Clean up some float formatting.
[super-star-trek.git] / battle.c
index 7abe93a4d1662836efedec438ac1bf0d14e7f913..5a29bb8ea4f16545d75cb3c54a331f68eee4ba13 100644 (file)
--- a/battle.c
+++ b/battle.c
@@ -953,7 +953,7 @@ void phasers(void) {
                                key = scan();\r
                        }\r
                        if (key != IHREAL && nenhere != 0) {\r
-                               prout("Phasers locked on target. Energy available = %3.2f", ifast?energy-200.0:energy);\r
+                               prout("Phasers locked on target. Energy available = %.2f", ifast?energy-200.0:energy);\r
                        }\r
                        do {\r
                                while (key != IHREAL) {\r
@@ -963,7 +963,7 @@ void phasers(void) {
                                }\r
                                rpow = aaitem;\r
                                if (rpow >= (ifast?energy-200:energy)) {\r
-                                   proutn("Energy available= %3.2f",\r
+                                   proutn("Energy available= %.2f",\r
                                        ifast?energy-200:energy);\r
                                        skip(1);\r
                                        key = IHEOL;\r
@@ -1034,7 +1034,7 @@ void phasers(void) {
                                int ii = game.kx[k], jj = game.ky[k];\r
                                int ienm = game.quad[ii][jj];\r
                                if (msgflag) {\r
-                                       proutn("Energy available= %5.2f",\r
+                                       proutn("Energy available= %.2f",\r
                                               energy-.006-(ifast?200:0));\r
                                        skip(1);\r
                                        msgflag = 0;\r