From 6af7db8cd9bbac9b238897a03fe1e6a04b26b944 Mon Sep 17 00:00:00 2001 From: "Eric S. Raymond" Date: Fri, 7 Jul 2017 16:39:11 -0400 Subject: [PATCH] Comment polishing. --- make_dungeon.py | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/make_dungeon.py b/make_dungeon.py index f8b3147..9b729cc 100755 --- a/make_dungeon.py +++ b/make_dungeon.py @@ -1,8 +1,7 @@ #!/usr/bin/python3 -# This is the new open-adventure dungeon generator. It'll eventually -# replace the existing dungeon.c It currently outputs a .h and .c pair -# for C code. +# This is the open-adventure dungeon generator. It consumes a YAML description of +# the dungeon and outputs a dungeon.h and dungeon.c pair of C code files. # # The nontrivial part of this is the compilation of the YAML for # movement rules to the travel array that's actually used by @@ -611,8 +610,8 @@ def buildtravel(locs, objs): # him to 22 if he's carrying object 10, and otherwise will go to 14. # 11 303008 49 # 11 9 50 - # This says that, from 11, 49 takes him to 8 unless game.prop(3)=0, in which - # case he goes to 9. Verb 50 takes him to 9 regardless of game.prop(3). + # This says that, from 11, 49 takes him to 8 unless game.prop[3]=0, in which + # case he goes to 9. Verb 50 takes him to 9 regardless of game.prop[3]. ltravel = [] verbmap = {} for i, motion in enumerate(db["motions"]): @@ -689,7 +688,7 @@ def buildtravel(locs, objs): tt.append(dest) tt += [motionnames[verbmap[e]].upper() for e in rule["verbs"]] if not rule["verbs"]: - tt.append(1) + tt.append(1) # Magic dummy entry for null rules ltravel.append(tuple(tt)) # At this point the ltravel data is in the Section 3 -- 2.31.1