From fece880dc22f9bd821986bf5238884525d442421 Mon Sep 17 00:00:00 2001 From: "Eric S. Raymond" Date: Sat, 15 Jul 2017 05:05:59 -0400 Subject: [PATCH] Documentation polishing. --- README.adoc | 3 +++ main.c | 2 +- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/README.adoc b/README.adoc index 769c433..13d81de 100644 --- a/README.adoc +++ b/README.adoc @@ -1,5 +1,8 @@ = README for Open Adventure = +If you are reading this anywhere but at http://www.catb.org/~esr/open-adventure +you can go there for tarball downloads and other resources. + This code is a forward-port of the Crowther/Woods Adventure 2.5 from 1995, last version in the main line of Colossal Cave Adventure development written by the original authors. The authors have given diff --git a/main.c b/main.c index e35851b..a558f7e 100644 --- a/main.c +++ b/main.c @@ -898,7 +898,7 @@ static void lampcheck(void) * lamp give out. When it gets close, we come here to warn him. * First following arm checks if the lamp and fresh batteries are * here, in which case we replace the batteries and continue. - * Second is for other cases of lamp dying. Eve after it goes + * Second is for other cases of lamp dying. Even after it goes * out, he can explore outside for a while if desired. */ if (game.limit <= WARNTIME) { if (HERE(BATTERY) && game.prop[BATTERY] == FRESH_BATTERIES && HERE(LAMP)) { -- 2.31.1