From 7740b163c86d1e16339c1f7952f9511f951dd5d3 Mon Sep 17 00:00:00 2001 From: "Eric S. Raymond" Date: Mon, 3 Jul 2017 06:08:37 -0400 Subject: [PATCH] playermove() never returns false; simplify accordingly --- main.c | 38 +++++++++++++++++--------------------- 1 file changed, 17 insertions(+), 21 deletions(-) diff --git a/main.c b/main.c index d25e43e..4f46c0a 100644 --- a/main.c +++ b/main.c @@ -515,14 +515,14 @@ static bool traveleq(long a, long b) * him, so we need game.oldlc2, which is the last place he was * safe.) */ -static bool playermove( int motion) +static void playermove( int motion) { int scratchloc, travel_entry = tkey[game.loc]; game.newloc = game.loc; if (travel_entry == 0) BUG(LOCATION_HAS_NO_TRAVEL_ENTRIES); // LCOV_EXCL_LINE if (motion == NUL) - return true; + return; else if (motion == BACK) { /* Handle "go back". Look for verb which goes from game.loc to * game.oldloc, or to game.oldlc2 If game.oldloc has forced-motion. @@ -554,7 +554,7 @@ static bool playermove( int motion) travel_entry = te_tmp; if (travel_entry == 0) { rspeak(NOT_CONNECTED); - return true; + return; } } @@ -564,7 +564,7 @@ static bool playermove( int motion) } } else { rspeak(spk); - return true; + return; } } else if (motion == LOOK) { /* Look. Can't give more detail. Pretend it wasn't dark @@ -575,11 +575,11 @@ static bool playermove( int motion) ++game.detail; game.wzdark = false; game.abbrev[game.loc] = 0; - return true; + return; } else if (motion == CAVE) { /* Cave. Different messages depending on whether above ground. */ rspeak((OUTSID(game.loc) && game.loc != LOC_GRATE) ? FOLLOW_STREAM : NEED_DETAIL); - return true; + return; } else { /* none of the specials */ game.oldlc2 = game.oldloc; @@ -614,7 +614,7 @@ static bool playermove( int motion) if (motion == CRAWL) spk = WHICH_WAY; rspeak(spk); - return true; + return; } ++travel_entry; } @@ -659,13 +659,13 @@ static bool playermove( int motion) /* Found an eligible rule, now execute it */ game.newloc = travel[travel_entry].dest; if (!SPECIAL(game.newloc)) - return true; + return; if (game.newloc > 500) { /* Execute a speak rule */ rspeak(L_SPEAK(game.newloc)); game.newloc = game.loc; - return true; + return; } else { game.newloc -= SPECIALBASE; switch (game.newloc) { @@ -681,7 +681,7 @@ static bool playermove( int motion) game.newloc = game.loc; rspeak(MUST_DROP); } - return true; + return; case 2: /* Travel 302. Plover transport. Drop the * emerald (only use special travel if toting @@ -717,13 +717,13 @@ static bool playermove( int motion) move(TROLL + NOBJECTS, objects[TROLL].fixd); juggle(CHASM); game.newloc = game.loc; - return true; + return; } else { game.newloc = objects[TROLL].plac + objects[TROLL].fixd - game.loc; if (game.prop[TROLL] == TROLL_UNPAID) game.prop[TROLL] = TROLL_PAIDONCE; if (!TOTING(BEAR)) - return true; + return; rspeak(BRIDGE_COLLAPSE); game.prop[CHASM] = BRIDGE_WRECKED; game.prop[TROLL] = TROLL_GONE; @@ -732,7 +732,7 @@ static bool playermove( int motion) game.prop[BEAR] = BEAR_DEAD; game.oldlc2 = game.newloc; croak(); - return true; + return; } default: BUG(SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE @@ -1002,10 +1002,8 @@ static bool do_command() rspeak(TAME_BEAR); speak(msg); if (FORCED(game.loc)) { - if (playermove(HERE)) - return true; - else - continue; /* back to top of main interpreter loop */ + playermove(HERE); + return true; } if (game.loc == LOC_Y2 && PCT(25) && !game.closng) rspeak(SAYS_PLUGH); @@ -1144,10 +1142,8 @@ Lookup: kmod = MOD(defn, 1000); switch (defn / 1000) { case 0: - if (playermove(kmod)) - return true; - else - continue; /* back to top of main interpreter loop */ + playermove(kmod); + return true; case 1: command.part = unknown; command.obj = kmod; -- 2.31.1