From e37f858b08e5cf3dfe5a1388e4d89c93527565ee Mon Sep 17 00:00:00 2001 From: "Eric S. Raymond" Date: Tue, 20 Jun 2017 13:38:11 -0400 Subject: [PATCH] Comment polishing. --- main.c | 17 +++++++---------- misc.c | 8 ++++---- 2 files changed, 11 insertions(+), 14 deletions(-) diff --git a/main.c b/main.c index 7bedea9..e16362a 100644 --- a/main.c +++ b/main.c @@ -184,11 +184,9 @@ static bool fallback_handler(char *buf) return false; } -/* Check if this loc is eligible for any hints. If been here - * long enough, branch to help section (on later page). Hints - * all come back here eventually to finish the loop. Ignore - * "HINTS" < 4 (special stuff, see database notes). - */ +/* Check if this loc is eligible for any hints. If been here long + * enough, display. Ignore "HINTS" < 4 (special stuff, see database + * notes). */ static void checkhints(void) { if (COND[game.loc] >= game.conds) { @@ -850,12 +848,11 @@ static void lampcheck(void) --game.limit; /* Another way we can force an end to things is by having the - * lamp give out. When it gets close, we come here to warn - * him. First following ar, if the lamp and fresh batteries are + * lamp give out. When it gets close, we come here to warn him. + * First following arm checks if the lamp and fresh batteries are * here, in which case we replace the batteries and continue. - * Second is for other cases of lamp dying. 12400 is when it - * goes out. Even then, he can explore outside for a while - * if desired. */ + * Second is for other cases of lamp dying. Eve after it goes + * out, he can explore outside for a while if desired. */ if (game.limit <= WARNTIME && HERE(BATTERY) && game.prop[BATTERY] == 0 && HERE(LAMP)) { RSPEAK(REPLACE_BATTERIES); game.prop[BATTERY] = 1; diff --git a/misc.c b/misc.c index 71c7540..6042f76 100644 --- a/misc.c +++ b/misc.c @@ -663,10 +663,10 @@ bool MAPLIN(FILE *fp) * If the data file uses a character other than space (e.g., tab) to * separate numbers, that character should also translate to 0. * - * This procedure may use the map1,map2 arrays to maintain static data for - * the mapping. MAP2(1) is set to 0 when the program starts - * and is not changed thereafter unless the routines on this page choose - * to do so. */ + * This procedure may use the map1,map2 arrays to maintain + * static data for he mapping. MAP2(1) is set to 0 when the + * program starts and is not changed thereafter unless the + * routines in this module choose to do so. */ LNLENG = 0; for (long i = 1; i <= (long)sizeof(INLINE) && INLINE[i] != 0; i++) { long val = INLINE[i]; -- 2.31.1