From d612b0e6ca7b7cf81daaac830d7a7ed9ddc16874 Mon Sep 17 00:00:00 2001 From: "Eric S. Raymond" Date: Mon, 26 Jun 2017 10:44:19 -0400 Subject: [PATCH] Change the name of the KEY array to avoid an upcoming macro clash. --- dungeon.c | 10 +++++----- init.c | 4 ++-- main.c | 8 ++++---- 3 files changed, 11 insertions(+), 11 deletions(-) diff --git a/dungeon.c b/dungeon.c index 60c91f8..2cb10fe 100644 --- a/dungeon.c +++ b/dungeon.c @@ -91,7 +91,7 @@ static long LINUSE; long TRVS; long TRNVLS; long TABNDX; -long KEY[NLOCATIONS + 1]; +long TKEY[NLOCATIONS + 1]; long LINES[LINSIZ + 1]; long TRAVEL[TRVSIZ + 1]; long KTAB[TABSIZ + 1]; @@ -254,8 +254,8 @@ static void read_section3_stuff(FILE* database) while ((loc = GETNUM(database)) != -1) { long newloc = GETNUM(NULL); long L; - if (KEY[loc] == 0) { - KEY[loc] = TRVS; + if (TKEY[loc] == 0) { + TKEY[loc] = TRVS; } else { TRAVEL[TRVS - 1] = -TRAVEL[TRVS - 1]; } @@ -348,7 +348,7 @@ static int read_database(FILE* database) * message for game.prop(N)=0. Successive prop messages are * found by chasing pointers. */ for (int I = 1; I <= NLOCATIONS; I++) { - KEY[I] = 0; + TKEY[I] = 0; } LINUSE = 1; @@ -457,7 +457,7 @@ static void write_file(FILE* header_file) fprintf(header_file, "\n"); // content variables - write_1d(header_file, KEY, NLOCATIONS + 1, "KEY"); + write_1d(header_file, TKEY, NLOCATIONS + 1, "TKEY"); write_1d(header_file, TRAVEL, TRVSIZ + 1, "TRAVEL"); write_1d(header_file, KTAB, TABSIZ + 1, "KTAB"); write_1d(header_file, ATAB, TABSIZ + 1, "ATAB"); diff --git a/init.c b/init.c index 6582a74..5ad3a80 100644 --- a/init.c +++ b/init.c @@ -23,8 +23,8 @@ void initialise(void) for (int i = 1; i <= NLOCATIONS; i++) { game.abbrev[i] = 0; - if (!(locations[i].description.big == 0 || KEY[i] == 0)) { - int k = KEY[i]; + if (!(locations[i].description.big == 0 || TKEY[i] == 0)) { + int k = TKEY[i]; if (MOD(labs(TRAVEL[k]), 1000) == 1) conditions[i] |= (1 << COND_FORCED); } diff --git a/main.c b/main.c index 00a138f..a8fbfc3 100644 --- a/main.c +++ b/main.c @@ -418,7 +418,7 @@ static bool dwarfmove(void) continue; /* Fill tk array with all the places this dwarf might go. */ int j = 1; - kk = KEY[game.dloc[i]]; + kk = TKEY[game.dloc[i]]; if (kk != 0) do { game.newloc = T_DESTINATION(TRAVEL[kk]); @@ -541,7 +541,7 @@ static void croak(void) static bool playermove(token_t verb, int motion) { - int scratchloc, k2, kk = KEY[game.loc]; + int scratchloc, k2, kk = TKEY[game.loc]; game.newloc = game.loc; if (kk == 0) BUG(LOCATION_HAS_NO_TRAVEL_ENTRIES); @@ -564,7 +564,7 @@ static bool playermove(token_t verb, int motion) scratchloc = T_DESTINATION(TRAVEL[kk]); if (scratchloc != motion) { if (!SPECIAL(scratchloc)) { - if (FORCED(scratchloc) && T_DESTINATION(TRAVEL[KEY[scratchloc]]) == motion) + if (FORCED(scratchloc) && T_DESTINATION(TRAVEL[TKEY[scratchloc]]) == motion) k2 = kk; } if (TRAVEL[kk] >= 0) { @@ -580,7 +580,7 @@ static bool playermove(token_t verb, int motion) } motion = T_MOTION(TRAVEL[kk]); - kk = KEY[game.loc]; + kk = TKEY[game.loc]; break; /* fall through to ordinary travel */ } } else { -- 2.31.1