From 98b95e92ee960fce037097bc64100824578bbbf3 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Torbj=C3=B6rn=20Andersson?= Date: Wed, 8 Mar 2023 18:15:51 +0100 Subject: [PATCH] Another typo fix. --- adventure.yaml | 4 ++-- cheat.c | 2 +- history.adoc | 4 ++-- make_graph.py | 10 +++++----- 4 files changed, 10 insertions(+), 10 deletions(-) diff --git a/adventure.yaml b/adventure.yaml index 32c7d8b..76e6b1c 100644 --- a/adventure.yaml +++ b/adventure.yaml @@ -2755,7 +2755,7 @@ locations: !!omap You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. short: 'You''re at top of cliff.' - maptag: 'Cliftop' + maptag: 'Clifftop' conditions: {DEEP: true} travel: [ {verbs: [CLIMB, DOWN], action: [goto, LOC_CLIFFACE]}, @@ -3173,7 +3173,7 @@ arbitrary_messages: !!omap To achieve the next higher rating would be a neat trick! Congratulations!! - OFF_SCALE: 'You just went off my scale!!' -- SAVERESUME_DISABLED: 'Save abd resume are disabled.' +- SAVERESUME_DISABLED: 'Save and resume are disabled.' - RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".' # This message is not currently used #- TABLE_SPACE: |- diff --git a/cheat.c b/cheat.c index 92500e4..df9ab5b 100644 --- a/cheat.c +++ b/cheat.c @@ -1,7 +1,7 @@ /* * 'cheat' is a tool for generating save game files to test states that ought * not happen. It leverages chunks of advent, mostly initialize() and - * savefile(), so we know we're always outputing save files that advent + * savefile(), so we know we're always outputting save files that advent * can import. * * Copyright (c) 1977, 2005 by Will Crowther and Don Woods diff --git a/history.adoc b/history.adoc index 6f86fac..ea237e9 100644 --- a/history.adoc +++ b/history.adoc @@ -163,9 +163,9 @@ even as primitive as Adventure's. - [[[SN]]] http://www.digitalhumanities.org/dhq/vol/1/2/000009/000009.html[Digital - Humanties Quarterly] + Humanities Quarterly] -- [[[DND]]] https://en.wikipedia.org/wiki/Dnd_(video_game)[dnd (ivdeo game)] +- [[[DND]]] https://en.wikipedia.org/wiki/Dnd_(video_game)[dnd (video game)] - [[[WUMPUS]]] https://en.wikipedia.org/wiki/Hunt_the_Wumpus[Hunt The Wumpus] diff --git a/make_graph.py b/make_graph.py index b9124d6..62ac68b 100755 --- a/make_graph.py +++ b/make_graph.py @@ -5,7 +5,7 @@ usage: make-graph.py [-a] -d] [-m] [-s] Make a DOT graph of Colossal Cave. -a = emit graph of entire dungeon --d = emit graoh of mazw all different +-d = emit graph of maze all different -f = emit graph of forest locations -m = emit graph of maze all alike -s = emit graph of non-forest surface locations @@ -70,7 +70,7 @@ def roomlabel(loc): return description # A forwarder is a location that you can't actually stop in - when you go there -# it ships some message (which is the point) then shifts you to a nexr location. +# it ships some message (which is the point) then shifts you to a next location. # A forwarder has a zero-length array of notion verbs in its travel section. # # Here is an example forwarder declaration: @@ -97,7 +97,7 @@ def forward(loc): return loc def reveal(objname): - "Should this object be revealed when mappinmg?" + "Should this object be revealed when mapping?" if "OBJ_" in objname: return False if objname == "VEND": @@ -148,8 +148,8 @@ if __name__ == "__main__": startlocs[location] = [objname] # Compute reachability, using forwards. - # Dictionary ke6y is (from, to) iff its a valid link, - # value is correspoinding motion verbs. + # Dictionary key is (from, to) iff its a valid link, + # value is corresponding motion verbs. links = {} nodes = [] for (loc, attrs) in db["locations"]: -- 2.31.1