5 static long filelength(int fd) {
14 prout("-SUPER- STAR TREK");
17 prout("Latest update-21 Sept 78");
19 #endif /* __HISTORICAL__ */
22 void freeze(bool boss)
27 strcpy(citem, "emsave.trk");
30 if ((key = scan()) == IHEOL) {
31 proutn("File name: ");
39 if (strchr(citem, '.') == NULL) {
40 strcat(citem, ".trk");
43 if ((fp = fopen(citem, "wb")) == NULL) {
44 proutn("Can't freeze game as file ");
49 strcpy(game.magic, SSTMAGIC);
50 fwrite(&game, sizeof(game), 1, fp);
54 /* I hope that's enough! */
63 game.passwd[0] = '\0';
64 if ((key = scan()) == IHEOL) {
65 proutn("File name: ");
73 if (strchr(citem, '.') == NULL) {
74 strcat(citem, ".trk");
76 if ((fp = fopen(citem, "rb")) == NULL) {
77 proutn("Can't find game file ");
82 fread(&game, sizeof(game), 1, fp);
83 if (feof(fp) || ftell(fp) != filelength(fileno(fp)) || strcmp(game.magic, SSTMAGIC)) {
84 prout("Game file format is bad, should begin with " SSTMAGIC);
98 ** The ship is abandoned. If your current ship is the Faire
99 ** Queene, or if your shuttlecraft is dead, you're out of
100 ** luck. You need the shuttlecraft in order for the captain
101 ** (that's you!!) to escape.
103 ** Your crew can beam to an inhabited starsystem in the
104 ** quadrant, if there is one and if the transporter is working.
105 ** If there is no inhabited starsystem, or if the transporter
106 ** is out, they are left to die in outer space.
108 ** If there are no starbases left, you are captured by the
109 ** Klingons, who torture you mercilessly. However, if there
110 ** is at least one starbase, you are returned to the
111 ** Federation in a prisoner of war exchange. Of course, this
112 ** can't happen unless you have taken some prisoners.
122 if (game.condit==IHDOCKED) {
123 if (game.ship!=IHE) {
124 prout("You cannot abandon Ye Faerie Queene.");
129 /* Must take shuttle craft to exit */
130 if (game.damage[DSHUTTL]==-1) {
131 prout("Ye Faerie Queene has no shuttle craft.");
134 if (game.damage[DSHUTTL]<0) {
135 prout("Shuttle craft now serving Big Macs.");
138 if (game.damage[DSHUTTL]>0) {
139 prout("Shuttle craft damaged.");
142 if (game.landed==1) {
143 prout("You must be aboard the Enterprise.");
146 if (game.iscraft!=1) {
147 prout("Shuttle craft not currently available.");
150 /* Print abandon ship messages */
152 prouts("***ABANDON SHIP! ABANDON SHIP!");
154 prouts("***ALL HANDS ABANDON SHIP!");
156 prout("Captain and crew escape in shuttle craft.");
157 if (game.state.rembase==0) {
158 /* Oops! no place to go... */
162 q = &game.state.galaxy[game.quadrant.x][game.quadrant.y];
163 /* Dispose of crew */
164 if (!(game.options & OPTION_WORLDS) && !damaged(DTRANSP)) {
165 prout("Remainder of ship's complement beam down");
166 prout("to nearest habitable planet.");
167 } else if (q->planet != NOPLANET && !damaged(DTRANSP)) {
168 prout("Remainder of ship's complement beam down");
169 prout("to %s.", systemname(q->planet));
171 prout("Entire crew of %d left to die in outer space.");
174 /* If at least one base left, give 'em the Faerie Queene */
176 game.icrystl = 0; /* crystals are lost */
177 game.nprobes = 0; /* No probes */
178 prout("You are captured by Klingons and released to");
179 prout("the Federation in a prisoner-of-war exchange.");
180 nb = Rand()*game.state.rembase+1;
181 /* Set up quadrant and position FQ adjacient to base */
182 if (game.quadrant.x!=game.state.baseq[nb].x || game.quadrant.y!=game.state.baseq[nb].y) {
183 game.quadrant.x = game.state.baseq[nb].x;
184 game.quadrant.y = game.state.baseq[nb].y;
185 game.sector.x = game.sector.y = 5;
189 /* position next to base by trial and error */
190 game.quad[game.sector.x][game.sector.y] = IHDOT;
192 game.sector.x = 3.0*Rand() - 1.0 + game.base.x;
193 game.sector.y = 3.0*Rand() - 1.0 + game.base.y;
194 if (VALID_SECTOR(game.sector.x, game.sector.y) &&
195 game.quad[game.sector.x][game.sector.y] == IHDOT) break;
197 if (l < QUADSIZE+1) break; /* found a spot */
198 game.sector.x=QUADSIZE/2;
199 game.sector.y=QUADSIZE/2;
203 /* Get new commission */
204 game.quad[game.sector.x][game.sector.y] = game.ship = IHF;
205 prout("Starfleet puts you in command of another ship,");
206 prout("the Faerie Queene, which is antiquated but,");
207 prout("still useable.");
208 if (game.icrystl!=0) prout("The dilithium crystals have been moved.");
210 game.iscraft=0; /* Galileo disappears */
212 game.condit=IHDOCKED;
213 for (l = 0; l < NDEVICES; l++)
214 game.damage[l] = 0.0;
215 game.damage[DSHUTTL] = -1;
216 game.energy = game.inenrg = 3000.0;
217 game.shield = game.inshld = 1250.0;
218 game.torps = game.intorps = 6;
219 game.lsupres=game.inlsr=3.0;
226 void setup(int needprompt)
228 int i,j, krem, klumper;
230 // Decide how many of everything
231 if (choose(needprompt)) return; // frozen game
232 // Prepare the Enterprise
233 game.alldone = game.gamewon = 0;
235 game.energy = game.inenrg = 5000.0;
236 game.shield = game.inshld = 2500.0;
241 iran(GALSIZE, &game.quadrant.x, &game.quadrant.y);
242 iran(QUADSIZE, &game.sector.x, &game.sector.y);
243 game.torps = game.intorps = 10;
244 game.nprobes = (int)(3.0*Rand() + 2.0); /* Give them 2-4 of these wonders */
246 game.wfacsq = game.warpfac * game.warpfac;
247 for (i=0; i < NDEVICES; i++)
248 game.damage[i] = 0.0;
249 // Set up assorted game parameters
250 game.battle.x = game.battle.y = 0;
251 game.state.date = game.indate = 100.0*(int)(31.0*Rand()+20.0);
252 game.nkinks = game.nhelp = game.casual = 0;
253 game.resting = false;
254 game.isatb = game.iscate = game.imine = game.icrystl = game.icraft = game.state.nplankl = 0;
255 game.state.starkl = game.state.basekl = 0;
262 struct quadrant *quad = &game.state.galaxy[i][j];
264 quad->planet = NOPLANET;
269 quad->status = secure;
271 // Initialize times for extraneous events
272 schedule(FSNOVA, expran(0.5 * game.intime));
273 schedule(FTBEAM, expran(1.5 * (game.intime / game.state.remcom)));
274 schedule(FSNAP, 1.0 + Rand()); // Force an early snapshot
275 schedule(FBATTAK, expran(0.3*game.intime));
277 if (game.state.nscrem)
278 schedule(FSCMOVE, 0.2777);
283 if ((game.options & OPTION_WORLDS) && game.skill >= SKILL_GOOD)
284 schedule(FDISTR, expran(1.0 + game.intime));
289 // Starchart is functional but we've never seen it
290 game.lastchart = FOREVER;
291 // Put stars in the galaxy
295 int k = Rand()*9.0 + 1.0;
297 game.state.galaxy[i][j].stars = k;
299 // Locate star bases in galaxy
300 for (i = 1; i <= game.inbase; i++) {
303 do iran(GALSIZE, &ix, &iy);
304 while (game.state.galaxy[ix][iy].starbase);
306 for (j = i-1; j > 0; j--) {
307 /* Improved placement algorithm to spread out bases */
308 double distq = square(ix-game.state.baseq[j].x) + square(iy-game.state.baseq[j].y);
309 if (distq < 6.0*(BASEMAX+1-game.inbase) && Rand() < 0.75) {
312 prout("=== Abandoning base #%d at %d-%d", i, ix, iy);
315 else if (distq < 6.0 * (BASEMAX+1-game.inbase)) {
317 prout("=== Saving base #%d, close to #%d", i, j);
322 game.state.baseq[i].x = ix;
323 game.state.baseq[i].y = iy;
324 game.state.galaxy[ix][iy].starbase = 1;
325 game.state.chart[ix][iy].starbase = 1;
327 // Position ordinary Klingon Battle Cruisers
329 klumper = 0.25*game.skill*(9.0-game.length)+1.0;
330 if (klumper > MAXKLQUAD)
334 int klump = (1.0 - r*r)*klumper;
335 if (klump > krem) klump = krem;
337 do iran(GALSIZE,&ix,&iy);
338 while (game.state.galaxy[ix][iy].supernova ||
339 game.state.galaxy[ix][iy].klingons + klump > 9);
340 game.state.galaxy[ix][iy].klingons += klump;
342 // Position Klingon Commander Ships
346 for (i = 1; i <= game.incom; i++) {
348 do { /* IF debugging, put commanders by bases, always! */
350 if (game.idebug && klumper <= game.inbase) {
351 ix = game.state.baseq[klumper].x;
352 iy = game.state.baseq[klumper].y;
357 iran(GALSIZE, &ix, &iy);
359 while ((!game.state.galaxy[ix][iy].klingons && Rand() < 0.75)||
360 game.state.galaxy[ix][iy].supernova||
361 game.state.galaxy[ix][iy].klingons > 8);
362 // check for duplicate
363 for (j = 1; j < i; j++)
364 if (game.state.kcmdr[j].x==ix && game.state.kcmdr[j].y==iy) break;
366 game.state.galaxy[ix][iy].klingons++;
367 game.state.kcmdr[i].x = ix;
368 game.state.kcmdr[i].y = iy;
370 // Locate planets in galaxy
371 for (i = 0; i < game.inplan; i++) {
372 do iran(GALSIZE, &ix, &iy); while (game.state.galaxy[ix][iy].planet != NOPLANET);
373 game.state.plnets[i].w.x = ix;
374 game.state.plnets[i].w.y = iy;
376 game.state.plnets[i].pclass = M; // All inhabited planets are class M
377 game.state.plnets[i].crystals = 0;
378 game.state.plnets[i].known = known;
379 game.state.plnets[i].inhabited = i;
381 game.state.plnets[i].pclass = Rand()*3.0; // Planet class M N or O
382 game.state.plnets[i].crystals = 1.5*Rand(); // 1 in 3 chance of crystals
383 game.state.plnets[i].known = unknown;
384 game.state.plnets[i].inhabited = UNINHABITED;
386 if ((game.options & OPTION_WORLDS) || i >= NINHAB)
387 game.state.galaxy[ix][iy].planet = i;
390 for (i = 1; i <= game.state.nromrem; i++) {
391 iran(GALSIZE, &ix, &iy);
392 game.state.galaxy[ix][iy].romulans = 1;
394 // Locate the Super Commander
395 if (game.state.nscrem > 0) {
396 do iran(GALSIZE, &ix, &iy);
397 while (game.state.galaxy[ix][iy].supernova || game.state.galaxy[ix][iy].klingons > 8);
398 game.state.kscmdr.x = ix;
399 game.state.kscmdr.y = iy;
400 game.state.galaxy[ix][iy].klingons++;
402 // Place thing (in tournament game, thingx == -1, don't want one!)
404 iran(GALSIZE, &thing.x, &thing.y);
407 thing.x = thing.y = 0;
414 if (game.skill == SKILL_NOVICE) {
415 prout("It is stardate %d. The Federation is being attacked by",
416 (int)game.state.date);
417 prout("a deadly Klingon invasion force. As captain of the United");
418 prout("Starship U.S.S. Enterprise, it is your mission to seek out");
419 prout("and destroy this invasion force of %d battle cruisers.",
421 prout("You have an initial allotment of %d stardates to complete", (int)game.intime);
422 prout("your mission. As you proceed you may be given more time.");
424 prout("You will have %d supporting starbases.", game.inbase);
425 proutn("Starbase locations- ");
428 prout("Stardate %d.", (int)game.state.date);
430 prout("%d Klingons.", INKLINGTOT);
431 prout("An unknown number of Romulans.");
432 if (game.state.nscrem) prout("and one (GULP) Super-Commander.");
433 prout("%d stardates.",(int)game.intime);
434 proutn("%d starbases in ", game.inbase);
436 for (i = 1; i <= game.inbase; i++) {
437 proutn(cramlc(0, game.state.baseq[i]));
441 proutn("The Enterprise is currently in ");
442 proutn(cramlc(quadrant, game.quadrant));
444 proutn(cramlc(sector, game.sector));
447 if (game.state.nscrem) prout(" YOU'LL NEED IT.");
450 if (game.nenhere-iqhere-game.ithere) game.shldup = true;
451 if (game.neutz) attack(0); // bad luck to start in a Romulan Neutral Zone
454 bool choose(bool needprompt)
459 game.skill = SKILL_NONE;
461 if (needprompt) /* Can start with command line options */
462 proutn("Would you like a regular, tournament, or saved game? ");
464 if (strlen(citem)==0) continue; // Try again
465 if (isit("tournament")) {
466 while (scan() == IHEOL) {
467 proutn("Type in tournament number-");
471 continue; // We don't want a blank entry
473 game.tourn = (int)aaitem;
475 srand((unsigned int)(int)aaitem);
478 if (isit("saved") || isit("frozen")) {
479 if (thaw()) continue;
481 if (*game.passwd==0) continue;
482 if (!game.alldone) game.thawed = 1; // No plaque if not finished
487 if (isit("regular")) break;
488 proutn("What is \"");
493 while (game.length==0 || game.skill==SKILL_NONE) {
494 if (scan() == IHALPHA) {
495 if (isit("short")) game.length = 1;
496 else if (isit("medium")) game.length = 2;
497 else if (isit("long")) game.length = 4;
498 else if (isit("novice")) game.skill = SKILL_NOVICE;
499 else if (isit("fair")) game.skill = SKILL_FAIR;
500 else if (isit("good")) game.skill = SKILL_GOOD;
501 else if (isit("expert")) game.skill = SKILL_EXPERT;
502 else if (isit("emeritus")) game.skill = SKILL_EMERITUS;
504 proutn("What is \"");
511 if (game.length==0) proutn("Would you like a Short, Medium, or Long game? ");
512 else if (game.skill == SKILL_NONE) proutn("Are you a Novice, Fair, Good, Expert, or Emeritus player? ");
515 // Choose game options -- added by ESR for SST2K
516 if (scan() != IHALPHA) {
518 proutn("Choose your game style (or just press enter): ");
522 // Approximates the UT FORTRAN version.
523 game.options &=~ (OPTION_THOLIAN | OPTION_PLANETS | OPTION_THINGY | OPTION_PROBE | OPTION_RAMMING | OPTION_MVBADDY | OPTION_BLKHOLE | OPTION_BASE | OPTION_WORLDS);
524 game.options |= OPTION_PLAIN;
526 else if (isit("almy")) {
527 // Approximates Tom Almy's version.
528 game.options &=~ (OPTION_THINGY | OPTION_BLKHOLE | OPTION_BASE | OPTION_WORLDS);
529 game.options |= OPTION_ALMY;
531 else if (isit("fancy"))
533 else if (strlen(citem)) {
534 proutn("What is \"");
539 if (strcmp(game.passwd, "debug")==0) {
541 fputs("=== Debug mode enabled\n", stdout);
544 // Use parameters to generate initial values of things
545 game.damfac = 0.5 * game.skill;
546 game.state.rembase = 2.0 + Rand()*(BASEMAX-2.0);
547 game.inbase = game.state.rembase;
548 if (game.options & OPTION_PLANETS)
549 game.inplan = NINHAB + (MAXUNINHAB/2) + (MAXUNINHAB/2+1)*Rand();
550 game.state.nromrem = game.inrom = (2.0+Rand())*game.skill;
551 game.state.nscrem = game.inscom = (game.skill > SKILL_FAIR ? 1 : 0);
552 game.state.remtime = 7.0 * game.length;
553 game.intime = game.state.remtime;
554 game.state.remkl = game.inkling = 2.0*game.intime*((game.skill+1 - 2*Rand())*game.skill*0.1+.15);
555 game.incom = game.skill + 0.0625*game.inkling*Rand();
556 game.state.remcom = min(10, game.incom);
557 game.incom = game.state.remcom;
558 game.state.remres = (game.inkling+4*game.incom)*game.intime;
559 game.inresor = game.state.remres;
560 if (game.inkling > 50) {
561 game.inbase = (game.state.rembase += 1);
566 void dropin(int iquad, coord *w)
568 do iran(QUADSIZE, &w->x, &w->y);
569 while (game.quad[w->x][w->y] != IHDOT);
570 game.quad[w->x][w->y] = iquad;
575 game.condit = IHGREEN;
576 if (game.energy < 1000.0) game.condit = IHYELLOW;
577 if (game.state.galaxy[game.quadrant.x][game.quadrant.y].klingons || game.state.galaxy[game.quadrant.x][game.quadrant.y].romulans)
579 if (!game.alive) game.condit=IHDEAD;
582 void newkling(int i, coord *pi)
583 /* drop new Klingon into current quadrant */
587 game.kdist[i] = game.kavgd[i] = sqrt(square(game.sector.x-pi->x) + square(game.sector.y-pi->y));
588 game.kpower[i] = Rand()*150.0 +300.0 +25.0*game.skill;
591 void newqad(int shutup)
595 struct quadrant *here;
599 game.base.x = game.base.y = 0;
602 game.plnet.x = game.plnet.y = 0;
608 game.inorbit = false;
616 // Attempt to escape Super-commander, so tbeam back!
623 game.quad[i][j] = IHDOT;
624 here = &game.state.galaxy[game.quadrant.x][game.quadrant.y];
625 // cope with supernova
628 game.klhere = here->klingons;
629 game.irhere = here->romulans;
630 game.nenhere = game.klhere + game.irhere;
633 game.quad[game.sector.x][game.sector.y] = game.ship;
635 if (here->klingons) {
636 // Position ordinary Klingons
637 for (i = 1; i <= game.klhere; i++)
639 // If we need a commander, promote a Klingon
641 if (game.state.kcmdr[i].x==game.quadrant.x && game.state.kcmdr[i].y==game.quadrant.y) break;
643 if (i <= game.state.remcom) {
644 game.quad[w.x][w.y] = IHC;
645 game.kpower[game.klhere] = 950.0+400.0*Rand()+50.0*game.skill;
649 // If we need a super-commander, promote a Klingon
650 if (game.quadrant.x == game.state.kscmdr.x && game.quadrant.y == game.state.kscmdr.y) {
651 game.quad[game.ks[1].x][game.ks[1].y] = IHS;
652 game.kpower[1] = 1175.0 + 400.0*Rand() + 125.0*game.skill;
653 game.iscate = game.state.remkl>1;
657 // Put in Romulans if needed
658 for (i = game.klhere+1; i <= game.nenhere; i++) {
661 game.kdist[i] = game.kavgd[i] = sqrt(square(game.sector.x-w.x) + square(game.sector.y-w.y));
662 game.kpower[i] = Rand()*400.0 + 450.0 + 50.0*game.skill;
664 // If quadrant needs a starbase, put it in
666 dropin(IHB, &game.base);
668 // If quadrant needs a planet, put it in
669 if (here->planet != NOPLANET) {
670 game.iplnet = here->planet;
671 if (game.state.plnets[here->planet].inhabited == UNINHABITED)
672 dropin(IHP, &game.plnet);
674 dropin(IHW, &game.plnet);
676 // Check for game.condition
678 // And finally the stars
679 for (i = 1; i <= here->stars; i++)
683 if (game.irhere > 0 && game.klhere == 0 && (here->planet == NOPLANET || game.state.plnets[here->planet].inhabited == UNINHABITED)) {
685 if (!damaged(DRADIO)) {
687 prout("LT. Uhura- \"Captain, an urgent message.");
688 prout(" I'll put it on audio.\" CLICK");
690 prout("INTRUDER! YOU HAVE VIOLATED THE ROMULAN NEUTRAL ZONE.");
691 prout("LEAVE AT ONCE, OR YOU WILL BE DESTROYED!");
696 // Put in THING if needed
697 if (same(thing, game.quadrant)) {
699 iran(GALSIZE, &thing.x, &thing.y);
702 game.ks[game.nenhere] = w;
703 game.kdist[game.nenhere] = game.kavgd[game.nenhere] =
704 sqrt(square(game.sector.x-w.x) + square(game.sector.y-w.y));
705 game.kpower[game.nenhere] = Rand()*6000.0 +500.0 +250.0*game.skill;
706 if (!damaged(DSRSENS)) {
708 prout("MR. SPOCK- \"Captain, this is most unusual.");
709 prout(" Please examine your short-range scan.\"");
714 // Decide if quadrant needs a Tholian
715 if (game.options & OPTION_THOLIAN) {
716 if ((game.skill < SKILL_GOOD && Rand() <= 0.02) || /* Lighten up if skill is low */
717 (game.skill == SKILL_GOOD && Rand() <= 0.05) ||
718 (game.skill > SKILL_GOOD && Rand() <= 0.08)
721 game.tholian.x = Rand() > 0.5 ? QUADSIZE : 1;
722 game.tholian.y = Rand() > 0.5 ? QUADSIZE : 1;
723 } while (game.quad[game.tholian.x][game.tholian.y] != IHDOT);
724 game.quad[game.tholian.x][game.tholian.y] = IHT;
727 game.ks[game.nenhere].x = game.tholian.x;
728 game.ks[game.nenhere].y = game.tholian.y;
729 game.kdist[game.nenhere] = game.kavgd[game.nenhere] =
730 sqrt(square(game.sector.x-game.tholian.x) + square(game.sector.y-game.tholian.y));
731 game.kpower[game.nenhere] = Rand()*400.0 +100.0 +25.0*game.skill;
732 /* Reserve unocupied corners */
733 if (game.quad[1][1]==IHDOT) game.quad[1][1] = 'X';
734 if (game.quad[1][QUADSIZE]==IHDOT) game.quad[1][QUADSIZE] = 'X';
735 if (game.quad[QUADSIZE][1]==IHDOT) game.quad[QUADSIZE][1] = 'X';
736 if (game.quad[QUADSIZE][QUADSIZE]==IHDOT) game.quad[QUADSIZE][QUADSIZE] = 'X';
742 // Put in a few black holes
743 for (i = 1; i <= 3; i++)
747 // Take out X's in corners if Tholian present
749 if (game.quad[1][1]=='X') game.quad[1][1] = IHDOT;
750 if (game.quad[1][QUADSIZE]=='X') game.quad[1][QUADSIZE] = IHDOT;
751 if (game.quad[QUADSIZE][1]=='X') game.quad[QUADSIZE][1] = IHDOT;
752 if (game.quad[QUADSIZE][QUADSIZE]=='X') game.quad[QUADSIZE][QUADSIZE] = IHDOT;
762 // The author liked bubble sort. So we will use it. :-(
764 if (game.nenhere-iqhere-game.ithere < 2) return;
768 for (j = 1; j < game.nenhere; j++)
769 if (game.kdist[j] > game.kdist[j+1]) {
772 game.kdist[j] = game.kdist[j+1];
775 game.kavgd[j] = game.kavgd[j+1];
778 game.ks[j].x = game.ks[j+1].x;
781 game.ks[j].y = game.ks[j+1].y;
784 game.kpower[j] = game.kpower[j+1];
785 game.kpower[j+1] = t;
790 void setpassword(void)
792 if (!(game.options & OPTION_CURSES)) {
795 strcpy(game.passwd, citem);
797 if (*game.passwd != 0) break;
798 proutn(_("Please type in a secret password-"));
802 for(i=0;i<3;i++) game.passwd[i]=(char)(97+(int)(Rand()*25));