13 #define SSTDOC DATA_DIR"/"DOC_NAME
15 #define SSTDOC DOC_NAME
18 #define _(str) gettext(str)
20 #define min(x, y) ((x)<(y)?(x):(y))
21 #define max(x, y) ((x)>(y)?(x):(y))
23 #define PHASEFAC (2.0)
25 #define NINHAB (GALSIZE * GALSIZE / 2)
26 #define MAXUNINHAB (10)
27 #define PLNETMAX (NINHAB + MAXUNINHAB)
32 * These macros hide the difference between 0-origin and 1-origin addressing.
33 * They're a step towards de-FORTRANizing the code.
35 #define VALID_QUADRANT(x, y) ((x)>=1 && (x)<=GALSIZE && (y)>=1 && (y)<=GALSIZE)
36 #define VALID_SECTOR(x, y) ((x)>=1 && (x)<=QUADSIZE && (y)>=1 && (y)<=QUADSIZE)
37 #define for_quadrants(i) for (i = 1; i <= GALSIZE; i++)
38 #define for_sectors(i) for (i = 1; i <= QUADSIZE; i++)
39 #define for_commanders(i) for (i = 1; i <= game.state.remcom; i++)
40 #define for_local_enemies(i) for (i = 1; i <= game.nenhere; i++)
41 #define for_starbases(i) for (i = 1; i <= game.state.rembase; i++)
43 typedef struct {int x; int y;} coord;
45 #define same(c1, c2) (c1.x == c2.x && c1.y == c2.y)
49 enum {M=0, N=1, O=2} pclass;
50 int inhabited; /* if NZ, an index into a name array */
51 #define UNINHABITED -1
52 int crystals; /* has crystals */
53 #define MINED -1 /* used to have crystals, but they were mined out */
54 enum {unknown, known, shuttle_down} known;
57 #define DESTROY(pl) memset(pl, '\0', sizeof(planet))
60 int snap, // snapshot taken
61 remkl, // remaining klingons
62 remcom, // remaining commanders
63 nscrem, // remaining super commanders
64 rembase, // remaining bases
65 starkl, // destroyed stars
66 basekl, // destroyed bases
67 nromrem, // Romulans remaining
68 nplankl, // destroyed uninhabited planets
69 nworldkl; // destroyed inhabited planets
70 planet plnets[PLNETMAX]; // Planet information
71 double date, // stardate
72 remres, // remaining resources
73 remtime; // remaining time
74 coord baseq[BASEMAX+1]; // Base quadrant coordinates
75 coord kcmdr[QUADSIZE+1]; // Commander quadrant coordinates
76 coord kscmdr; // Supercommander quadrant coordinates
86 enum {secure, distressed, enslaved} status;
87 } galaxy[GALSIZE+1][GALSIZE+1]; // The Galaxy (subscript 0 not used)
92 } chart[GALSIZE+1][GALSIZE+1]; // the starchart (subscript 0 not used)
93 } snapshot; // Data that is snapshot
98 #define NKILLK (game.inkling - game.state.remkl)
99 #define NKILLC (game.incom - game.state.remcom)
100 #define NKILLSC (game.inscom - game.state.nscrem)
101 #define NKILLROM (game.inrom - game.state.nromrem)
102 #define KLINGREM (game.state.remkl + game.state.remcom + game.state.nscrem)
103 #define INKLINGTOT (game.inkling + game.incom + game.inscom)
104 #define KLINGKILLED (INKLINGTOT - KLINGREM)
107 #define SKILL_NOVICE 1
110 #define SKILL_EXPERT 4
111 #define SKILL_EMERITUS 5
114 #define OPTION_ALL 0xffffffff
115 #define OPTION_TTY 0x00000001 /* old interface */
116 #define OPTION_CURSES 0x00000002 /* new interface */
117 #define OPTION_IOMODES 0x00000003 /* cover both interfaces */
118 #define OPTION_PLANETS 0x00000004 /* planets and mining */
119 #define OPTION_THOLIAN 0x00000008 /* Tholians and their webs */
120 #define OPTION_THINGY 0x00000010 /* Space Thingy can shoot back */
121 #define OPTION_PROBE 0x00000020 /* deep-space probes */
122 #define OPTION_SHOWME 0x00000040 /* bracket Enterprise in chart */
123 #define OPTION_RAMMING 0x00000080 /* enemies may ram Enterprise */
124 #define OPTION_MVBADDY 0x00000100 /* more enemies can move */
125 #define OPTION_BLKHOLE 0x00000200 /* black hole may timewarp you */
126 #define OPTION_BASE 0x00000400 /* bases have good shields */
127 #define OPTION_WORLDS 0x00000800 /* logic for inhabited worlds */
128 #define OPTION_PLAIN 0x01000000 /* user chose plain game */
129 #define OPTION_ALMY 0x02000000 /* user chose Almy variant */
145 #define DDRAY 13 // Added deathray
146 #define DDSP 14 // Added deep space probe
147 #define NDEVICES (15) // Number of devices
149 #define damaged(dev) game.damage[dev] != 0.0
153 /* Define future events */
154 #define FSPY 0 // Spy event happens always (no future[] entry)
155 // can cause SC to tractor beam Enterprise
156 #define FSNOVA 1 // Supernova
157 #define FTBEAM 2 // Commander tractor beams Enterprise
158 #define FSNAP 3 // Snapshot for time warp
159 #define FBATTAK 4 // Commander attacks base
160 #define FCDBAS 5 // Commander destroys base
161 #define FSCMOVE 6 // Supercommander moves (might attack base)
162 #define FSCDBAS 7 // Supercommander destroys base
163 #define FDSPROB 8 // Move deep space probe
164 #define FDISTR 9 // Emit distress call from an inhabited world
165 #define FENSLV 10 // Inhabited word is enslaved */
166 #define FREPRO 11 // Klingons build a ship in an enslaved system
175 * abstract out the event handling -- underlying data structures will change
176 * when we implement stateful events
178 extern event *unschedule(int);
179 extern int is_scheduled(int);
180 extern event *schedule(int, double);
181 extern void postpone(int, double);
182 extern double scheduled(int);
183 #define findevent(evtype) &game.future[evtype]
185 #define SSTMAGIC "SST2.0\n"
188 char magic[sizeof(SSTMAGIC)];
189 unsigned long options;
192 char quad[QUADSIZE+1][QUADSIZE+1]; // contents of our quadrant
193 double kpower[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy energy levels
194 double kdist[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy distances
195 double kavgd[(QUADSIZE+1)*(QUADSIZE+1)]; // average distances
196 double damage[NDEVICES]; // damage encountered
197 event future[NEVENTS]; // future events
198 char passwd[10]; // Self Destruct password
199 coord ks[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy sector locations
200 coord quadrant, sector; // where we are
201 coord tholian; // coordinates of Tholian
202 coord base; // position of base in current quadrant
203 coord battle; // base coordinates being attacked
204 coord plnet; // location of planet in quadrant
205 coord probec; // current probe quadrant
206 bool gamewon, // Finished!
207 ididit, // action taken -- allows enemy to attack
208 alive, // we are alive (not killed)
209 justin, // just entered quadrant
210 shldup, // shields are up
211 resting, // rest time
212 alldone, // game is now finished
213 neutz, // Romulan Neutral Zone
214 isarmed, // probe is armed
215 inorbit, // orbiting a planet
216 thawed; // thawed game
217 int inkling, // initial number of klingons
218 inbase, // initial number of bases
219 incom, // initial number of commanders
220 inscom, // initial number of commanders
221 inrom, // initial number of commanders
222 instar, // initial stars
223 intorps, // initial/Max torpedoes
224 condit, // condition (red/yellow/green/docked)
225 torps, // number of torpedoes
226 ship, // ship type -- 'E' is Enterprise
227 length, // length of game
228 skill, // skill level
229 klhere, // klingons here
230 comhere, // commanders here
231 casual, // causalties
232 nhelp, // calls for help
233 nkinks, // count of energy-barrier crossings
234 shldchg, // shield is changing (affects efficiency)
235 landed, // party on planet (1), on ship (-1)
236 iplnet, // planet # in quadrant
238 inplan, // initial planets
239 nenhere, // number of enemies in quadrant
240 ishere, // super-commander in quandrant
241 irhere, // Romulans in quadrant
242 icraft, // Kirk in Galileo
243 ientesc, // attempted escape from supercommander
244 iscraft, // =1 if craft on ship, -1 if removed from game
245 isatb, // =1 if super commander is attacking base
246 iscate, // super commander is here
247 iattak, // attack recursion elimination (was cracks[4])
248 icrystl, // dilithium crystals aboard
249 tourn, // tournament number
250 ithere, // Tholian is here
251 iseenit, // seen base attack report
252 proben, // number of moves for probe
253 nprobes; // number of probes available
254 double inresor, // initial resources
255 intime, // initial time
256 inenrg, // initial/max energy
257 inshld, // initial/max shield
258 inlsr, // initial life support resources
259 indate, // initial date
260 energy, // energy level
261 shield, // shield level
262 warpfac, // warp speed
263 wfacsq, // squared warp factor
264 lsupres, // life support reserves
265 dist, // movement distance
266 direc, // movement direction
267 optime, // time taken by current operation
268 docfac, // repair factor when docking (constant?)
269 damfac, // damage factor
270 lastchart, // time star chart was last updated
271 cryprob, // probability that crystal will work
272 probex, // location of probe
274 probeinx, // probe x,y increment
276 height; // height of orbit around planet
278 extern struct game game;
280 /* the following global state doesn't need to be saved */
281 extern char *device[NDEVICES];
282 extern int iscore, iskill; // Common PLAQ
283 extern double perdate;
284 extern double aaitem;
285 extern char citem[10];
288 extern FILE *logfp, *replayfp;
290 /* the Space Thingy's global state should *not* be saved! */
292 extern int iqhere, iqengry;
294 typedef enum {FWON, FDEPLETE, FLIFESUP, FNRG, FBATTLE,
295 FNEG3, FNOVA, FSNOVAED, FABANDN, FDILITHIUM,
296 FMATERIALIZE, FPHASER, FLOST, FMINING, FDPLANET,
297 FPNOVA, FSSC, FSTRACTOR, FDRAY, FTRIBBLE,
299 enum loctype {neither, quadrant, sector};
326 /* Function prototypes */
351 void finish(FINTYPE);
364 void prout(char *, ...);
365 void proutn(char *, ...);
371 char *cramlc(enum loctype, coord w);
372 double expran(double);
374 void iran(int, int *, int *);
375 #define square(i) ((i)*(i))
376 void dropin(int, coord*);
380 void ram(int, int, coord);
381 void crmena(int, int, int, coord w);
382 void deadkl(coord, int, int, int);
385 void torpedo(double, double, int, int, double *, int, int);
387 void pause_game(int);
389 void snova(int, int);
391 void hittem(double *);
392 void prouts(char *, ...);
397 void drawmaps(short);
400 void usecrystals(void);
404 void attakreport(int);
408 void setwnd(WINDOW *);
410 void boom(int ii, int jj);
411 void tracktorpedo(int ix, int iy, int l, int i, int n, int iquad);
412 void cgetline(char *, int);
414 void setpassword(void);
415 void commandhook(char *, bool);
416 void makechart(void);
417 void enqueue(char *);
418 char *systemname(int);
419 void newkling(int, coord *);
421 /* mode arguments for srscan() */
423 #define SCAN_REQUEST 2
424 #define SCAN_STATUS 3
425 #define SCAN_NO_LEFTSIDE 4
427 extern WINDOW *curwnd;
428 extern WINDOW *fullscreen_window;
429 extern WINDOW *srscan_window;
430 extern WINDOW *report_window;
431 extern WINDOW *lrscan_window;
432 extern WINDOW *message_window;
433 extern WINDOW *prompt_window;
435 extern void clreol(void);
436 extern void clrscr(void);
437 extern void textcolor(int color);
438 extern void highvideo(void);
442 BLACK, BLUE, GREEN, CYAN, RED, MAGENTA, BROWN, LIGHTGRAY,
443 DARKGRAY, LIGHTBLUE, LIGHTGREEN, LIGHTCYAN, LIGHTRED, LIGHTMAGENTA, YELLOW, WHITE