From 9ecbfa2ca8348a7078819215c2672c6c8d2f8b4b Mon Sep 17 00:00:00 2001 From: "Eric S. Raymond" Date: Fri, 9 Jun 2017 10:00:28 -0400 Subject: [PATCH] Reformat actions.c, no code changes. --- actions.c | 246 +++++++++++++++++++++++++++--------------------------- 1 file changed, 122 insertions(+), 124 deletions(-) diff --git a/actions.c b/actions.c index 47742e2..ea8f1d1 100644 --- a/actions.c +++ b/actions.c @@ -174,7 +174,6 @@ static int vbreak(token_t obj) } } - static int brief(void) /* Brief. Intransitive only. Suppress long descriptions after first time. */ { @@ -970,10 +969,9 @@ static int wave(token_t obj) } } -/* This stuff was broken off as part of an effort to get the main program - * to compile without running out of memory. We're called with a number - * that says what label the caller wanted to "goto", and we return a - * similar label number for the caller to "goto". +/* We're called with a number that says what label the caller wanted + * to "goto", and we return a similar label number for the caller to + * "goto". */ int action(FILE *input, long STARTAT, long verb, long obj) @@ -981,99 +979,99 @@ int action(FILE *input, long STARTAT, long verb, long obj) * unless verb is "say", which snarfs arbitrary second word. */ { - int kk; - switch(STARTAT) { - case 4000: goto L4000; - case 4090: goto L4090; - case 5000: goto L5000; - } - BUG(99); + int kk; + switch(STARTAT) { + case 4000: goto L4000; + case 4090: goto L4090; + case 5000: goto L5000; + } + BUG(99); L4000: - SPK=ACTSPK[verb]; - if (WD2 > 0 && verb != SAY) return(2800); - if (verb == SAY)obj=WD2; - if (obj > 0) goto L4090; + SPK=ACTSPK[verb]; + if (WD2 > 0 && verb != SAY) return(2800); + if (verb == SAY)obj=WD2; + if (obj > 0) goto L4090; /* Analyse an intransitive verb (ie, no object given yet). */ - switch (verb-1) { - case 0: /* CARRY */ return carry(INTRANSITIVE); - case 1: /* DROP */ return(8000); - case 2: /* SAY */ return(8000); - case 3: /* UNLOC */ return lock(verb, INTRANSITIVE); - case 4: /* NOTHI */ return(2009); - case 5: /* LOCK */ return lock(verb, INTRANSITIVE); - case 6: /* LIGHT */ return light(INTRANSITIVE); - case 7: /* EXTIN */ return extinguish(INTRANSITIVE); - case 8: /* WAVE */ return(8000); - case 9: /* CALM */ return(8000); - case 10: /* WALK */ return(2011); - case 11: /* ATTAC */ return attack(input, verb, obj); - case 12: /* POUR */ return pour(obj); - case 13: /* EAT */ return eat(INTRANSITIVE); - case 14: /* DRINK */ return drink(obj); - case 15: /* RUB */ return(8000); - case 16: /* TOSS */ return(8000); - case 17: /* QUIT */ return quit(input); - case 18: /* FIND */ return(8000); - case 19: /* INVEN */ return inven(obj); - case 20: /* FEED */ return(8000); - case 21: /* FILL */ return fill(obj); - case 22: /* BLAST */ return blast(); - case 23: /* SCOR */ return vscore(); - case 24: /* FOO */ return bigwords(WD1); - case 25: /* BRIEF */ return brief(); - case 26: /* READ */ return read(input, INTRANSITIVE); - case 27: /* BREAK */ return(8000); - case 28: /* WAKE */ return(8000); - case 29: /* SUSP */ return suspendresume(input, false); - case 30: /* RESU */ return suspendresume(input, true); - case 31: /* FLY */ return fly(INTRANSITIVE); - case 32: /* LISTE */ return listen(); - case 33: /* ZZZZ */ return reservoir(); - } - BUG(23); + switch (verb-1) { + case 0: /* CARRY */ return carry(INTRANSITIVE); + case 1: /* DROP */ return(8000); + case 2: /* SAY */ return(8000); + case 3: /* UNLOC */ return lock(verb, INTRANSITIVE); + case 4: /* NOTHI */ return(2009); + case 5: /* LOCK */ return lock(verb, INTRANSITIVE); + case 6: /* LIGHT */ return light(INTRANSITIVE); + case 7: /* EXTIN */ return extinguish(INTRANSITIVE); + case 8: /* WAVE */ return(8000); + case 9: /* CALM */ return(8000); + case 10: /* WALK */ return(2011); + case 11: /* ATTAC */ return attack(input, verb, obj); + case 12: /* POUR */ return pour(obj); + case 13: /* EAT */ return eat(INTRANSITIVE); + case 14: /* DRINK */ return drink(obj); + case 15: /* RUB */ return(8000); + case 16: /* TOSS */ return(8000); + case 17: /* QUIT */ return quit(input); + case 18: /* FIND */ return(8000); + case 19: /* INVEN */ return inven(obj); + case 20: /* FEED */ return(8000); + case 21: /* FILL */ return fill(obj); + case 22: /* BLAST */ return blast(); + case 23: /* SCOR */ return vscore(); + case 24: /* FOO */ return bigwords(WD1); + case 25: /* BRIEF */ return brief(); + case 26: /* READ */ return read(input, INTRANSITIVE); + case 27: /* BREAK */ return(8000); + case 28: /* WAKE */ return(8000); + case 29: /* SUSP */ return suspendresume(input, false); + case 30: /* RESU */ return suspendresume(input, true); + case 31: /* FLY */ return fly(INTRANSITIVE); + case 32: /* LISTE */ return listen(); + case 33: /* ZZZZ */ return reservoir(); + } + BUG(23); /* Analyse a transitive verb. */ L4090: switch (verb-1) { - case 0: /* CARRY */ return carry(obj); - case 1: /* DROP */ return discard(obj, false); - case 2: /* SAY */ return say(); - case 3: /* UNLOC */ return lock(verb, obj); - case 4: /* NOTHI */ return(2009); - case 5: /* LOCK */ return lock(verb, obj); - case 6: /* LIGHT */ return light(obj); - case 7: /* EXTI */ return extinguish(obj); - case 8: /* WAVE */ return wave(obj); - case 9: /* CALM */ return(2011); - case 10: /* WALK */ return(2011); - case 11: /* ATTAC */ return attack(input, verb, obj); - case 12: /* POUR */ return pour(obj); - case 13: /* EAT */ return eat(obj); - case 14: /* DRINK */ return drink(obj); - case 15: /* RUB */ return rub(obj); - case 16: /* TOSS */ return throw(input, verb, obj); - case 17: /* QUIT */ return(2011); - case 18: /* FIND */ return find(obj); - case 19: /* INVEN */ return find(obj); - case 20: /* FEED */ return feed(obj); - case 21: /* FILL */ return fill(obj); - case 22: /* BLAST */ return blast(); - case 23: /* SCOR */ return(2011); - case 24: /* FOO */ return(2011); - case 25: /* BRIEF */ return(2011); - case 26: /* READ */ return read(input, obj); - case 27: /* BREAK */ return vbreak(obj); - case 28: /* WAKE */ return wake(obj); - case 29: /* SUSP */ return(2011); - case 30: /* RESU */ return(2011); - case 31: /* FLY */ return fly(obj); - case 32: /* LISTE */ return(2011); - case 33: /* ZZZZ */ return reservoir(); - } - BUG(24); + case 0: /* CARRY */ return carry(obj); + case 1: /* DROP */ return discard(obj, false); + case 2: /* SAY */ return say(); + case 3: /* UNLOC */ return lock(verb, obj); + case 4: /* NOTHI */ return(2009); + case 5: /* LOCK */ return lock(verb, obj); + case 6: /* LIGHT */ return light(obj); + case 7: /* EXTI */ return extinguish(obj); + case 8: /* WAVE */ return wave(obj); + case 9: /* CALM */ return(2011); + case 10: /* WALK */ return(2011); + case 11: /* ATTAC */ return attack(input, verb, obj); + case 12: /* POUR */ return pour(obj); + case 13: /* EAT */ return eat(obj); + case 14: /* DRINK */ return drink(obj); + case 15: /* RUB */ return rub(obj); + case 16: /* TOSS */ return throw(input, verb, obj); + case 17: /* QUIT */ return(2011); + case 18: /* FIND */ return find(obj); + case 19: /* INVEN */ return find(obj); + case 20: /* FEED */ return feed(obj); + case 21: /* FILL */ return fill(obj); + case 22: /* BLAST */ return blast(); + case 23: /* SCOR */ return(2011); + case 24: /* FOO */ return(2011); + case 25: /* BRIEF */ return(2011); + case 26: /* READ */ return read(input, obj); + case 27: /* BREAK */ return vbreak(obj); + case 28: /* WAKE */ return wake(obj); + case 29: /* SUSP */ return(2011); + case 30: /* RESU */ return(2011); + case 31: /* FLY */ return fly(obj); + case 32: /* LISTE */ return(2011); + case 33: /* ZZZZ */ return reservoir(); + } + BUG(24); /* Analyse an object word. See if the thing is here, whether we've got a verb * yet, and so on. Object must be here unless verb is "find" or "invent(ory)" @@ -1082,40 +1080,40 @@ L4090: switch (verb-1) { * the bottle or urn or as a feature of the location. */ L5000: obj=K; - if (!HERE(K)) goto L5100; + if (!HERE(K)) goto L5100; L5010: if (WD2 > 0) return(2800); - if (verb != 0) goto L4090; - SETPRM(1,WD1,WD1X); - RSPEAK(255); - return(2600); - -L5100: if (K != GRATE) goto L5110; - if (game.loc == 1 || game.loc == 4 || game.loc == 7)K=DPRSSN; - if (game.loc > 9 && game.loc < 15)K=ENTRNC; - if (K != GRATE) return(8); -L5110: if (K == DWARF && ATDWRF(game.loc) > 0) goto L5010; - if ((LIQ(0) == K && HERE(BOTTLE)) || K == LIQLOC(game.loc)) goto L5010; - if (obj != OIL || !HERE(URN) || game.prop[URN] == 0) goto L5120; - obj=URN; - goto L5010; -L5120: if (obj != PLANT || !AT(PLANT2) || game.prop[PLANT2] == 0) goto L5130; - obj=PLANT2; - goto L5010; -L5130: if (obj != KNIFE || game.knfloc != game.loc) goto L5140; - game.knfloc= -1; - SPK=116; - return(2011); -L5140: if (obj != ROD || !HERE(ROD2)) goto L5190; - obj=ROD2; - goto L5010; -L5190: if ((verb == FIND || verb == INVENT) && WD2 <= 0) goto L5010; - SETPRM(1,WD1,WD1X); - RSPEAK(256); - return(2012); - - -/* Statement numbers in this section are 8000 for intransitive verbs, 9000 for - * transitive, plus ten times the verb number. Many intransitive verbs use the - * transitive code, and some verbs use code for other verbs, as noted below. */ - + if (verb != 0) goto L4090; + SETPRM(1,WD1,WD1X); + RSPEAK(255); + return(2600); + +L5100: + if (K != GRATE) goto L5110; + if (game.loc == 1 || game.loc == 4 || game.loc == 7)K=DPRSSN; + if (game.loc > 9 && game.loc < 15)K=ENTRNC; + if (K != GRATE) return(8); +L5110: + if (K == DWARF && ATDWRF(game.loc) > 0) goto L5010; + if ((LIQ(0) == K && HERE(BOTTLE)) || K == LIQLOC(game.loc)) goto L5010; + if (obj != OIL || !HERE(URN) || game.prop[URN] == 0) goto L5120; + obj=URN; + goto L5010; +L5120: + if (obj != PLANT || !AT(PLANT2) || game.prop[PLANT2] == 0) goto L5130; + obj=PLANT2; + goto L5010; +L5130: + if (obj != KNIFE || game.knfloc != game.loc) goto L5140; + game.knfloc= -1; + SPK=116; + return(2011); +L5140: + if (obj != ROD || !HERE(ROD2)) goto L5190; + obj=ROD2; + goto L5010; +L5190: + if ((verb == FIND || verb == INVENT) && WD2 <= 0) goto L5010; + SETPRM(1,WD1,WD1X); + RSPEAK(256); + return(2012); } -- 2.31.1