Stas Sergeev story: Found Tom Almy's C sources - yeah! Hmm, not too playable - I've got used to that nice text-based GUI I've seen on an IBM S/370 port, and the command-line control gets me quite annoyed. But that's a good starting point for some improvements - the sources are finally here! I was about to start writing an S/370 emulator to get it a go, and now here are the sources - what a great finding. [a bit later] Added a text-based interface which makes the game much more playable. Initially I made it for DOS using conio.h. Later I decided to make a linux port, and I ported it using a linux-conio package. I had to patch linux-conio a lot, so you have to use my version. The colors are still wrong though. I also fixed an uncountable amount of bugs and added some features, I can't remember now which ones. [3 years later] I dusted off the game and finally got around to move it to autoconf. For building with Borland C under DOS, use the build_bc.bat file. It turned out Tom Almy also did a linux port and made some bug-fixing work, although to the much smaller extent than I did. I contacted him and notified about my port, but he expressed no interest. :( [a year later] I've found out that Eric S Raymond (ESR) took over the development of the Tom Almy's sources. He could use mine instead as they are much more advanced, but oh well... Now I have to find out the way to incorporate my mods into his version and hope that he can do the better work on that game than I could (which is most likely the case). ..... OK, the changes were incorporated, however Eric removed the conio port and therefore the game can no longer be compiled with bcc/DOS. The DJGPP port might still be possible in the future. -- Stas Sergeev