Magic number changes, get rid of nulplanet structure.
[super-star-trek.git] / ai.c
diff --git a/ai.c b/ai.c
index 9dcb1a01261941591e7a99c64721a2b7d7314e7a..d2223cab385e9ab9892bffb269b8da889aeceb53 100644 (file)
--- a/ai.c
+++ b/ai.c
@@ -344,11 +344,11 @@ static int checkdest(int iqx, int iqy, int flag, int *ipage) {
                sortkl();\r
        }\r
        /* check for a helpful planet */\r
-       for (i = 1; i <= inplan; i++) {\r
+       for (i = 0; i < inplan; i++) {\r
                if (game.state.plnets[i].x==game.state.isx && game.state.plnets[i].y==game.state.isy &&\r
                        game.state.plnets[i].crystals == 1) {\r
                        /* destroy the planet */\r
-                       game.state.plnets[i] = nulplanet;\r
+                       DESTROY(&game.state.plnets[i]);\r
                        game.state.newstuf[game.state.isx][game.state.isy] -= 1;\r
                        if (game.damage[DRADIO] == 0.0 || condit == IHDOCKED) {\r
                                if (*ipage==0) pause(1);\r