13 #define SSTDOC DATA_DIR"/"DOC_NAME
15 #define SSTDOC DOC_NAME
18 #define _(str) gettext(str)
20 #define min(x, y) ((x)<(y)?(x):(y))
21 #define max(x, y) ((x)>(y)?(x):(y))
23 #define PHASEFAC (2.0)
25 #define NINHAB (GALSIZE * GALSIZE / 2)
26 #define MAXUNINHAB (10)
27 #define PLNETMAX (NINHAB + MAXUNINHAB)
32 * These macros hide the difference between 0-origin and 1-origin addressing.
33 * They're a step towards de-FORTRANizing the code.
35 #define VALID_QUADRANT(x, y) ((x)>=1 && (x)<=GALSIZE && (y)>=1 && (y)<=GALSIZE)
36 #define VALID_SECTOR(x, y) ((x)>=1 && (x)<=QUADSIZE && (y)>=1 && (y)<=QUADSIZE)
37 #define for_quadrants(i) for (i = 1; i <= GALSIZE; i++)
38 #define for_sectors(i) for (i = 1; i <= QUADSIZE; i++)
39 #define for_commanders(i) for (i = 1; i <= game.state.remcom; i++)
40 #define for_local_enemies(i) for (i = 1; i <= game.nenhere; i++)
41 #define for_starbases(i) for (i = 1; i <= game.state.rembase; i++)
43 typedef struct {int x; int y;} coord;
45 #define same(c1, c2) (c1.x == c2.x && c1.y == c2.y)
49 enum {M=0, N=1, O=2} pclass;
50 int inhabited; /* if NZ, an index into a name array */
51 #define UNINHABITED -1
52 int crystals; /* has crystals */
53 #define MINED -1 /* used to have crystals, but they were mined out */
54 enum {unknown, known, shuttle_down} known;
57 #define DESTROY(pl) memset(pl, '\0', sizeof(planet))
60 int snap, // snapshot taken
61 remkl, // remaining klingons
62 remcom, // remaining commanders
63 nscrem, // remaining super commanders
64 rembase, // remaining bases
65 starkl, // destroyed stars
66 basekl, // destroyed bases
67 nromrem, // Romulans remaining
68 nplankl; // destroyed planets
69 planet plnets[PLNETMAX]; // Planet information
70 double date, // stardate
71 remres, // remaining resources
72 remtime; // remaining time
73 coord baseq[BASEMAX+1]; // Base quadrant coordinates
74 coord kcmdr[QUADSIZE+1]; // Commander quadrant coordinates
75 coord kscmdr; // Supercommander quadrant coordinates
85 enum {secure, distressed, enslaved} status;
86 #endif /* EXPERIMENTAL */
87 } galaxy[GALSIZE+1][GALSIZE+1]; // The Galaxy (subscript 0 not used)
92 } chart[GALSIZE+1][GALSIZE+1]; // the starchart (subscript 0 not used)
93 } snapshot; // Data that is snapshot
95 #define NKILLK (game.inkling - game.state.remkl)
96 #define NKILLC (game.incom - game.state.remcom)
97 #define NKILLSC (game.inscom - game.state.nscrem)
98 #define NKILLROM (game.inrom - game.state.nromrem)
99 #define KLINGREM (game.state.remkl + game.state.remcom + game.state.nscrem)
100 #define INKLINGTOT (game.inkling + game.incom + game.inscom)
101 #define KLINGKILLED (INKLINGTOT - KLINGREM)
104 #define SKILL_NOVICE 1
107 #define SKILL_EXPERT 4
108 #define SKILL_EMERITUS 5
111 #define OPTION_ALL 0xffffffff
112 #define OPTION_TTY 0x00000001 /* old interface */
113 #define OPTION_CURSES 0x00000002 /* new interface */
114 #define OPTION_IOMODES 0x00000003 /* cover both interfaces */
115 #define OPTION_PLANETS 0x00000004 /* planets and mining */
116 #define OPTION_THOLIAN 0x00000008 /* Tholians and their webs */
117 #define OPTION_THINGY 0x00000010 /* Space Thingy can shoot back */
118 #define OPTION_PROBE 0x00000020 /* deep-space probes */
119 #define OPTION_SHOWME 0x00000040 /* bracket Enterprise in chart */
120 #define OPTION_RAMMING 0x00000080 /* enemies may ram Enterprise */
121 #define OPTION_MVBADDY 0x00000100 /* more enemies can move */
122 #define OPTION_BLKHOLE 0x00000200 /* black hole may timewarp you */
123 #define OPTION_BASE 0x00000400 /* bases have good shields */
124 #define OPTION_WORLDS 0x00000800 /* logic for inhabited worlds */
125 #define OPTION_PLAIN 0x01000000 /* user chose plain game */
126 #define OPTION_ALMY 0x02000000 /* user chose Almy variant */
142 #define DDRAY 13 // Added deathray
143 #define DDSP 14 // Added deep space probe
144 #define NDEVICES (15) // Number of devices
148 /* Define future events */
149 #define FSPY 0 // Spy event happens always (no future[] entry)
150 // can cause SC to tractor beam Enterprise
151 #define FSNOVA 1 // Supernova
152 #define FTBEAM 2 // Commander tractor beams Enterprise
153 #define FSNAP 3 // Snapshot for time warp
154 #define FBATTAK 4 // Commander attacks base
155 #define FCDBAS 5 // Commander destroys base
156 #define FSCMOVE 6 // Supercommander moves (might attack base)
157 #define FSCDBAS 7 // Supercommander destroys base
158 #define FDSPROB 8 // Move deep space probe
161 #else /* EXPERIMENTAL */
162 #define FDISTR 9 // Emit distress call from an inhabited world
163 #define FENSLV 10 // Inhabited word is enslaved */
164 #define FREPRO 11 // Klingons build a ship in an enslaved system
166 #endif /* EXPERIMENTAL */
169 * abstract out the event handling -- underlying data structures will change
170 * when we implement stateful events
172 extern void unschedule(int);
173 extern int is_scheduled(int);
174 extern void schedule(int, double);
175 extern void postpone(int, double);
176 extern double scheduled(int);
179 #define MAXDISTR 5 /* maximum concurrent distress calls */
180 #endif /* EXPERIMENTAL */
182 #define SSTMAGIC "SST2.0\n"
185 char magic[sizeof(SSTMAGIC)];
186 unsigned long options;
189 char quad[QUADSIZE+1][QUADSIZE+1]; // contents of our quadrant
190 double kpower[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy energy levels
191 double kdist[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy distances
192 double kavgd[(QUADSIZE+1)*(QUADSIZE+1)]; // average distances
193 double damage[NDEVICES]; // damage encountered
194 double future[NEVENTS]; // future events
195 char passwd[10]; // Self Destruct password
196 coord ks[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy sector locations
197 coord quadrant, sector; // where we are
198 coord tholian; // coordinates of Tholian
199 coord base; // position of base in current quadrant
200 coord battle; // base coordinates being attacked
201 coord plnet; // location of planet in quadrant
202 coord probec; // current probe quadrant
203 bool gamewon, // Finished!
204 ididit, // Action taken -- allows enemy to attack
205 alive, // We are alive (not killed)
206 justin, // just entered quadrant
207 alldone, // game is now finished
208 neutz, // Romulan Neutral Zone
209 isarmed, // probe is armed
210 thawed; // thawed game
211 int inkling, // Initial number of klingons
212 inbase, // Initial number of bases
213 incom, // Initial number of commanders
214 inscom, // Initial number of commanders
215 inrom, // Initial number of commanders
216 instar, // Initial stars
217 intorps, // Initial/Max torpedoes
218 condit, // Condition (red/yellow/green/docked)
219 torps, // number of torpedoes
220 ship, // Ship type -- 'E' is Enterprise
221 length, // length of game
222 skill, // skill level
223 klhere, // klingons here
224 comhere, // commanders here
225 casual, // causalties
226 nhelp, // calls for help
227 nkinks, // count of energy-barrier crossings
228 shldchg, // shield is changing (affects efficiency)
230 landed, // party on planet (1), on ship (-1)
231 iplnet, // planet # in quadrant
233 inplan, // initial planets
234 nenhere, // number of enemies in quadrant
235 ishere, // super-commander in quandrant
236 irhere, // Romulans in quadrant
237 icraft, // Kirk in Galileo
238 ientesc, // attempted escape from supercommander
239 iscraft, // =1 if craft on ship, -1 if removed from game
240 isatb, // =1 if super commander is attacking base
241 iscate, // super commander is here
242 iattak, // attack recursion elimination (was cracks[4])
243 icrystl, // dilithium crystals aboard
244 tourn, // tournament number
245 ithere, // Tholian is here
246 iseenit, // seen base attack report
248 ndistr, //* count of distress calls */
249 #endif /* EXPERIMENTAL */
250 proben, // number of moves for probe
251 nprobes; // number of probes available
252 double inresor, // initial resources
253 intime, // initial time
254 inenrg, // initial/max energy
255 inshld, // initial/max shield
256 inlsr, // initial life support resources
257 indate, // initial date
258 energy, // energy level
259 shield, // shield level
260 shldup, // shields are up
261 warpfac, // warp speed
262 wfacsq, // squared warp factor
263 lsupres, // life support reserves
264 dist, // movement distance
265 direc, // movement direction
266 optime, // time taken by current operation
267 docfac, // repair factor when docking (constant?)
268 resting, // rest time
269 damfac, // damage factor
270 lastchart, // time star chart was last updated
271 cryprob, // probability that crystal will work
272 probex, // location of probe
274 probeinx, // probe x,y increment
276 height; // height of orbit around planet
278 extern struct game game;
280 /* the following global state doesn't need to be saved */
281 extern char *device[NDEVICES];
282 extern int iscore, iskill; // Common PLAQ
283 extern double perdate;
284 extern double aaitem;
285 extern char citem[10];
287 extern bool randready;
291 /* the Space Thingy's global state should *not* be saved! */
293 extern int iqhere, iqengry;
295 typedef enum {FWON, FDEPLETE, FLIFESUP, FNRG, FBATTLE,
296 FNEG3, FNOVA, FSNOVAED, FABANDN, FDILITHIUM,
297 FMATERIALIZE, FPHASER, FLOST, FMINING, FDPLANET,
298 FPNOVA, FSSC, FSTRACTOR, FDRAY, FTRIBBLE,
300 enum loctype {neither, quadrant, sector};
327 /* Function prototypes */
352 void finish(FINTYPE);
365 void prout(char *, ...);
366 void proutn(char *, ...);
372 char *cramlc(enum loctype, coord w);
373 double expran(double);
375 void iran(int, int *, int *);
376 #define square(i) ((i)*(i))
377 void dropin(int, coord*);
381 void ram(int, int, coord);
382 void crmena(int, int, int, coord w);
383 void deadkl(coord, int, int, int);
386 void torpedo(double, double, int, int, double *, int, int);
388 void pause_game(int);
390 void snova(int, int);
392 void hittem(double *);
393 void prouts(char *, ...);
398 void drawmaps(short);
401 void usecrystals(void);
405 void attakreport(int);
409 void setwnd(WINDOW *);
411 void boom(int ii, int jj);
412 void tracktorpedo(int ix, int iy, int l, int i, int n, int iquad);
413 void cgetline(char *, int);
415 void setpassword(void);
416 void commandhook(char *, bool);
417 void makechart(void);
418 void enqueue(char *);
419 char *systemname(planet *);
420 void newkling(int, coord *);
422 /* mode arguments for srscan() */
424 #define SCAN_REQUEST 2
425 #define SCAN_STATUS 3
426 #define SCAN_NO_LEFTSIDE 4
428 extern WINDOW *curwnd;
429 extern WINDOW *fullscreen_window;
430 extern WINDOW *srscan_window;
431 extern WINDOW *report_window;
432 extern WINDOW *lrscan_window;
433 extern WINDOW *message_window;
434 extern WINDOW *prompt_window;
436 extern void clreol(void);
437 extern void clrscr(void);
438 extern void textcolor(int color);
439 extern void highvideo(void);
443 BLACK, BLUE, GREEN, CYAN, RED, MAGENTA, BROWN, LIGHTGRAY,
444 DARKGRAY, LIGHTBLUE, LIGHTGREEN, LIGHTCYAN, LIGHTRED, LIGHTMAGENTA, YELLOW, WHITE