More magic-number chasing.
[super-star-trek.git] / events.c
index 51470c12942cb52dedbf76dd36b5d7f5c3c41193..c1a5632b20ec49356a5b8a8a715242a1b788308d 100644 (file)
--- a/events.c
+++ b/events.c
@@ -14,7 +14,7 @@ void events(void) {
                stdamtim = game.state.date;
                for (i=1; i <= GALSIZE ; i++)
                        for (j=1; j <= GALSIZE; j++)
-                               if (game.starch[i][j] == 1) game.starch[i][j] = game.state.galaxy[i][j]+1000;
+                               if (game.starch[i][j] == 1) game.starch[i][j] = game.state.galaxy[i][j]+SUPERNOVA_PLACE;
        }
 
        for (;;) {
@@ -77,7 +77,7 @@ void events(void) {
                                ipage=1;
                                snova(0,0);
                                game.future[FSNOVA] = game.state.date + expran(0.5*intime);
-                               if (game.state.galaxy[quadx][quady] == 1000) return;
+                               if (game.state.galaxy[quadx][quady] == SUPERNOVA_PLACE) return;
                                break;
                        case FSPY: /* Check with spy to see if S.C. should tractor beam */
                                if (game.state.nscrem == 0 ||
@@ -233,7 +233,7 @@ void events(void) {
                        case FSCDBAS: /* Supercommander destroys base */
                                game.future[FSCDBAS] = 1e30;
                                isatb = 2;
-                               if (game.state.galaxy[game.state.isx][game.state.isy]%100 < 10) break; /* WAS RETURN! */
+                               if (game.state.galaxy[game.state.isx][game.state.isy]%ENEMY_PLACE < BASE_PLACE) break; /* WAS RETURN! */
                                ixhold = batx;
                                iyhold = baty;
                                batx = game.state.isx;
@@ -245,7 +245,7 @@ void events(void) {
                                        for (i = 1; i <= game.state.remcom; i++)
                                                if (game.state.cx[i]==batx && game.state.cy[i]==baty) break;
                                        if (i > game.state.remcom || game.state.rembase == 0 ||
-                                               game.state.galaxy[batx][baty] % 100 < 10) {
+                                               game.state.galaxy[batx][baty] % ENEMY_PLACE < BASE_PLACE) {
                                                /* No action to take after all */
                                                batx = baty = 0;
                                                break;
@@ -256,7 +256,7 @@ void events(void) {
                                if (game.starch[batx][baty] == -1) game.starch[batx][baty] = 0;
                                /* Handle case where base is in same quadrant as starship */
                                if (batx==quadx && baty==quady) {
-                                       if (game.starch[batx][baty] > 999) game.starch[batx][baty] -= 10;
+                                       if (game.starch[batx][baty] >= SUPERNOVA_PLACE) game.starch[batx][baty] -= BASE_PLACE;
                                        game.quad[basex][basey]= IHDOT;
                                        basex=basey=0;
                                        newcnd();
@@ -277,7 +277,7 @@ void events(void) {
                                        else prout("a Klingon Commander");
                                }
                                /* Remove Starbase from galaxy */
-                               game.state.galaxy[batx][baty] -= 10;
+                               game.state.galaxy[batx][baty] -= BASE_PLACE;
                                for (i=1; i <= game.state.rembase; i++)
                                        if (game.state.baseqx[i]==batx && game.state.baseqy[i]==baty) {
                                                game.state.baseqx[i]=game.state.baseqx[game.state.rembase];
@@ -310,7 +310,7 @@ void events(void) {
                                        probecx = i;
                                        probecy = j;
                                        if (i < 1 || i > GALSIZE || j < 1 || j > GALSIZE ||
-                                               game.state.galaxy[probecx][probecy] == 1000) {
+                                               game.state.galaxy[probecx][probecy] == SUPERNOVA_PLACE) {
                                                // Left galaxy or ran into supernova
                                                if (game.damage[DRADIO]==0.0 || condit == IHDOCKED) {
                                                        if (ipage==0) pause_game(1);
@@ -339,14 +339,14 @@ void events(void) {
                                   radio. */
                                if (game.damage[DRADIO] == 0.0 || condit == IHDOCKED)
                                        game.starch[probecx][probecy] = game.damage[DRADIO] > 0.0 ?
-                                                                                  game.state.galaxy[probecx][probecy]+1000 : 1;
+                                                                                  game.state.galaxy[probecx][probecy]+SUPERNOVA_PLACE : 1;
                                proben--; // One less to travel
                                if (proben == 0 && isarmed &&
-                                       game.state.galaxy[probecx][probecy] % 10 > 0) {
+                                       game.state.galaxy[probecx][probecy] % BASE_PLACE > 0) {
                                        /* lets blow the sucker! */
                                        snova(1,0);
                                        game.future[FDSPROB] = 1e30;
-                                       if (game.state.galaxy[quadx][quady] == 1000) return;
+                                       if (game.state.galaxy[quadx][quady] == SUPERNOVA_PLACE) return;
                                }
                                break;
                }
@@ -401,7 +401,7 @@ void wait(void) {
                /* Repair Deathray if long rest at starbase */
                if (origTime-delay >= 9.99 && condit == IHDOCKED)
                        game.damage[DDRAY] = 0.0;
-       } while (game.state.galaxy[quadx][quady] != 1000); // leave if quadrant supernovas
+       } while (game.state.galaxy[quadx][quady] != SUPERNOVA_PLACE); // leave if quadrant supernovas
 
        resting = 0;
        Time = 0;
@@ -477,7 +477,7 @@ void nova(int ix, int iy) {
                                                game.quad[ii][jj] = IHDOT;
                                                break;
                                        case IHB: /* Destroy base */
-                                               game.state.galaxy[quadx][quady] -= 10;
+                                               game.state.galaxy[quadx][quady] -= BASE_PLACE;
                                                for (i = 1; i <= game.state.rembase; i++)
                                                        if (game.state.baseqx[i]==quadx && game.state.baseqy[i]==quady) break;
                                                game.state.baseqx[i] = game.state.baseqx[game.state.rembase];
@@ -605,14 +605,14 @@ void snova(int insx, int insy) {
                        left of universe */
                        for (nqx = 1; nqx<=GALSIZE; nqx++) {
                                for (nqy = 1; nqy<=GALSIZE; nqy++) {
-                                       stars += game.state.galaxy[nqx][nqy] % 10;
+                                       stars += game.state.galaxy[nqx][nqy] % BASE_PLACE;
                                }
                        }
                        if (stars == 0) return; /* nothing to supernova exists */
                        num = Rand()*stars + 1;
                        for (nqx = 1; nqx<=GALSIZE; nqx++) {
                                for (nqy = 1; nqy<=GALSIZE; nqy++) {
-                                       num -= game.state.galaxy[nqx][nqy] % 10;
+                                       num -= game.state.galaxy[nqx][nqy] % BASE_PLACE;
                                        if (num <= 0) break;
                                }
                                if (num <=0) break;
@@ -640,7 +640,7 @@ void snova(int insx, int insy) {
                else {
                        /* we are in the quadrant! */
                        insipient = 1;
-                       num = Rand()* (game.state.galaxy[nqx][nqy]%10) + 1;
+                       num = Rand()* (game.state.galaxy[nqx][nqy]%BASE_PLACE) + 1;
                        for (nsx=1; nsx < QUADSIZE; nsx++) {
                                for (nsy=1; nsy < QUADSIZE; nsy++) {
                                        if (game.quad[nsx][nsy]==IHSTAR) {
@@ -738,7 +738,7 @@ void snova(int insx, int insy) {
                game.damage[DRADIO] == 0 ||
                condit == IHDOCKED)
                game.starch[nqx][nqy] = 1;
-       game.state.galaxy[nqx][nqy] = 1000;
+       game.state.galaxy[nqx][nqy] = SUPERNOVA_PLACE;
        /* If supernova destroys last klingons give special message */
        if (game.state.remkl==0 && (nqx != quadx || nqy != quady)) {
                skip(2);