From b8def22d242e48dff1f2eb712f6c14d6a01fb58a Mon Sep 17 00:00:00 2001 From: NHOrus Date: Tue, 4 Jul 2017 11:30:39 +0300 Subject: [PATCH 1/1] Unspk'd lock, cleaned up logic --- actions.c | 37 +++++++++++++++++++++++-------------- 1 file changed, 23 insertions(+), 14 deletions(-) diff --git a/actions.c b/actions.c index b6fbfa2..4099b22 100644 --- a/actions.c +++ b/actions.c @@ -874,8 +874,7 @@ static int lock(token_t verb, token_t obj) obj = GRATE; if (HERE(CHAIN)) obj = CHAIN; - if (obj == NO_OBJECT || - obj == INTRANSITIVE) { + if (obj == INTRANSITIVE) { rspeak(NOTHING_LOCKED); return GO_CLEAROBJ; } @@ -883,26 +882,17 @@ static int lock(token_t verb, token_t obj) /* Lock, unlock object. Special stuff for opening clam/oyster * and for chain. */ - int spk = actions[verb].message; - if (obj == CLAM || obj == OYSTER) - return bivalve(verb, obj); - if (obj == DOOR) - spk = (game.prop[DOOR] == DOOR_UNRUSTED) ? OK_MAN : RUSTY_DOOR; - if (obj == CAGE) - spk = NO_LOCK; - if (obj == KEYS) - spk = CANNOT_UNLOCK; if (obj == GRATE || obj == CHAIN) { - spk = NO_KEYS; if (HERE(KEYS)) { if (obj == CHAIN) return chain(verb); if (game.closng) { - spk = EXIT_CLOSED; + rspeak(EXIT_CLOSED); if (!game.panic) game.clock2 = PANICTIME; game.panic = true; + return GO_CLEAROBJ ; } else { state_change(GRATE, (verb == LOCK) ? GRATE_CLOSED : @@ -910,8 +900,27 @@ static int lock(token_t verb, token_t obj) return GO_CLEAROBJ; } } + rspeak(NO_KEYS); + return GO_CLEAROBJ; } - rspeak(spk); + + switch (obj) { + case CLAM: + case OYSTER: + return bivalve(verb, obj); + case DOOR: + rspeak((game.prop[DOOR] == DOOR_UNRUSTED) ? OK_MAN : RUSTY_DOOR); + break; + case CAGE: + rspeak( NO_LOCK); + break; + case KEYS: + rspeak(CANNOT_UNLOCK); + break; + default: + rspeak(actions[verb].message); + } + return GO_CLEAROBJ; } -- 2.31.1