From 409ffe4a8672f41501667941cf10bd2dee1bb743 Mon Sep 17 00:00:00 2001 From: "Eric S. Raymond" Date: Sun, 18 Jun 2017 14:02:24 -0400 Subject: [PATCH] Code simplification. --- main.c | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) diff --git a/main.c b/main.c index 21fedad..94eca98 100644 --- a/main.c +++ b/main.c @@ -645,10 +645,10 @@ static bool playermove(FILE *cmdin, token_t verb, int motion) * actual motion, but can be spotted by "go back". */ /* FIXME: Arithmetic on location numbers */ game.newloc = 99 + 100 - game.loc; - if (game.holdng == 0 || (game.holdng == 1 && TOTING(EMRALD))) - return true; - game.newloc = game.loc; - RSPEAK(MUST_DROP); + if (game.holdng > 1 || (game.holdng == 1 && !TOTING(EMRALD))) { + game.newloc = game.loc; + RSPEAK(MUST_DROP); + } return true; case 2: /* Travel 302. Plover transport. Drop the emerald (only use @@ -661,7 +661,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion) ++kk; game.newloc = labs(TRAVEL[kk]) / 1000; } while - (game.newloc == scratchloc); + (game.newloc == scratchloc); continue; /* back to top of do/while loop */ case 3: /* Travel 303. Troll bridge. Must be done only as special @@ -693,13 +693,12 @@ static bool playermove(FILE *cmdin, token_t verb, int motion) game.prop[BEAR] = 3; game.oldlc2 = game.newloc; croak(cmdin); - return false; } } BUG(20); } } while - (false); + (false); /* FIXME: Arithmetic on location number, becoming a message number */ RSPEAK(game.newloc - 500); game.newloc = game.loc; -- 2.31.1