From 85f918f9c06bc8c64678848a29d348e354fbc146 Mon Sep 17 00:00:00 2001 From: NHOrus Date: Tue, 4 Jul 2017 15:16:36 +0300 Subject: [PATCH] Unspk'd chain action --- actions.c | 56 +++++++++++++++++++++++++++++++------------------------ 1 file changed, 32 insertions(+), 24 deletions(-) diff --git a/actions.c b/actions.c index ecb5c19..6351f0d 100644 --- a/actions.c +++ b/actions.c @@ -395,39 +395,47 @@ static int vcarry(token_t verb, token_t obj) static int chain(token_t verb) /* Do something to the bear's chain */ { - int spk; if (verb != LOCK) { - spk = CHAIN_UNLOCKED; - if (game.prop[BEAR] == UNTAMED_BEAR) - spk = BEAR_BLOCKS; - if (game.prop[CHAIN] == CHAIN_HEAP) - spk = ALREADY_UNLOCKED; - if (spk != CHAIN_UNLOCKED) { - rspeak(spk); + if (game.prop[BEAR] == UNTAMED_BEAR) { + rspeak(BEAR_BLOCKS); + return GO_CLEAROBJ; + } + if (game.prop[CHAIN] == CHAIN_HEAP) { + rspeak(ALREADY_UNLOCKED); return GO_CLEAROBJ; } game.prop[CHAIN] = CHAIN_HEAP; game.fixed[CHAIN] = CHAIN_HEAP; if (game.prop[BEAR] != BEAR_DEAD) game.prop[BEAR] = CONTENTED_BEAR; - /* FIXME: Arithmetic on state numbers */ - game.fixed[BEAR] = 2 - game.prop[BEAR]; - } else { - spk = CHAIN_LOCKED; - if (game.prop[CHAIN] != CHAIN_HEAP) - spk = ALREADY_LOCKED; - if (game.loc != objects[CHAIN].plac) - spk = NO_LOCKSITE; - if (spk != CHAIN_LOCKED) { - rspeak(spk); - return GO_CLEAROBJ; + + switch (game.prop[BEAR]) { + case BEAR_DEAD: + game.fixed[BEAR] = -1; + break; + default: + game.fixed[BEAR] = 0; } - game.prop[CHAIN] = CHAIN_FIXED; - if (TOTING(CHAIN)) - drop(CHAIN, game.loc); - game.fixed[CHAIN] = -1; + rspeak(CHAIN_UNLOCKED); + return GO_CLEAROBJ; } - rspeak(spk); + + if (game.prop[CHAIN] != CHAIN_HEAP) { + rspeak(ALREADY_LOCKED); + return GO_CLEAROBJ; + } + if (game.loc != objects[CHAIN].plac) { + rspeak(NO_LOCKSITE); + return GO_CLEAROBJ; + } + + game.prop[CHAIN] = CHAIN_FIXED; + + if (TOTING(CHAIN)) + drop(CHAIN, game.loc); + game.fixed[CHAIN] = -1; + + rspeak(CHAIN_LOCKED); return GO_CLEAROBJ; } -- 2.31.1