From 747c42029df74710034eff07316e91cf8c6e1444 Mon Sep 17 00:00:00 2001 From: "Eric S. Raymond" Date: Mon, 11 Jan 2021 00:14:51 -0500 Subject: [PATCH] Attempt fix for issue #52: endgame oyster reading is incorrect --- actions.c | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/actions.c b/actions.c index f38f9e5..9917199 100644 --- a/actions.c +++ b/actions.c @@ -1105,8 +1105,14 @@ static phase_codes_t read(command_t command) if (DARK(game.loc)) { sspeak(NO_SEE, command.word[0].raw); - } else if (command.obj == OYSTER && !game.clshnt && game.closed) { - game.clshnt = yes(arbitrary_messages[CLUE_QUERY], arbitrary_messages[WAYOUT_CLUE], arbitrary_messages[OK_MAN]); + } else if (command.obj == OYSTER) { + if (!TOTING(OYSTER) || !game.closed) { + rspeak(DONT_UNDERSTAND); + } else if (!game.clshnt) { + game.clshnt = yes(arbitrary_messages[CLUE_QUERY], arbitrary_messages[WAYOUT_CLUE], arbitrary_messages[OK_MAN]); + } else if (game.clshnt) { + pspeak(OYSTER, hear, true, 1); // Not really a sound, but oh well. + } } else if (objects[command.obj].texts[0] == NULL || game.prop[command.obj] == STATE_NOTFOUND) { speak(actions[command.verb].message); -- 2.31.1