! Robot Finds Kitten ! A Zen Simulation ! Release 3 / Serial number 021221 / Inform v6.21 ! ! [-] |\_/| http://www.robotfindskitten.org ! (+)=C |o o|__ Leonard Richardson (C) 1997, 2000 ! | | --*--__\ David Griffith (C) 2002 (Inform Edition) ! OOO C_C(____) ! ! ! This Zen simulation is based on the C version v1600003.248b ! by Leonard Richardson (C) 1997, 2000. ! Written originally for the Nerth Pork robotfindskitten contest. ! Reimplemented in Inform by David Griffith (C) 2002. ! ! Lots more information on Robot Finds Kitten is available at ! http://www.robotfindskitten.org. ! ! ! In this game, you are Robot (#). Your job is to find Kitten. This ! task is complicated by the existance of various things which are not ! kitten. Robot must touch items to determine if they are Kitten or ! not. Move Robot with the cursor keys, the numeric keypad, or ! using the vi/rogue movement keys. The game ends when Robot finds ! Kitten. Alternatively, you may end the game by hitting the Esc or Q ! keys. ! ! Developed with Inform 6.21.2 as installed from NetBSD's pkgsrc tree ! and Frotz 2.42. ! ! ! Compile it with: ! inform "-~S" kitten.inf <-- Assuming Unix ! ! Notes: ! 1) More than half of the code is taken up by non-kitten ! messages. When I compiled the code with just five messages and ! no debugging code, the resulting binary was less than 10k bytes. ! ! 2) If it wasn't already abundantly obvious, this program won't ! compile to Glulx because of copious use of Z-machine assembly ! instructions. ! ! ! Release History: ! ! Release 1 / Serial number 0211xx to 021214 or so ! Initial private release. Limited distribution for beta testing and ! debugging purposes. ! ! ! Release 2 / Serial Number 021216 ! First public release. ! ! ! Release 3 / Serial Number 0212xx ! Bugfix release. ! Movement keys 'J' and 'K' were swapped by mistake. Fixed. ! Special PalmOS movement key support added. ! More NKIs added (401 total). ! !Switches xv5s; Switches v5; ! Number of messages ! This must be updated when adding new messages. ! Constant MESSAGE_NUM 401; Constant Nonkitten_Default 20; ! Maxmimum possible number of non-kitten items on the playfield at once. ! Constant Nonkitten_Max 256; Release 3; Serial "021221"; !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Constant Story "Robot Finds Kitten"; Constant Headline "^A Zen Simulation^"; Constant Anim_Meet 10; Global Palm_Movement = false; Global Height = 0; Global Width = 0; Global TopBar = 5; Global player_x = 0; Global player_y = 0; Global kitten_x = 0; Global kitten_y = 0; Global kitten_char = 0; Global last_message = ""; Global nonkitten_count = Nonkitten_Default; Array nonkitten_x --> Nonkitten_Max; Array nonkitten_y --> Nonkitten_Max; Array nonkitten_char --> Nonkitten_Max; Array nonkitten_msg --> Nonkitten_Max; Global already_msg_count = 0; Global already_count = 0; Array already_x --> Nonkitten_Max + 2; Array already_y --> Nonkitten_Max + 2; Array already_msg --> Nonkitten_Max; Global Real_Release = 0; [ Main key; if (MESSAGE_NUM < Nonkitten_Max) { nonkitten_count = MESSAGE_NUM; } else { nonkitten_count = Nonkitten_Default; } ! If a key is held down while the found_kitten animation is playing, ! (0-->1) & $03ff gets corrupted. Seems like it might be a bug ! somewhere in Unix Frotz. ! Real_Release = (0-->1)&$03ff; Width = $22-->0; Height = $24-->0; main_menu(); while (true) { key = getkey(); switch (key) { 'F': already_count = 0; init_nonkittens(); init_kitten(); init_robot(); while (findkitten()) ; 'D': set_nonkitten_count(); 'P': set_palm_mode(); ! 'W': set_width(10, 255); ! 'H': set_height(10, 255); 'I': print_instructions(); 'A': print_about(); 'T': print_thoughts(); } if (key == 'Q' || key == $1b) ! $1b == ESC break; main_menu(); } quit; ]; [ main_menu; @erase_window $ffff; @split_window 11; @set_window 1; Banner(); draw_horiz(TopBar); draw_big_robot(3, 7); draw_big_kitten(15, 7); @set_cursor 7 30; print "http://www.robotfindskitten.org"; @set_cursor 8 30; print "Leonard Richardson (C) 1997, 2000"; @set_cursor 9 30; print "David Griffith (C) 2002 (Inform Edition)"; @set_cursor 10 30; print " ", MESSAGE_NUM, " different nonkittens!"; @set_window 0; print " F) Find Kitten^"; print " D) Difficulty (", nonkitten_count, ")^"; print " P) Palm movement keys ("; if (palm_movement) print "on"; else print "off"; print ")^"; ! print " W) Width (", Width, ")^"; ! print " H) Height (", Height, ")^"; print " I) Instructions^"; print " T) Thoughts^"; print " A) About^"; print " Q) Quit^"; print "^> "; ]; ! Copied from module/verblibm.h ! [ Banner i; if (Story ~= 0) { #IFV5; style bold; #ENDIF; print (string) Story; #IFV5; style roman; #ENDIF; } if (Headline ~= 0) { print (string) Headline; } print "Release ", Real_Release, " / Serial number "; for (i=18:i<24:i++) print (char) 0->i; print " / Inform v"; inversion; print " "; #ifdef STRICT_MODE; print "S"; #endif; #ifdef INFIX; print "X"; #ifnot; #ifdef DEBUG; print "D"; #endif; #endif; new_line; ]; [ set_palm_mode key; @erase_window $ffff; @split_window 5; @set_window 1; Banner(); draw_horiz(TopBar); @set_window 0; print "This mode allows you to use the compass rose control commonly presented by PalmOS-based Z-machine interpreters.^ ^ Turn on PalmOS mode? (y/n) > "; key = getkey(); switch (key) { 'Y': Palm_Movement = true; print "Y^^PalmOS mode activated."; 'N': Palm_Movement = false; print "N^^PalmOS mode deactivated."; default: if (key ~= $000d) print (char) key; print "^^No change."; } print "^^[Press any key to continue.] "; getkey(); return; ]; Constant INBUFSIZE 80; Array inbuf -> INBUFSIZE; [ set_nonkitten_count maxnum val; while (true) { @erase_window $ffff; @split_window 5; @set_window 1; Banner(); draw_horiz(TopBar); @set_window 0; if (MESSAGE_NUM < Nonkitten_Max) { maxnum = MESSAGE_NUM; } else { maxnum = Nonkitten_Max; } print "^Please enter the number of nonkittens you wish to search through.^(1 to ", maxnum, " only)^^> "; while (true) { val = get_number(1, maxnum, nonkitten_count); if (val == -1) { break; } else { nonkitten_count = val; return; } } } ]; ![ set_width min max val; ! while (true) { ! @erase_window $ffff; ! @split_window 5; ! @set_window 1; ! Banner(); ! draw_horiz(TopBar); ! @set_window 0; ! print "^Set playfield width ! (", min, " to ", max, ")^^> "; ! while (true) { ! val = get_number(min, max, Width); ! if (val == -1) { ! break; ! } else { ! Width = val; ! return; ! } ! } ! } !]; ![ set_height min max val; ! while (true) { ! @erase_window $ffff; ! @split_window 5; ! @set_window 1; ! Banner(); ! draw_horiz(TopBar); ! @set_window 0; ! print "^Set playfield height ! (", min, " to ", max, ")^^> "; ! while (true) { ! val = get_number(min, max, Height); ! if (val == -1) { ! break; ! } else { ! Height = val; ! return; ! } ! } ! } !]; [ get_number min max init inbufvar ix cx len val; while (true) { inbuf->0 = (INBUFSIZE-3); inbuf->1 = 0; inbufvar = inbuf; ix = 0; @aread inbufvar ix; new_line; len = inbuf->1; cx = 0; while (cx < len && inbuf->(2+cx) == ' ') cx++; if (cx < len && inbuf->(2+cx) == '.') break; ! If user just hit return, use what we have already. if (len == 0) return init; if (cx == len || inbuf->(2+cx) < '0' || inbuf->(2+cx) > '9') { print "Please enter a value from ", min, " to ", max, ", or Enter by itself to exit.^ [Press any key to continue.] "; getkey(); return -1; } val = 0; while (cx < len && inbuf->(2+cx) >= '0' && inbuf->(2+cx) <= '9') { val = val * 10 + (inbuf->(2+cx) - '0'); cx++; } if (val < min || val > max) { print "Please enter a value from ", min, " to ", max, ", or Enter by itself to exit.^ [Press any key to continue.] "; getkey(); return -1; } else break; } return val; ]; [ print_about; @erase_window $ffff; @split_window TopBar; @set_window 1; Banner(); draw_horiz(TopBar); @set_window 0; print "^ This Zen simulation is based on the C version v1600003.248b^ by Leonard Richardson (C) 1997, 2000.^ Written originally for the Nerth Pork robotfindskitten contest.^ Reimplemented in Inform by David Griffith (C) 2002.^ ^ This code is freely redistributable. Do with it what you will, but don't go about claiming you wrote it.^ ^ Lots more information on Robot Finds Kitten is available at http://www.robotfindskitten.org.^ ^ ^ Release History:^ ^ Release 1 / Serial number 0211xx to 021214 or so^ Initial private release. Limited distribution for beta testing and debugging purposes.^ ^ Release 2 / Serial Number 021216^ First public release.^ ^ Release 3 / Serial Number 021221^ Bugfix release.^ - Movement keys 'J' and 'K' were swapped by mistake. Fixed.^ - Special PalmOS movement key support added.^ - More NKIs added (401 total).^ ^ ^ Known Bugs:^ ^ 1) Some bug (I don't know where) in already_seen_xv() causes Robot to occasionally get placed on top of another object.^ ^ 2) Under Windows Frotz, the Robot used to appear as a solid block. This was because of a bug in Windows Frotz which incorrectly makes the cursor opaque. The cursor is now moved off to the upper-right corner so that the game looks okay on terminals that use something other than reverse for the cursor. I still can't figure out how to make Inform hide the cursor completely. At least on xterm and NetBSD's console, @@64set_cursor -1 doesn't work.^ ^ 3) Under Windows Frotz, an annoying [MORE] prompt appears at the main menu. This is another bug in Windows Frotz which causes the interpreter to follow Windows' suggestion something less than 24 or 25 lines is okay.^ ^ ^ Other Stuff:^ ^ 1) Is it worth the trouble to implement colors?^ ^ 2) The PalmOS mode works by getting a one or two key sequence from the keyboard (N, S, E, W, NW, SW, NE, SE) followed by a carriage return. These are translated into the numbers found on a typical numeric keypad (8, 2, 6, 4, 7, 1, 9, 3).^ ^ 3) Implemented control of the playfield size for Frobnitz users. Results were not satisfactory. The code for this remain in the source, but commented out.^ ^ [Press any key to continue.] "; getkey(); ]; [ print_instructions; @erase_window $ffff; @split_window TopBar; @set_window 1; Banner(); draw_horiz(TopBar); @set_window 0; print "^ In this game, you are Robot ( "; #IFV5; style reverse; #ENDIF; print "#"; #IFV5; style roman; #ENDIF; print " ). Your job is to find Kitten. This task is complicated by the existance of various things which are not Kitten. Robot must touch items to determine if they are Kitten or not. Move Robot with the cursor keys, the numeric keypad (make sure numlock is on), or using the vi/rogue movement keys. The game ends when Robot finds Kitten. Alternatively, you may end the game by hitting the Esc or Q keys.^ ^ [Press any key to continue.] "; getkey(); ]; [ print_thoughts; @erase_window $ffff; @split_window TopBar; @set_window 1; Banner(); draw_horiz(TopBar); @set_window 0; print "^ A Final Thought.^ ^ Day and night I feverishly worked upon the machine, creating both a soul which could desire its goal, and a body with which it could realize it. Many who saw my creation called it an abomination, and denied me grant money. But they could not dissuade me from my impossible task. It was a spectre that tormented me always, a ghost I had to give a form and a life, lest it consume me from the inside. And when at last my task was done, when the grey box on wheels was complete and when it, as well as I, knew what had to be done, I felt deep sympathy for the machine. For I had not destroyed the phantom, but merely exorcized it into another body. The robot knew not why this task had to be performed, for I could not imbue it with knowledge I did not myself posess. And at the same time, I felt a sweeping sense of relief sweep over me, that somehow, the dream that had driven me for my entire life had come one step closer to fruition.^ ^ ~Gort, Klaatu Verada Nikto~^ ^ As I vocally activated the robot, I realized that it was following my instructions, but not out of any desire to obey me. Had I remained silent, it would have performed exactly the same operations. We were two beings controlled by the same force now. And yet, seeking vainly to hold some illusion of control over the machine I thought I had created, I gave my final command.^ ^ ~GO!~ I told the box as it began to roll out of my workshop into the frozen desert beyond. ~FIND KITTEN!~^ ^ -- The Book of Found Kittens, pages 43-4, author unknown.^ ^ [Press any key to continue.] "; getkey(); ]; [ draw_big_robot x y; if (x == 0) x = 1; if (y == 0) y = 1; @set_cursor y x; print "[-]"; y = y+1; @set_cursor y x; print "(+)=C"; y = y+1; @set_cursor y x; print "| |"; y = y+1; @set_cursor y x; print "OOO"; ]; [ draw_big_kitten x y; if (x == 0) x = 1; if (y == 0) y = 1; @set_cursor y x; print "|", (char) 92, "_/|"; y++; @set_cursor y x; print "|o o|__"; y++; @set_cursor y x; print "--*--__", (char) 92; y++; @set_cursor y x; print "C_C(____)"; ]; ! Something gets mucked up if make this local to findkitten() ! When going right or left, then up or down to hit the Kitten, the ! animation gets reversed. ! Global last_right = false; [ findkitten key i; @erase_window $ffff; @split_window TopBar; @set_window 1; @set_cursor 1 1; Banner(); print (string) last_message; draw_horiz(TopBar); draw_object(kitten_x, kitten_y, kitten_char); draw_nonkittens(); #IFV5; style reverse; #ENDIF; draw_object(player_x, player_y, '#'); #IFV5; style roman; #ENDIF; @set_cursor 1 Width; if (Palm_Movement) { key = get_palm_move(); } else { key = getkey(); } switch (key) { 'Q', $1b: rfalse; ! exit game ($1b == Esc) '8', 'K', 129: player_y--; ! up '2', 'J', 130: player_y++; ! down '4', 'H', 131: player_x--; ! left last_right = false; '6', 'L', 132: player_x++; ! right last_right = true; '7', 'Y': player_y--; player_x--; ! up-left last_right = false; '9', 'U': player_y--; player_x++; ! up-right last_right = true; '1', 'B': player_y++; player_x--; ! down-left last_right = false; '3', 'N': player_y++; player_x++; ! down-right last_right = true; } if (player_y <= TopBar+1) player_y = TopBar + 1; if (player_y > Height) player_y = Height; if (player_x < 1) player_x = 1; if (player_x > Width) player_x = Width; ! detect and handle collisions ! if (player_x == kitten_x && player_y == kitten_y) { animate_kitten(key, last_right); getkey(); rfalse; } for (i = 0: i < nonkitten_count: i++) { if (player_x == nonkitten_x-->i && player_y == nonkitten_y-->i) { @set_cursor 1 1; last_message = lookup_msg(nonkitten_msg-->i); ! prevent Robot from walking through the object. switch (key) { '8', 'K', 129: player_y++; '2', 'J', 130: player_y--; '4', 'H', 131: player_x++; '6', 'L', 132: player_x--; '7', 'Y': player_y++; player_x++; '9', 'U': player_y++; player_x--; '1', 'B': player_y--; player_x++; '3', 'N': player_y--; player_x--; } } } rtrue; ]; [ get_palm_move key1 key2 key3; key1 = getkey(); key2 = getkey(); if (key2 == $000d) { switch (key1) { 'N': return '8'; 'S': return '2'; 'E': return '6'; 'W': return '4'; 'Q': return 'Q'; $1b: return $1b; default: return 'Z'; } } key3 = getkey(); if (key3 == $000d) { switch (key1) { 'N': if (key2 == 'W') return '7'; if (key2 == 'E') return '9'; return 'Z'; 'S': if (key2 == 'W') return '1'; if (key2 == 'E') return '3'; return 'Z'; default: return 'Z'; } } else return 'Z'; ]; [ animate_kitten key my_last_right i j junk robot_x anim_finished; anim_finished = false; switch (key) { '8', 'J', 129: player_y++; '2', 'K', 130: player_y--; '4', 'H', 131: player_x++; '6', 'L', 132: player_x--; '7', 'Y': player_y++; player_x++; '9', 'U': player_y++; player_x--; '1', 'B': player_y--; player_x++; '3', 'N': player_y--; player_x--; } for (i = 4: i >= 0: i--) { @erase_window $ffff; @split_window TopBar; @set_window 1; @set_cursor 1 1; Banner(); draw_horiz(TopBar); if (i > 0) { if (my_last_right) { robot_x = Anim_Meet - i; #IFV5; style reverse; #ENDIF; draw_object(robot_x, TopBar - 1, '#'); #IFV5; style roman; #ENDIF; draw_object(Anim_Meet - 1 + i, TopBar - 1, kitten_char); } else { robot_x = Anim_Meet - 1 + i; #IFV5; style reverse; #ENDIF; draw_object(robot_x, TopBar - 1, '#'); #IFV5; style roman; #ENDIF; draw_object(Anim_Meet - i, TopBar - 1, kitten_char); } } else { j = TopBar - 1; @set_cursor j 1; print "You found Kitten! Way to go, Robot!"; anim_finished = true; } draw_object(kitten_x, kitten_y, kitten_char); #IFV5; style reverse; #ENDIF; draw_object(player_x, player_y, '#'); #IFV5; style roman; #ENDIF; draw_nonkittens(); if (anim_finished == false) { j = TopBar - 1; @set_cursor 1 Width; ! simply using "10" as the third argument causes ! the release number to mysteriously change ! if a key is held down during the animation. @aread junk 0 10 pause -> junk; } else { #IFV5; style reverse; #ENDIF; draw_object(player_x, player_y, '#'); #IFV5; style roman; #ENDIF; @set_cursor 1 Width; } } ]; [ already_seen_xy x y i; for (i = 0: i < already_count: i++) { if (already_x-->already_count == x && already_y-->already_count ==y) { rtrue; } } already_x-->already_count = x; already_y-->already_count = y; already_count++; rfalse; ]; [ pause; rtrue; ]; [ init_kitten; kitten_x = get_random_x(); kitten_y = get_random_y(); while (already_seen_xy(kitten_x, kitten_y) == true) { kitten_x = get_random_x(); kitten_y = get_random_y(); } kitten_char = get_random_char(); ]; [ init_robot; player_x = get_random_x(); player_y = get_random_y(); while (already_seen_xy(player_x, player_y) == true) { player_x = get_random_x(); player_y = get_random_y(); } ]; [ init_nonkittens i; already_msg_count = 0; last_message = ""; for (i = 0: i < nonkitten_count: i++) { nonkitten_x-->i = get_random_x(); nonkitten_y-->i = get_random_y(); while (already_seen_xy(nonkitten_x-->i, nonkitten_y-->i) == true) { nonkitten_x-->i = get_random_x(); nonkitten_y-->i = get_random_y(); } nonkitten_char-->i = get_random_char(); nonkitten_msg-->i = get_random_msg(); } ]; [ draw_nonkittens i; for (i = 0: i < nonkitten_count: i++) { draw_object(nonkitten_x-->i, nonkitten_y-->i, nonkitten_char-->i); } ]; [ draw_object x y c; @set_cursor y x; if (c) print (char) c; ]; [ draw_horiz row i; @set_cursor row 1; for (i = 0 : i < Width : i++) print (char) '-'; ]; [ getkey x; @read_char 1 -> x; if (x >= 'a' && x <= 'z') x = x - ('a' - 'A'); return x; ]; [ get_random_char num; num = random(93); num = num + 33; while (num == 35) { ! avoid choosing '#' num = random(93); num = num + 33; } return num; ]; [ get_random_msg num; num = random(MESSAGE_NUM); while (is_duplicate_msg(num) == true) { num = random(MESSAGE_NUM); } return num; ]; [ is_duplicate_msg num i; for (i = 0: i < already_msg_count: i++) { if (already_msg-->i==num) { rtrue; } } already_msg-->already_msg_count = num; already_msg_count++; rfalse; ]; [ get_random_x; return random(Width); ]; [ get_random_y num ok; ok = false; ! Make sure we don't draw in the status bar. while (ok == false) { num = random(Height); if (num > TopBar) ok = true; } return num; ]; ! Note: ! @@126 == '~' ! @@64 == '@' [ lookup_msg num; switch(num) { 1: return "~I pity the fool who mistakes me for kitten!~, sez Mr. T."; 2: return "That's just an old tin can."; 3: return "It's an altar to the horse god."; 4: return "A box of dancing mechanical pencils. They dance! They sing!"; 5: return "It's an old Duke Ellington record."; 6: return "A box of fumigation pellets."; 7: return "A digital clock. It's stuck at 2:17 PM."; 8: return "That's just a charred human corpse."; 9: return "I don't know what that is, but it's not kitten."; 10: return "An empty shopping bag. Paper or plastic?"; 11: return "Could it be... a big ugly bowling trophy?"; 12: return "A coat hanger hovers in thin air. Odd."; 13: return "Not kitten, just a packet of Kool-Aid(tm)."; 14: return "A freshly-baked pumpkin pie."; 15: return "A lone, forgotten comma, sits here, sobbing."; 16: return "ONE HUNDRED THOUSAND CARPET FIBERS!!!!!"; 17: return "It's Richard Nixon's nose!"; 18: return "It's Lucy Ricardo. ~Aaaah, Ricky!~, she says."; 19: return "You stumble upon Bill Gates' stand-up act."; 20: return "Just an autographed copy of the Kama Sutra."; 21: return "It's the Will Rogers Highway. Who was Will Rogers, anyway?"; 22: return "It's another robot, more advanced in design than you but strangely immobile."; 23: return "Leonard Richardson is here, asking people to lick him."; 24: return "It's a stupid mask, fashioned after a beagle."; 25: return "Your State Farm Insurance(tm) representative!"; 26: return "It's the local draft board."; 27: return "Seven 1/4~ screws and a piece of plastic."; 28: return "An 80286 machine."; 29: return "One of those stupid ~Homes of the Stars~ maps."; 30: return "A signpost saying ~TO KITTEN~. It points in no particular direction."; 31: return "A hammock stretched between a tree and a volleyball pole."; 32: return "A Texas Instruments of Destruction calculator."; 33: return "It's a dark, amphorous blob of matter."; 34: return "Just a pincushion."; 35: return "It's a mighty zombie talking about some love and prosperity."; 36: return "~Dear robot, you may have already won our 10 MILLION DOLLAR prize...~"; 37: return "It's just an object."; 38: return "A mere collection of pixels."; 39: return "A badly dented high-hat cymbal lies on its side here."; 40: return "A marijuana brownie."; 41: return "A plush Chewbacca."; 42: return "Daily hunger conditioner from Australasia"; 43: return "Just some stuff."; 44: return "Why are you touching this when you should be finding kitten?"; 45: return "A glorious fan of peacock feathers."; 46: return "It's some compromising photos of Babar the Elephant."; 47: return "A copy of the Weekly World News. Watch out for the chambered nautilus!"; 48: return "It's the proverbial wet blanket."; 49: return "A ~Get Out of Jail Free~ card."; 50: return "An incredibly expensive ~Mad About You~ collector plate."; 51: return "Paul Moyer's necktie."; 52: return "A haircut and a real job. Now you know where to get one!"; 53: return "An automated robot-hater. It frowns disapprovingly at you."; 54: return "An automated robot-liker. It smiles at you."; 55: return "It's a black hole. Don't fall in!"; 56: return "Just a big brick wall."; 57: return "You found kitten! No, just kidding."; 58: return "Heart of Darkness brand pistachio nuts."; 59: return "A smoking branding iron shaped like a 24-pin connector."; 60: return "It's a Java applet."; 61: return "An abandoned used-car lot."; 62: return "A shameless plug for Crummy: http://www.crummy.com/"; 63: return "A shameless plug for the UCLA Linux Users Group: http://linux.ucla.edu/"; 64: return "A can of Spam Lite."; 65: return "This is another fine mess you've gotten us into, Stanley."; 66: return "It's scenery for ~Waiting for Godot~."; 67: return "This grain elevator towers high above you."; 68: return "A Mentos wrapper."; 69: return "It's the constellation Pisces."; 70: return "It's a fly on the wall. Hi, fly!"; 71: return "This kind of looks like kitten, but it's not."; 72: return "It's a banana! Oh, joy!"; 73: return "A helicopter has crashed here."; 74: return "Carlos Tarango stands here, doing his best impression of Pat Smear."; 75: return "A patch of mushrooms grows here."; 76: return "A patch of grape jelly grows here."; 77: return "A spindle, and a grindle, and a bucka-wacka-woom!"; 78: return "A geyser sprays water high into the air."; 79: return "A toenail? What good is a toenail?"; 80: return "You've found the fish! Not that it does you much good in this game."; 81: return "A Buttertonsils bar."; 82: return "One of the few remaining discoes."; 83: return "Ah, the uniform of a Revolutionary-era minuteman."; 84: return "A punch bowl, filled with punch and lemon slices."; 85: return "It's nothing but a G-thang, baby."; 86: return "IT'S ALIVE! AH HA HA HA HA!"; 87: return "This was no boating accident!"; 88: return "Wait! This isn't the poker chip! You've been tricked! DAMN YOU, MENDEZ!"; 89: return "A livery stable! Get your livery!"; 90: return "It's a perpetual immobility machine."; 91: return "~On this spot in 1962, Henry Winkler was sick.~"; 92: return "There's nothing here; it's just an optical illusion."; 93: return "The World's Biggest Motzah Ball!"; 94: return "A tribe of cannibals lives here. They eat Malt-O-Meal for breakfast, you know."; 95: return "This appears to be a rather large stack of trashy romance novels."; 96: return "Look out! Exclamation points!"; 97: return "A herd of wild coffee mugs slumber here."; 98: return "It's a limbo bar! How low can you go?"; 99: return "It's the horizon. Now THAT'S weird."; 100: return "A vase full of artificial flowers is stuck to the floor here."; 101: return "A large snake bars your way."; 102: return "A pair of saloon-style doors swing slowly back and forth here."; 103: return "It's an ordinary bust of Beethoven... but why is it painted green?"; 104: return "It's TV's lovable wisecracking Crow! ~Bite me!~, he says."; 105: return "Hey, look, it's war. What is it good for? Absolutely nothing. Say it again."; 106: return "It's the amazing self-referential thing that's not kitten."; 107: return "A flamboyant feather boa. Now you can dress up like Carol Channing!"; 108: return "~Sure hope we get some rain soon,~ says Farmer Joe."; 109: return "~How in heck can I wash my neck if it ain't gonna rain no more?~ asks Farmer Al."; 110: return "~Topsoil's all gone, ma,~ weeps Lil' Greg."; 111: return "This is a large brown bear. Oddly enough, it's currently peeing in the woods."; 112: return "A team of arctic explorers is camped here."; 113: return "This object here appears to be Louis Farrakhan's bow tie."; 114: return "This is the world-famous Chain of Jockstraps."; 115: return "A trash compactor, compacting away."; 116: return "This toaster strudel is riddled with bullet holes!"; 117: return "It's a hologram of a crashed helicopter."; 118: return "This is a television. On screen you see a robot strangely similar to yourself."; 119: return "This balogna has a first name, it's R-A-N-C-I-D."; 120: return "A salmon hatchery? Look again. It's merely a single salmon."; 121: return "It's a rim shot. Ba-da-boom!"; 122: return "It's creepy and it's kooky, mysterious and spooky. It's also somewhat ooky."; 123: return "This is an anagram."; 124: return "This object is like an analogy."; 125: return "It's a symbol. You see in it a model for all symbols everywhere."; 126: return "The object pushes back at you."; 127: return "A traffic signal. It appears to have been recently vandalized."; 128: return "~There is no kitten!~ cackles the old crone. You are shocked by her blasphemy."; 129: return "This is a Lagrange point. Don't come too close now."; 130: return "The dirty old tramp bemoans the loss of his harmonica."; 131: return "Look, it's Fanny the Irishman!"; 132: return "What in blazes is this?"; 133: return "It's the instruction manual for a previous version of this game."; 134: return "A brain cell. Oddly enough, it seems to be functioning."; 135: return "Tea and/or crumpets."; 136: return "This jukebox has nothing but Cliff Richards albums in it."; 137: return "It's a Quaker Oatmeal tube, converted into a drum."; 138: return "This is a remote control. Being a robot, you keep a wide berth."; 139: return "It's a roll of industrial-strength copper wire."; 140: return "Oh boy! Grub! Er, grubs."; 141: return "A puddle of mud, where the mudskippers play."; 142: return "Plenty of nothing."; 143: return "Look at that, it's the Crudmobile."; 144: return "Just Walter Mattheau and Jack Lemmon."; 145: return "Two crepes, two crepes in a box."; 146: return "An autographed copy of ~Primary Colors~, by Anonymous."; 147: return "Another rabbit? That's three today!"; 148: return "It's a segmentation fault. Core dumped, by the way."; 149: return "A historical marker showing the actual location of /dev/null."; 150: return "Thar's Mobius Dick, the convoluted whale. Arrr!"; 151: return "It's a charcoal briquette, smoking away."; 151: return "A pizza, melting in the sun."; 152: return "It's a ~HOME ALONE 2: Lost in New York~ novelty cup."; 153: return "A stack of 7 inch floppies wobbles precariously."; 153: return "It's nothing but a corrupted floppy. Coaster anyone?"; 154: return "A section of glowing phosphor cells sings a song of radiation to you."; 155: return "This TRS-80 III is eerily silent."; 156: return "A toilet bowl occupies this space."; 157: return "This peg-leg is stuck in a knothole!"; 158: return "It's a solitary vaccuum tube."; 159: return "This corroded robot is clutching a mitten."; 160: return "~Hi, I'm Anson Williams, TV's 'Potsy'.~"; 161: return "This subwoofer was blown out in 1974."; 162: return "Three half-pennies and a wooden nickel."; 163: return "It's the missing chapter to ~A Clockwork Orange~."; 164: return "It's a burrito stand flyer. ~Taqueria El Ranchito~."; 165: return "This smiling family is happy because they eat LARD."; 166: return "Roger Avery, persona un famoso de los Estados Unidos."; 167: return "Ne'er but a potted plant."; 168: return "A parrot, kipping on its back."; 169: return "A forgotten telephone switchboard."; 170: return "A forgotten telephone switchboard operator."; 171: return "It's an automated robot-disdainer. It pretends you're not there."; 172: return "It's a portable hole. A sign reads: ~Closed for the winter~."; 173: return "Just a moldy loaf of bread."; 174: return "A little glass tub of Carmex. ($.89) Too bad you have no lips."; 175: return "A Swiss-Army knife. All of its appendages are out. (toothpick lost)"; 176: return "It's a zen simulation, trapped within an ASCII character."; 177: return "It's a copy of ~The Rubaiyat of Spike Schudy~."; 178: return "It's ~War and Peace~ (unabridged, very small print)."; 179: return "A willing, ripe tomato bemoans your inability to digest fruit."; 180: return "A robot comedian. You feel amused."; 181: return "It's KITT, the talking car."; 182: return "Here's Pete Peterson. His batteries seem to have long gone dead."; 183: return "~Blup, blup, blup~, says the mud pot."; 184: return "More grist for the mill."; 185: return "Grind 'em up, spit 'em out, they're twigs."; 186: return "The boom box cranks out an old Ethel Merman tune."; 187: return "It's ~Finding kitten~, published by O'Reilly and Associates."; 188: return "Pumpkin pie spice."; 189: return "It's the Bass-Matic '76! Mmm, that's good bass!"; 190: return "~Lend us a fiver 'til Thursday~, pleas Andy Capp."; 191: return "It's a tape of '70s rock. All original hits! All original artists!"; 192: return "You've found the fabled America Online disk graveyard!"; 193: return "Empty jewelboxes litter the landscape."; 194: return "It's the astounding meta-object."; 195: return "Ed McMahon stands here, lost in thought. Seeing you, he bellows, ~YES SIR!~"; 196: return "...thingy???"; 197: return "It's 1000 secrets the government doesn't want you to know!"; 198: return "The letters O and R."; 199: return "A magical... magic thing."; 200: return "It's a moment of silence."; 201: return "It's Sirhan-Sirhan, looking guilty."; 202: return "It's ~Chicken Soup for the Kitten-seeking Soulless Robot.~"; 203: return "It is a set of wind-up chatter teeth."; 204: return "It is a cloud shaped like an ox."; 205: return "You see a snowflake here, melting slowly."; 206: return "It's a big block of ice. Something seems to be frozen inside it."; 207: return "Vladimir Lenin's casket rests here."; 208: return "It's a copy of ~Zen and The Art of Robot Maintenance~."; 209: return "This invisible box contains a pantomime horse."; 210: return "A mason jar lies here open. It's label reads: ~do not open!~."; 211: return "A train of thought chugs through here."; 212: return "This jar of pickles expired in 1957."; 213: return "Someone's identity disk lies here."; 214: return "~Yes!~ says the bit."; 215: return "~No!~ says the bit."; 216: return "A dodecahedron bars your way."; 217: return "Mr. Hooper is here, surfing."; 218: return "It's a big smoking fish."; 219: return "You have new mail in /var/spool/robot"; 220: return "Just a monitor with the blue element burnt out."; 221: return "A pile of coaxial plumbing lies here."; 222: return "It's a rotten old shoe."; 223: return "It's a hundred-dollar bill."; 224: return "It's a Dvorak keyboard."; 225: return "It's a cardboard box full of 8-tracks."; 226: return "Just a broken hard drive containg the archives of Nerth Pork."; 227: return "A broken metronome sits here, it's needle off to one side."; 228: return "A sign reads: ~Go home!~"; 229: return "A sign reads: ~No robots allowed!~"; 230: return "It's the handheld robotfindskitten game, by Tiger."; 231: return "This particular monstrosity appears to be ENIAC."; 232: return "This is a tasty-looking banana creme pie."; 233: return "A wireframe model of a hot dog rotates in space here."; 234: return "Just the empty husk of a locust."; 235: return "You disturb a murder of crows."; 236: return "It's a copy of the RobotFindsKitten EULA."; 237: return "It's Death."; 238: return "It's an autographed copy of ~Secondary Colors~, by Bob Ross."; 239: return "It is a marzipan dreadnought that appears to have melted and stuck."; 240: return "It's a DVD of ~Crouching Monkey, Hidden Kitten~, region encoded for the moon."; 241: return "It's Kieran Hervold. Damn dyslexia!"; 242: return "A non-descript box of crackers."; 243: return "Carbonated Water, High Fructose Corn Syrup, Color, Phosphoric Acid, Flavors, Caffeine."; 244: return "~Move along! Nothing to see here!~"; 245: return "It's the embalmed corpse of Vladimir Lenin."; 246: return "A coupon for one free steak-fish at your local family diner."; 247: return "A set of keys to a 2001 Rolls Royce. Worthless."; ! The following Non Kitten Items were added by David Griffith ! 248: return "It's the Golden Banana of Discord!"; 249: return "The Inform Designer's Manual (4th edition)"; 250: return "A packet of pipe cleaners."; 251: return "It's Andrew Plotkin plotting something."; 252: return "A half-eaten cheese sandwich."; 253: return "Clang, clang, clang goes the tranny!"; 254: return "A family of integrals are here integrating."; 255: return "A tuft of kitten fur, but no kitten."; 256: return "A bottle of oil! Refreshing!"; 257: return "A shameless plug for Frotz: http://www.cs.csubak.edu/@@126dgriffi/proj/frotz/"; 258: return "Clifford Stoll is here selling Klein bottles."; 259: return "You found the marble in the oatmeal!"; 260: return "An empty Altoids tin."; 261: return "An empty Penguin Mints tin."; 262: return "So, THAT's what an invisible barrier looks like!"; 263: return "A cluster of cattails are growing here."; 264: return "A discarded bagpipe chanter reed."; 265: return "Big Bird is here looking for Mr. Looper."; 266: return "It's a Linux install CD."; 267: return "You found Puppy! Too bad this isn't ~Robot Finds Puppy~."; 268: return "Several meters of cat5 cable."; 269: return "A scrap of parchment bears the single word, ~meow~."; 270: return "A puddle of chocolate sauce."; 271: return "Your pal Floyd is here and wants to play Hucka-Bucka-Beanstalk."; 272: return "Someone is talking to Ralph on the big white phone here."; 273: return "'Twas brillig in the slivey-toves..."; 274: return "Darth Vader is here looking for his Teddywookie."; 275: return "A baboon with a bassoon hoots angrily at you."; 276: return "Catsup and Mustard all over the place! It's the Human Hamburger!"; 277: return "Gibble, Gobble, we ACCEPT YOU ..."; 278: return "A rancid corn dog."; 279: return "It's a tribute to fishnet stockings."; 280: return "A jar of Vegemite is playing hopscotch here."; 281: return "Nipples, dimples, knuckles, NICKLES, wrinkles, pimples!!"; 282: return "A bottle of hair tonic."; 283: return "A packet of catnip."; 284: return "It's Cal Worthington and his dog ~Spot~!"; 285: return "It's Uncle Doctor Hurkamur!"; 286: return "YEEEEEEEEEEEHAAAAAAAA!!!!!"; 287: return "Thunder, Thunder, Thunder, Thunder Cats!!!"; 288: return "An overturned bottle of ink and lots of kitten pawprints."; 289: return "A flyer advertising a sale at Spatula City."; 290: return "A 540Hz tuning fork."; 291: return "A 3-inch floppy disk."; 292: return "Seargent Duffy is here."; 293: return "A ball of pocket fluff."; 294: return "A 3-sided Monty Python record."; 295: return "A Sanrio catalog."; 296: return "A scratching-post."; 297: return "Butane!!!"; 298: return "An ice cube."; 299: return "Just a cage of white mice."; 300: return "You've found Harvey, the Wonder Hamster!"; 301: return "A jar of dehydrated water."; 302: return "Just some swamp gas."; 303: return "A bowl of cherries."; 304: return "Spoon!!!"; 305: return "A sign reads ~Don't step on the Mome Raths~."; 306: return "Dirty socks."; 307: return "~Dogbert's tech support, how may I abuse you?~"; 308: return "A radio hisses away. Kitten must have been here."; 309: return "~Kilroy was here~"; 310: return "~Plexar was here~"; 311: return "~Kibo was here~"; 312: return "It's the cork to someone's lunch."; 313: return "A piping-hot pizza. Useless."; 314: return "Diogenes is here demanding whisky."; 315: return "The Monolith of Spam towers above you."; 316: return "~Meow meow meow meow...~ How discouraging! It's only a recording."; 317: return "Marvin is complaining about the pain in the diodes down his left side."; 318: return "Mr. Kamikaze and Mr. DNA are here drinking tea."; 319: return "Rene Descarte is whistling a happy tune here."; 320: return "Ooh, shiny!"; 321: return "It's a giant slorr!"; 322: return "A ketchup bottle (nearly empty)."; 323: return "A large pile of rubber bands."; 324: return "A ton of feathers."; 325: return "This non kitten may contain peanuts."; 326: return "A tree with some jelly nailed to it."; 327: return "Ah, the skirl of the pipes and the rustle of the silicon..."; 328: return "You found Parakeet. To bad this isn't ~Robot Finds Parakeet~."; 329: return "A ball of yarn."; 330: return "A big chunk of frozen chocolate pudding."; 331: return "There is no tea here."; 332: return "An automated robot-doubter. It doesn't believe in you."; 333: return "A plastic model of Kitten."; 334: return "It's Yorgle, the Yellow Dragon."; 335: return "It's Grundle, the Green Dragon."; 336: return "It's Rhindle, the Red Dragon."; 337: return "An old pattern is here going on and on."; 338: return "TV says donuts are high in fat."; 339: return "It's a pool with a straw in it."; 340: return "A singing frog. Useless."; 341: return "It's a funky beat!"; 342: return "A tiny ceramic Kitten. It's probably not the Kitten you're looking for."; 343: return "An oven mitt with kittens on it."; 344: return "An empty coaxial cable spool."; 345: return "Billions and billions of things that aren't Kitten."; 346: return "Snarf?"; 347: return "Faboo!"; 348: return "99 bottles of beer are on a wall here."; 349: return "Hydraulic fluid and jagged metal bits. You recoil from the scene of carnage."; 350: return "A bobolink is twittering a happy tune here."; 351: return "Biscuits."; 352: return "A blank deposit slip."; 353: return "What's that blue thing doing here?"; 354: return "A travel-sized cyclotron."; 355: return "A largish bath towel."; 356: return "You found Chinchilla! Too bad this isn't ~Robot Finds Chinchilla~."; 357: return "A meerkat... not even close."; 358: return "A green yo-yo."; 359: return "A hairless rat."; 360: return "Bright copper kettles."; ! The following Non Kitten Items were added by David Griffith for ! Release 3 ! 361: return "Ten yards of avocado-green shag carpet."; 362: return "A zorkmid coin!"; 363: return "It's Babe Flathead's favorite bat."; 364: return "It's cute like a kitten, but isn't a kitten."; 365: return "A cyclops glowers angrily at you."; 366: return "A discarded pop bottle."; 367: return "Definitely not Kitten."; 368: return "A mouse."; 369: return "Slack!"; 370: return "A troll. Ewww!!!"; 371: return "A tube of white lithium grease. Perfect for your robotic joints."; 372: return "Talcum powder."; 373: return "A breadbox. Nope, Kitten isn't in the breadbox."; 374: return "An unlicensed nuclear accelerator."; 375: return "A sub-atomic particle languishes here all alone."; 376: return "A bowling ball with the name ~Bob~ inscribed on it."; 377: return "A briefcase filled with spy stuff."; 378: return "Is that an elephant's head or a winged sandal?"; 379: return "Bibbidy bibbidy bibbidy bibbidy bibbidy bibbidy..."; 380: return "A tube of toothpaste. Too bad you have no teeth."; 381: return "This isn't the item you're looking for."; 382: return "A discarded refrigerator box. Nope, Kitten isn't in the box."; 383: return "A paper shopping bag. Nope, Kitten isn't in the bag."; 384: return "A flyer reads, ~Please donate hydraulic fluid~"; 385: return "A dangly thing mangled by Kitten."; 386: return "A crouton."; 387: return "A patch from the Mammoth Caves."; 388: return "A leather pouch filled with multisided dice."; 389: return "A pair of combat boots."; 390: return "A pile of coconuts."; 391: return "A big bass drum bearing a hole and suspicious clawmarks."; 392: return "It's a clue!"; 393: return "Long lost needle nose pliers."; 394: return "A vase of roses."; 395: return "A crystal ball. It doesn't seem to know where Kitten is."; 396: return "It's Princess Leia, the yodel of life."; 397: return "Sigmund Freud is here asking about your mother."; 398: return "BURRRRP!!!! Flavorful and full of protein!"; 399: return "A jar of library paste."; 400: return "These aren't ordinary beans. They're magic beans!"; 401: return "Some sort of electronic handheld game from the 1970s."; } ];