13 #define SSTDOC DATA_DIR"/"DOC_NAME
15 #define SSTDOC DOC_NAME
18 #define _(str) gettext(str)
20 #define min(x, y) ((x)<(y)?(x):(y))
21 #define max(x, y) ((x)>(y)?(x):(y))
25 #define NINHAB (GALSIZE * GALSIZE / 2)
27 #define PLNETMAX (NINHAB + MAXUNINHAB)
29 #define BASEMAX (GALSIZE * GALSIZE / 12)
34 * These macros hide the difference between 0-origin and 1-origin addressing.
35 * They're a step towards de-FORTRANizing the code.
37 #define VALID_QUADRANT(x, y) ((x)>=1 && (x)<=GALSIZE && (y)>=1 && (y)<=GALSIZE)
38 #define VALID_SECTOR(x, y) ((x)>=1 && (x)<=QUADSIZE && (y)>=1 && (y)<=QUADSIZE)
40 typedef struct {int x; int y;} coord;
42 #define square(i) ((i)*(i))
43 #define same(c1, c2) ((c1.x == c2.x) && (c1.y == c2.y))
44 #define distance(c1, c2) sqrt(square(c1.x - c2.x) + square(c1.y - c2.y))
45 #define invalidate(w) w.x = w.y = 0
46 #define is_valid(w) (w.x != 0 && w.y != 0)
50 enum {destroyed= -1, M=0, N=1, O=2} pclass;
51 int inhabited; /* if NZ, an index into a name array */
52 #define UNINHABITED -1
53 enum {mined=-1, present=0, absent=1} crystals; /* has crystals */
54 enum {unknown, known, shuttle_down} known;
79 bool snap; // snapshot taken
80 int crew, // crew complement
81 #define FULLCREW 428 /* BSD Trek was 387, that's wrong */
82 remkl, // remaining klingons
83 remcom, // remaining commanders
84 nscrem, // remaining super commanders
85 rembase, // remaining bases
86 starkl, // destroyed stars
87 basekl, // destroyed bases
88 nromrem, // Romulans remaining
89 nplankl, // destroyed uninhabited planets
90 nworldkl; // destroyed inhabited planets
91 planet planets[PLNETMAX]; // Planet information
92 double date, // stardate
93 remres, // remaining resources
94 remtime; // remaining time
95 coord baseq[BASEMAX+1]; // Base quadrant coordinates
96 coord kcmdr[QUADSIZE+1]; // Commander quadrant coordinates
97 coord kscmdr; // Supercommander quadrant coordinates
107 enum {secure, distressed, enslaved} status;
108 } galaxy[GALSIZE+1][GALSIZE+1]; // The Galaxy (subscript 0 not used)
113 } chart[GALSIZE+1][GALSIZE+1]; // the starchart (subscript 0 not used)
114 } snapshot; // Data that is snapshot
116 #define NKILLK (game.inkling - game.state.remkl)
117 #define NKILLC (game.incom - game.state.remcom)
118 #define NKILLSC (game.inscom - game.state.nscrem)
119 #define NKILLROM (game.inrom - game.state.nromrem)
120 #define KLINGREM (game.state.remkl + game.state.remcom + game.state.nscrem)
121 #define INKLINGTOT (game.inkling + game.incom + game.inscom)
122 #define KLINGKILLED (INKLINGTOT - KLINGREM)
125 #define OPTION_ALL 0xffffffff
126 #define OPTION_TTY 0x00000001 /* old interface */
127 #define OPTION_CURSES 0x00000002 /* new interface */
128 #define OPTION_IOMODES 0x00000003 /* cover both interfaces */
129 #define OPTION_PLANETS 0x00000004 /* planets and mining */
130 #define OPTION_THOLIAN 0x00000008 /* Tholians and their webs */
131 #define OPTION_THINGY 0x00000010 /* Space Thingy can shoot back */
132 #define OPTION_PROBE 0x00000020 /* deep-space probes */
133 #define OPTION_SHOWME 0x00000040 /* bracket Enterprise in chart */
134 #define OPTION_RAMMING 0x00000080 /* enemies may ram Enterprise */
135 #define OPTION_MVBADDY 0x00000100 /* more enemies can move */
136 #define OPTION_BLKHOLE 0x00000200 /* black hole may timewarp you */
137 #define OPTION_BASE 0x00000400 /* bases have good shields */
138 #define OPTION_WORLDS 0x00000800 /* logic for inhabited worlds */
139 #define OPTION_PLAIN 0x01000000 /* user chose plain game */
140 #define OPTION_ALMY 0x02000000 /* user chose Almy variant */
159 #define NDEVICES (16) // Number of devices
161 #define damaged(dev) (game.damage[dev] != 0.0)
165 /* Define future events */
166 #define FSPY 0 // Spy event happens always (no future[] entry)
167 // can cause SC to tractor beam Enterprise
168 #define FSNOVA 1 // Supernova
169 #define FTBEAM 2 // Commander tractor beams Enterprise
170 #define FSNAP 3 // Snapshot for time warp
171 #define FBATTAK 4 // Commander attacks base
172 #define FCDBAS 5 // Commander destroys base
173 #define FSCMOVE 6 // Supercommander moves (might attack base)
174 #define FSCDBAS 7 // Supercommander destroys base
175 #define FDSPROB 8 // Move deep space probe
176 #define FDISTR 9 // Emit distress call from an inhabited world
177 #define FENSLV 10 // Inhabited word is enslaved */
178 #define FREPRO 11 // Klingons build a ship in an enslaved system
187 * abstract out the event handling -- underlying data structures will change
188 * when we implement stateful events
190 extern event *unschedule(int);
191 extern int is_scheduled(int);
192 extern event *schedule(int, double);
193 extern void postpone(int, double);
194 extern double scheduled(int);
195 #define findevent(evtype) &game.future[evtype]
197 #define SSTMAGIC "SST2.0\n"
199 #define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0]))
202 char magic[sizeof(SSTMAGIC)];
203 unsigned long options;
206 feature quad[QUADSIZE+1][QUADSIZE+1]; // contents of our quadrant
207 double kpower[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy energy levels
208 double kdist[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy distances
209 double kavgd[(QUADSIZE+1)*(QUADSIZE+1)]; // average distances
210 double damage[NDEVICES]; // damage encountered
211 event future[NEVENTS]; // future events
212 char passwd[10]; // Self Destruct password
213 coord ks[(QUADSIZE+1)*(QUADSIZE+1)]; // enemy sector locations
214 coord quadrant, sector; // where we are
215 coord tholian; // coordinates of Tholian
216 coord base; // position of base in current quadrant
217 coord battle; // base coordinates being attacked
218 coord plnet; // location of planet in quadrant
219 coord probec; // current probe quadrant
220 bool gamewon, // Finished!
221 ididit, // action taken -- allows enemy to attack
222 alive, // we are alive (not killed)
223 justin, // just entered quadrant
224 shldup, // shields are up
225 shldchg, // shield is changing (affects efficiency)
226 comhere, // commander here
227 ishere, // super-commander in quadrant
228 iscate, // super commander is here
229 ientesc, // attempted escape from supercommander
230 ithere, // Tholian is here
231 resting, // rest time
232 icraft, // Kirk in Galileo
233 landed, // party on planet (true), on ship (false)
234 alldone, // game is now finished
235 neutz, // Romulan Neutral Zone
236 isarmed, // probe is armed
237 inorbit, // orbiting a planet
239 icrystl, // dilithium crystals aboard
240 iseenit, // seen base attack report
241 thawed; // thawed game
248 } condition; // condition (red/yellow/green/docked)
253 } iscraft; // 'onship' if craft on ship, 'removed' if out of game
261 } skill; // skill level
262 int inkling, // initial number of klingons
263 inbase, // initial number of bases
264 incom, // initial number of commanders
265 inscom, // initial number of commanders
266 inrom, // initial number of commanders
267 instar, // initial stars
268 intorps, // initial/max torpedoes
269 torps, // number of torpedoes
270 ship, // ship type -- 'E' is Enterprise
271 abandoned, // count of crew abandoned in space
272 length, // length of game
273 klhere, // klingons here
274 casual, // causalties
275 nhelp, // calls for help
276 nkinks, // count of energy-barrier crossings
277 iplnet, // planet # in quadrant
278 inplan, // initial planets
279 nenhere, // number of enemies in quadrant
280 irhere, // Romulans in quadrant
281 isatb, // =1 if super commander is attacking base
282 tourn, // tournament number
283 proben, // number of moves for probe
284 nprobes; // number of probes available
285 double inresor, // initial resources
286 intime, // initial time
287 inenrg, // initial/max energy
288 inshld, // initial/max shield
289 inlsr, // initial life support resources
290 indate, // initial date
291 energy, // energy level
292 shield, // shield level
293 warpfac, // warp speed
294 wfacsq, // squared warp factor
295 lsupres, // life support reserves
296 dist, // movement distance
297 direc, // movement direction
298 optime, // time taken by current operation
299 docfac, // repair factor when docking (constant?)
300 damfac, // damage factor
301 lastchart, // time star chart was last updated
302 cryprob, // probability that crystal will work
303 probex, // location of probe
305 probeinx, // probe x,y increment
307 height; // height of orbit around planet
309 extern struct game game;
311 /* the following global state doesn't need to be saved */
312 extern char *device[NDEVICES];
313 extern char *systnames[NINHAB + 1];
314 extern int iscore, iskill; // Common PLAQ
315 extern double perdate;
316 extern double aaitem;
317 extern char citem[10];
320 extern FILE *logfp, *replayfp;
322 /* the Space Thingy's global state should *not* be saved! */
324 extern bool iqhere, iqengry;
327 FWON, FDEPLETE, FLIFESUP, FNRG, FBATTLE,
328 FNEG3, FNOVA, FSNOVAED, FABANDN, FDILITHIUM,
329 FMATERIALIZE, FPHASER, FLOST, FMINING, FDPLANET,
330 FPNOVA, FSSC, FSTRACTOR, FDRAY, FTRIBBLE,
334 enum loctype {neither, quadrant, sector};
336 /* Function prototypes */
337 extern void prelim(void);
338 extern void attack(bool);
339 extern bool choose(bool);
340 extern void setup(bool);
341 extern void score(void);
342 extern void atover(bool);
343 extern void srscan(void);
344 extern void lrscan(void);
345 extern void phasers(void);
346 extern void photon(void);
347 extern void warp(bool);
348 extern void doshield(bool);
349 extern void dock(bool);
350 extern void damagereport(void);
351 extern void chart(void);
352 extern void rechart(void);
353 extern void impulse(void);
354 extern void wait(void);
355 extern void setwarp(void);
356 extern void events(void);
357 extern void report(void);
358 extern void eta(void);
359 extern void mayday(void);
360 extern void abandon(void);
361 extern void finish(FINTYPE);
362 extern void selfdestruct(void);
363 extern void kaboom(void);
364 extern void freeze(bool);
365 extern bool thaw(void);
366 extern void plaque(void);
367 extern int scan(void);
368 extern void status(int req);
369 extern void request(void);
373 extern void chew(void);
374 extern void chew2(void);
375 extern void skip(int);
376 extern void prout(const char *, ...) __attribute__((format(printf, 1, 2)));
377 extern void proutn(const char *, ...) __attribute__((format(printf, 1, 2)));
378 extern void prouts(const char *, ...) __attribute__((format(printf, 1, 2)));
379 extern void prstat(const char *txt, const char *fmt, ...)
380 __attribute__((format(printf, 2, 3)));
381 extern void stars(void);
382 extern void newqad(bool);
383 extern bool ja(void);
384 extern void cramen(feature);
385 extern void crmshp(void);
386 extern char *cramlc(enum loctype, coord w);
387 extern double expran(double);
388 extern double Rand(void);
389 extern coord randplace(int);
390 extern coord dropin(feature);
391 extern void newcnd(void);
392 extern void sortklings(void);
393 extern void imove(bool);
394 extern void ram(bool, feature, coord);
395 extern void crmena(bool, feature, enum loctype, coord w);
396 extern void deadkl(coord, feature, coord);
397 extern void timwrp(void);
398 extern void moveklings(void);
399 extern void torpedo(double, double, coord, double *, int, int);
400 extern void huh(void);
401 extern void pause_reset(void);
402 extern void pause_game(bool);
403 extern void nova(coord);
404 extern void supernova(bool, coord *);
405 extern void supercommander(void);
406 extern void hittem(double *);
407 extern bool isit(char *);
408 extern void survey(void);
409 extern void orbit(void);
410 extern void sensor(void);
411 extern void drawmaps(int);
412 extern void beam(void);
413 extern void mine(void);
414 extern void usecrystals(void);
415 extern void shuttle(void);
416 extern void deathray(void);
417 extern void debugme(void);
418 extern void attackreport(bool);
419 extern void movetholian(void);
420 extern void probe(void);
421 extern void iostart(void);
422 extern void setwnd(WINDOW *);
423 extern void warble(void);
424 extern void boom(coord);
425 extern void tracktorpedo(coord, int, int, int, int);
426 extern void cgetline(char *, int);
427 extern void waitfor(void);
428 extern void setpassword(void);
429 extern void commandhook(char *, bool);
430 extern void makechart(void);
431 extern coord newkling(int);
433 extern void visual(void);
436 extern WINDOW *curwnd;
437 extern WINDOW *fullscreen_window;
438 extern WINDOW *srscan_window;
439 extern WINDOW *report_window;
440 extern WINDOW *lrscan_window;
441 extern WINDOW *message_window;
442 extern WINDOW *prompt_window;
444 extern void clreol(void);
445 extern void clrscr(void);
446 extern void textcolor(int);
447 extern void highvideo(void);
451 BLACK, BLUE, GREEN, CYAN, RED, MAGENTA, BROWN, LIGHTGRAY,
452 DARKGRAY, LIGHTBLUE, LIGHTGREEN, LIGHTCYAN, LIGHTRED, LIGHTMAGENTA, YELLOW, WHITE