.0/(7.5*7.5))*yank; /* 7.5 is yank rate (warp 7.5) */
+           ictbeam = 1;
+           skip(1);
+           proutn("***");
+           crmshp();
+           prout(" caught in long range tractor beam--");
+           /* If Kirk & Co. screwing around on planet, handle */
+           atover(1); /* atover(1) is Grab */
+           if (alldone) return;
+           if (icraft == 1) { /* Caught in Galileo? */
+               finish(FSTRACTOR);
+               return;
+           }
+           /* Check to see if shuttle is aboard */
+           if (iscraft==0) {
+               skip(1);
+               if (Rand() > 0.5) {
+                   prout("Galileo, left on the planet surface, is captured");
+                   prout("by aliens and made into a flying McDonald's.");
+                   game.damage[DSHUTTL] = -10;
+                   iscraft = -1;
+               }
+               else {
+                   prout("Galileo, left on the planet surface, is well hidden.");
+               }
+           }
+           if (line==0) {
+               quadx = game.state.isx;
+               quady = game.state.isy;
+           }
+           else {
+               quadx = game.state.cx[i];
+               quady = game.state.cy[i];
+           }
+           iran(QUADSIZE, &sectx, &secty);
+           crmshp();
+           proutn(" is pulled to ");
+           proutn(cramlc(quadrant, quadx, quady));
+           proutn(", ");
+           prout(cramlc(sector, sectx, secty));
+           if (resting) {
+               prout("(Remainder of rest/repair period cancelled.)");
+               resting = 0;
+           }
+           if (shldup==0) {
+               if (game.damage[DSHIELD]==0 && shield > 0) {
+                   doshield(2); /* Shldsup */
+                   shldchg=0;
+               }
+               else prout("(Shields not currently useable.)");
+           }
+           newqad(0);
+           /* Adjust finish time to time of tractor beaming */
+           fintim = game.state.date+Time;
+           attack(0);
+           if (game.state.remcom <= 0) game.future[FTBEAM] = 1e30;
+           else game.future[FTBEAM] = game.state.date+Time+expran(1.5*intime/game.state.remcom);
+           break;
+       case FSNAP: /* Snapshot of the universe (for time warp) */
+           game.snapsht = game.state;
+           game.state.snap = 1;
+           game.future[FSNAP] = game.state.date + expran(0.5 * intime);
+           break;
+       case FBATTAK: /* Commander attacks starbase */
+           if (game.state.remcom==0 || game.state.rembase==0) {
+               /* no can do */
+               game.future[FBATTAK] = game.future[FCDBAS] = 1e30;
+               break;
+           }
+           i = 0;
+           for (j=1; j<=game.state.rembase; j++) {
+               for (k=1; k<=game.state.remcom; k++)
+                   if (game.state.baseqx[j]==game.state.cx[k] && game.state.baseqy[j]==game.state.cy[k] &&
+                       (game.state.baseqx[j]!=quadx || game.state.baseqy[j]!=quady) &&
+                       (game.state.baseqx[j]!=game.state.isx || game.state.baseqy[j]!=game.state.isy)) {
+                       i = 1;
+                       break;
+                   }
+               if (i == 1) break;
+           }
+           if (j>game.state.rembase) {
+               /* no match found -- try later */
+               game.future[FBATTAK] = game.state.date + expran(0.3*intime);
+               game.future[FCDBAS] = 1e30;
+               break;
+           }
+           /* commander + starbase combination found -- launch attack */
+           batx = game.state.baseqx[j];
+           baty = game.state.baseqy[j];
+           game.future[FCDBAS] = game.state.date+1.0+3.0*Rand();
+           if (isatb) /* extra time if SC already attacking */
+               game.future[FCDBAS] += game.future[FSCDBAS]-game.state.date;
+           game.future[FBATTAK] = game.future[FCDBAS] +expran(0.3*intime);
+           iseenit = 0;
+           if (game.damage[DRADIO] != 0.0 &&
+               condit != IHDOCKED) break; /* No warning :-( */
+           iseenit = 1;
+           if (ipage==0) pause_game(1);
+           ipage = 1;
+           skip(1);
+           proutn("Lt. Uhura-  \"Captain, the starbase in ");
+           prout(cramlc(quadrant, batx, baty));
+           prout("   reports that it is under attack and that it can");
+           proutn("   hold out only until stardate %d",
+                  (int)game.future[FCDBAS]);
+           prout(".\"");
+           if (resting) {
+               skip(1);
+               proutn("Mr. Spock-  \"Captain, shall we cancel the rest period?\" ");
+               if (ja()) {
+                   resting = 0;
+                   Time = 0.0;
+                   return;
+               }
+           }
+           break;
+       case FSCDBAS: /* Supercommander destroys base */
+           game.future[FSCDBAS] = 1e30;
+           isatb = 2;
+           if (!BASES(game.state.galaxy[game.state.isx][game.state.isy])) 
+               break; /* WAS RETURN! */
+           ixhold = batx;
+           iyhold = baty;
+           batx = game.state.isx;
+           baty = game.state.isy;
+       case FCDBAS: /* Commander succeeds in destroying base */
+           if (line==FCDBAS) {
+               game.future[FCDBAS] = 1e30;
+               /* find the lucky pair */
+               for (i = 1; i <= game.state.remcom; i++)
+                   if (game.state.cx[i]==batx && game.state.cy[i]==baty) break;
+               if (i > game.state.remcom || game.state.rembase == 0 ||
+                   !BASES(game.state.galaxy[batx][baty])) {
+                   /* No action to take after all */
+                   batx = baty = 0;
+                   break;
+               }
+           }
+           /* Code merges here for any commander destroying base */
+           /* Not perfect, but will have to do */
+           if (game.starch[batx][baty] == -1) game.starch[batx][baty] = 0;
+           /* Handle case where base is in same quadrant as starship */
+           if (batx==quadx && baty==quady) {
+               if (game.starch[batx][baty] >= SUPERNOVA_PLACE) game.starch[batx][baty] -= BASE_PLACE;
+               game.quad[basex][basey]= IHDOT;
+               basex=basey=0;
+               newcnd();
+               skip(1);
+               prout("Spock-  \"Captain, I believe the starbase has been destroyegame.state.\"");
+           }
+           else if (game.state.rembase != 1 &&
+                    (game.damage[DRADIO] <= 0.0 || condit == IHDOCKED)) {
+               /* Get word via subspace radio */
+               if (ipage==0) pause_game(1);
+               ipage = 1;
+               skip(1);
+               prout("Lt. Uhura-  \"Captain, Starfleet Command reports that");
+               proutn("   the starbase in ");
+               proutn(cramlc(quadrant, batx, baty));
+               prout(" has been destroyed by");
+               if (isatb==2) prout("the Klingon Super-Commander");
+               else prout("a Klingon Commander");
+           }
+           /* Remove Starbase from galaxy */
+           game.state.galaxy[batx][baty] -= BASE_PLACE;
+           for (i=1; i <= game.state.rembase; i++)
+               if (game.state.baseqx[i]==batx && game.state.baseqy[i]==baty) {
+                   game.state.baseqx[i]=game.state.baseqx[game.state.rembase];
+                   game.state.baseqy[i]=game.state.baseqy[game.state.rembase];
+               }
+           game.state.rembase--;
+           if (isatb == 2) {
+               /* reinstate a commander's base attack */
+               batx = ixhold;
+               baty = iyhold;
+               isatb = 0;
+           }
+           else {
+               batx = baty = 0;
+           }
+           break;
+       case FSCMOVE: /* Supercommander moves */
+           game.future[FSCMOVE] = game.state.date+0.2777;
+           if (ientesc+istract==0 &&
+               isatb!=1 &&
+               (iscate!=1 || justin==1)) scom(&ipage);
+           break;
+       case FDSPROB: /* Move deep space probe */
+           game.future[FDSPROB] = game.state.date + 0.01;
+           probex += probeinx;
+           probey += probeiny;
+           i = (int)(probex/QUADSIZE +0.05);
+           j = (int)(probey/QUADSIZE + 0.05);
+           if (probecx != i || probecy != j) {
+               probecx = i;
+               probecy = j;
+               if (i < 1 || i > GALSIZE || j < 1 || j > GALSIZE ||
+                   game.state.galaxy[probecx][probecy] == SUPERNOVA_PLACE) {
+                   // Left galaxy or ran into supernova
+                   if (game.damage[DRADIO]==0.0 || condit == IHDOCKED) {
+                       if (ipage==0) pause_game(1);
+                       ipage = 1;
+                       skip(1);
+                       proutn("Lt. Uhura-  \"The deep space probe ");
+                       if (i < 1 ||i > GALSIZE || j < 1 || j > GALSIZE)
+                           proutn("has left the galaxy");
+                       else
+                           proutn("is no longer transmitting");
+                       prout(".\"");
+                   }
+                   game.future[FDSPROB] = 1e30;
+                   break;
+               }
+               if (game.damage[DRADIO]==0.0   || condit == IHDOCKED) {
+                   if (ipage==0) pause_game(1);
+                   ipage = 1;
+                   skip(1);
+                   proutn("Lt. Uhura-  \"The deep space probe is now in ");
+                   proutn(cramlc(quadrant, probecx, probecy));
+                   prout(".\"");
+               }
+           }
+           /* Update star chart if Radio is working or have access to
+              radio. */
+           if (game.damage[DRADIO] == 0.0 || condit == IHDOCKED)
+               game.starch[probecx][probecy] = game.damage[DRADIO] > 0.0 ?
+                   game.state.galaxy[probecx][probecy]+SUPERNOVA_PLACE : 1;
+           proben--; // One less to travel
+           if (proben == 0 && isarmed &&
+               STARS(game.state.galaxy[probecx][probecy])) {
+               /* lets blow the sucker! */
+               snova(1,0);
+               game.future[FDSPROB] = 1e30;
+               if (game.state.galaxy[quadx][quady] == SUPERNOVA_PLACE) return;
+           }
+           break;
+       }
+    }
+}
+
+                               
+void wait(void) 
+{
+    int key;
+    double temp, delay, origTime;
+
+    ididit = 0;
+    for (;;) {
+       key = scan();
+       if (key  != IHEOL) break;
+       proutn("How long? ");
+    }
+    chew();
+    if (key != IHREAL) {
+       huh();
+       return;
+    }
+    origTime = delay = aaitem;
+    if (delay <= 0.0) return;
+    if (delay >= game.state.remtime || nenhere != 0) {
+       proutn("Are you sure? ");
+       if (ja() == 0) return;
+    }
+
+    /* Alternate resting periods (events) with attacks */
+
+    resting = 1;
+    do {
+       if (delay <= 0) resting = 0;
+       if (resting == 0) {
+           prout("%d stardates left.", (int)game.state.remtime);
+           return;
+       }
+       temp = Time = delay;
+
+       if (nenhere) {
+           double rtime = 1.0 + Rand();
+           if (rtime < temp) temp = rtime;
+           Time = temp;
+       }
+       if (Time < delay) attack(0);
+       if (alldone) return;
+       events();
+       ididit = 1;
+       if (alldone) return;
+       delay -= temp;
+       /* Repair Deathray if long rest at starbase */
+       if (origTime-delay >= 9.99 && condit == IHDOCKED)
+           game.damage[DDRAY] = 0.0;
+    } while 
+       (game.state.galaxy[quadx][quady] != SUPERNOVA_PLACE); // leave if quadrant supernovas
+
+    resting = 0;
+    Time = 0;
+}
+
+void nova(int ix, int iy) 
+{
+    static double course[] =
+       {0.0, 10.5, 12.0, 1.5, 9.0, 0.0, 3.0, 7.5, 6.0, 4.5};
+    int bot, top, top2, hits[QUADSIZE+1][3], kount, icx, icy, mm, nn, j;
+    int iquad, iquad1, i, ll, newcx, newcy, ii, jj;
+    if (Rand() < 0.05) {
+       /* Wow! We've supernova'ed */
+       snova(ix, iy);
+       return;
+    }
+
+    /* handle initial nova */
+    game.quad[ix][iy] = IHDOT;
+    crmena(1, IHSTAR, 2, ix, iy);
+    prout(" novas.");
+    game.state.galaxy[quadx][quady] -= 1;
+    game.state.starkl++;
+       
+    /* Set up stack to recursively trigger adjacent stars */
+    bot = top = top2 = 1;
+    kount = 0;
+    icx = icy = 0;
+    hits[1][1] = ix;
+    hits[1][2] = iy;
+    while (1) {
+       for (mm = bot; mm <= top; mm++) 
+           for (nn = 1; nn <= 3; nn++)  /* nn,j represents coordinates around current */
+               for (j = 1; j <= 3; j++) {
+                   if (j==2 && nn== 2) continue;
+                   ii = hits[mm][1]+nn-2;
+                   jj = hits[mm][2]+j-2;
+                   if (ii < 1 || ii > QUADSIZE || jj < 1 || jj > QUADSIZE) continue;
+                   iquad = game.quad[ii][jj];
+                   switch (iquad) {
+                   // case IHDOT:      /* Empty space ends reaction
+                   // case IHQUEST:
+                   // case IHBLANK:
+                   // case IHT:
+                   // case IHWEB:
+                   default:
+                       break;
+                   case IHSTAR: /* Affect another star */
+                       if (Rand() < 0.05) {
+                           /* This star supernovas */
+                           snova(ii,jj);
+                           return;
+                       }
+                       top2++;
+                       hits[top2][1]=ii;
+                       hits[top2][2]=jj;
+                       game.state.galaxy[quadx][quady] -= 1;
+                       game.state.starkl++;
+                       crmena(1, IHSTAR, 2, ii, jj);
+                       prout(" novas.");
+                       game.quad[ii][jj] = IHDOT;
+                       break;
+                   case IHP: /* Destroy planet */
+                       game.state.newstuf[quadx][quady] -= 1;
+                       game.state.nplankl++;
+                       crmena(1, IHP, 2, ii, jj);
+                       prout(" destroyed.");
+                       DESTROY(&game.state.plnets[iplnet]);
+                       iplnet = plnetx = plnety = 0;
+                       if (landed == 1) {
+                           finish(FPNOVA);
+                           return;
+                       }
+                       game.quad[ii][jj] = IHDOT;
+                       break;
+                   case IHB: /* Destroy base */
+                       game.state.galaxy[quadx][quady] -= BASE_PLACE;
+                       for (i = 1; i <= game.state.rembase; i++)
+                           if (game.state.baseqx[i]==quadx && game.state.baseqy[i]==quady) break;
+                       game.state.baseqx[i] = game.state.baseqx[game.state.rembase];
+                       game.state.baseqy[i] = game.state.baseqy[game.state.rembase];
+                       game.state.rembase--;
+                       basex = basey = 0;
+                       game.state.basekl++;
+                       newcnd();
+                       crmena(1, IHB, 2, ii, jj);
+                       prout(" destroyed.");
+                       game.quad[ii][jj] = IHDOT;
+                       break;
+                   case IHE: /* Buffet ship */
+                   case IHF:
+                       prout("***Starship buffeted by nova.");
+                       if (shldup) {
+                           if (shield >= 2000.0) shield -= 2000.0;
+                           else {
+                               double diff = 2000.0 - shield;
+                               energy -= diff;
+                               shield = 0.0;
+                               shldup = 0;
+                               prout("***Shields knocked out.");
+                               game.damage[DSHIELD] += 0.005*damfac*Rand()*diff;
+                           }
+                       }
+                       else energy -= 2000.0;
+                       if (energy <= 0) {
+                           finish(FNOVA);
+                           return;
+                       }
+                       /* add in course nova contributes to kicking starship*/
+                       icx += sectx-hits[mm][1];
+                       icy += secty-hits[mm][2];
+                       kount++;
+                       break;
+                   case IHK: /* kill klingon */
+                       deadkl(ii,jj,iquad, ii, jj);
+                       break;
+                   case IHC: /* Damage/destroy big enemies */
+                   case IHS:
+                   case IHR:
+                       for (ll = 1; ll <= nenhere; ll++)
+                           if (game.kx[ll]==ii && game.ky[ll]==jj) break;
+                       game.kpower[ll] -= 800.0; /* If firepower is lost, die */
+                       if (game.kpower[ll] <= 0.0) {
+                           deadkl(ii, jj, iquad, ii, jj);
+                           break;
+                       }
+                       newcx = ii + ii - hits[mm][1];
+                       newcy = jj + jj - hits[mm][2];
+                       crmena(1, iquad, 2, ii, jj);
+                       proutn(" damaged");
+                       if (newcx<1 || newcx>QUADSIZE || newcy<1 || newcy>QUADSIZE) {
+                           /* can't leave quadrant */
+                           skip(1);
+                           break;
+                       }
+                       iquad1 = game.quad[newcx][newcy];
+                       if (iquad1 == IHBLANK) {
+                           proutn(", blasted into ");
+                           crmena(0, IHBLANK, 2, newcx, newcy);
+                           skip(1);
+                           deadkl(ii, jj, iquad, newcx, newcy);
+                           break;
+                       }
+                       if (iquad1 != IHDOT) {
+                           /* can't move into something else */
+                           skip(1);
+                           break;
+                       }
+                       proutn(", buffeted to ");
+                       proutn(cramlc(sector, newcx, newcy));
+                       game.quad[ii][jj] = IHDOT;
+                       game.quad[newcx][newcy] = iquad;
+                       game.kx[ll] = newcx;
+                       game.ky[ll] = newcy;
+                       game.kavgd[ll] = sqrt(square(sectx-newcx)+square(secty-newcy));
+                       game.kdist[ll] = game.kavgd[ll];
+                       skip(1);
+                       break;
+                   }
+               }
+       if (top == top2) 
+           break;
+       bot = top + 1;
+       top = top2;
+    }
+    if (kount==0) 
+       return;
+
+    /* Starship affected by nova -- kick it away. */
+    dist = kount*0.1;
+    if (icx) icx = (icx < 0 ? -1 : 1);
+    if (icy) icy = (icy < 0 ? -1 : 1);
+    direc = course[3*(icx+1)+icy+2];
+    if (direc == 0.0) dist = 0.0;
+    if (dist == 0.0) return;
+    Time = 10.0*dist/16.0;
+    skip(1);
+    prout("Force of nova displaces starship.");
+    iattak=2;  /* Eliminates recursion problem */
+    imove();
+    Time = 10.0*dist/16.0;
+    return;
+}
+       
+       
+void snova(int insx, int insy) 
+{
+    int comdead, nqx=0, nqy=0, nsx, nsy, num, kldead, iscdead;
+    int nrmdead, npdead;
+    int incipient=0;
+
+    nsx = insy;
+    nsy = insy;
+
+    if (insy== 0) {
+       if (insx == 1) {
+           /* NOVAMAX being used */
+           nqx = probecx;
+           nqy = probecy;
+       }
+       else {
+           int stars = 0;
+           /* Scheduled supernova -- select star */
+           /* logic changed here so that we won't favor quadrants in top
+              left of universe */
+           for (nqx = 1; nqx<=GALSIZE; nqx++) {
+               for (nqy = 1; nqy<=GALSIZE; nqy++) {
+                   stars += STARS(game.state.galaxy[nqx][nqy]);
+               }
+           }
+           if (stars == 0) return; /* nothing to supernova exists */
+           num = Rand()*stars + 1;
+           for (nqx = 1; nqx<=GALSIZE; nqx++) {
+               for (nqy = 1; nqy<=GALSIZE; nqy++) {
+                   num -= STARS(game.state.galaxy[nqx][nqy]);
+                   if (num <= 0) break;
+               }
+               if (num <=0) break;
+           }
+#ifdef DEBUG
+           if (idebug) {
+               proutn("Super nova here?");
+               if (ja()==1) {
+                   nqx = quadx;
+                   nqy = quady;
+               }
+           }
+#endif
+       }
+
+       if (nqx != quady || nqy != quady || justin != 0) {
+           /* it isn't here, or we just entered (treat as inroute) */
+           if (game.damage[DRADIO] == 0.0 || condit == IHDOCKED) {
+               skip(1);
+               prout("Message from Starfleet Command       Stardate %.2f", game.state.date);
+               prout("     Supernova in %s; caution advised.",
+                     cramlc(quadrant, nqx, nqy));
+           }
+       }
+       else {
+           /* we are in the quadrant! */
+           incipient = 1;
+           num = Rand()* STARS(game.state.galaxy[nqx][nqy]) + 1;
+           for (nsx=1; nsx < QUADSIZE; nsx++) {
+               for (nsy=1; nsy < QUADSIZE; nsy++) {
+                   if (game.quad[nsx][nsy]==IHSTAR) {
+                       num--;
+                       if (num==0) break;
+                   }
+               }
+               if (num==0) break;
+           }
+       }
+    }
+    else {
+       incipient = 1;
+    }
+
+    if (incipient) {
+       skip(1);
+       prouts("***RED ALERT!  RED ALERT!");
+       skip(1);
+       prout("***Incipient supernova detected at ", cramlc(sector, nsx, nsy));
+       nqx = quadx;
+       nqy = quady;
+       if (square(nsx-sectx) + square(nsy-secty) <= 2.1) {
+           proutn("Emergency override attempts t");
+           prouts("***************");
+           skip(1);
+           stars();
+           alldone=1;
+       }
+    }
+    /* destroy any Klingons in supernovaed quadrant */
+    num=game.state.galaxy[nqx][nqy];
+    kldead = num/100;
+    comdead = iscdead = 0;
+    if (nqx==game.state.isx && nqy == game.state.isy) {
+       /* did in the Supercommander! */
+       game.state.nscrem = game.state.isx = game.state.isy = isatb = iscate = 0;
+       iscdead = 1;
+       game.future[FSCMOVE] = game.future[FSCDBAS] = 1e30;
+    }
+    game.state.remkl -= kldead;
+    if (game.state.remcom) {
+       int maxloop = game.state.remcom, l;
+       for (l = 1; l <= maxloop; l++) {
+           if (game.state.cx[l] == nqx && game.state.cy[l] == nqy) {
+               game.state.cx[l] = game.state.cx[game.state.remcom];
+               game.state.cy[l] = game.state.cy[game.state.remcom];
+               game.state.cx[game.state.remcom] = game.state.cy[game.state.remcom] = 0;
+               game.state.remcom--;
+               kldead--;
+               comdead++;
+               if (game.state.remcom==0) game.future[FTBEAM] = 1e30;
+               break;
+           }
+       }
+    }
+    /* destroy Romulans and planets in supernovaed quadrant */
+    num = game.state.newstuf[nqx][nqy];
+    game.state.newstuf[nqx][nqy] = 0;
+    nrmdead = num/10;
+    game.state.nromrem -= nrmdead;
+    npdead = num - nrmdead*10;
+    if (npdead) {
+       int l;
+       for (l = 0; l < inplan; l++)
+           if (game.state.plnets[l].x == nqx && game.state.plnets[l].y == nqy) {
+               DESTROY(&game.state.plnets[l]);
+           }
+    }
+    /* Destroy any base in supernovaed quadrant */
+    if (game.state.rembase) {
+       int maxloop = game.state.rembase, l;
+       for (l = 1; l <= maxloop; l++)
+           if (game.state.baseqx[l]==nqx && game.state.baseqy[l]==nqy) {
+               game.state.baseqx[l] = game.state.baseqx[game.state.rembase];
+               game.state.baseqy[l] = game.state.baseqy[game.state.rembase];
+               game.state.baseqx[game.state.rembase] = game.state.baseqy[game.state.rembase] = 0;
+               game.state.rembase--;
+               break;
+           }
+    }
+    /* If starship caused supernova, tally up destruction */
+    if (insx) {
+       num = game.state.galaxy[nqx][nqy] % 100;
+       game.state.starkl += num % 10;
+       game.state.basekl += num/10;
+       game.state.killk += kldead;
+       game.state.killc += comdead;
+       game.state.nromkl += nrmdead;
+       game.state.nplankl += npdead;
+       game.state.nsckill += iscdead;
+    }
+    /* mark supernova in galaxy and in star chart */
+    if ((quadx == nqx && quady == nqy) ||
+       game.damage[DRADIO] == 0 ||
+       condit == IHDOCKED)
+       game.starch[nqx][nqy] = 1;
+    game.state.galaxy[nqx][nqy] = SUPERNOVA_PLACE;
+    /* If supernova destroys last klingons give special message */
+    if (game.state.remkl==0 && (nqx != quadx || nqy != quady)) {
+       skip(2);
+       if (insx == 0) prout("Lucky you!");
+       proutn("A supernova in %s has just destroyed the last Klingons.",
+              cramlc(quadrant, nqx, nqy));
+       finish(FWON);
+       return;
+    }
+    /* if some Klingons remain, continue or die in supernova */
+    if (alldone) finish(FSNOVAED);
+    return;
+}
+               
+