From 0f15c9e0f35dbaeeebf74445ae641401fc631416 Mon Sep 17 00:00:00 2001 From: NHOrus Date: Thu, 29 Jun 2017 22:51:30 +0300 Subject: [PATCH] Breaking one-line conditionals --- actions.c | 222 ++++++++++++++++++++++++++++++++++----------------- main.c | 45 +++++++---- saveresume.c | 6 +- score.c | 12 ++- 4 files changed, 190 insertions(+), 95 deletions(-) diff --git a/actions.c b/actions.c index 07644ab..5e2f5a3 100644 --- a/actions.c +++ b/actions.c @@ -23,20 +23,28 @@ static int attack(struct command_t *command) if (obj == 0 || obj == INTRANSITIVE) { if (atdwrf(game.loc) > 0) obj = DWARF; - if (HERE(SNAKE))obj = obj * NOBJECTS + SNAKE; - if (AT(DRAGON) && game.prop[DRAGON] == 0)obj = obj * NOBJECTS + DRAGON; - if (AT(TROLL))obj = obj * NOBJECTS + TROLL; - if (AT(OGRE))obj = obj * NOBJECTS + OGRE; + if (HERE(SNAKE)) + obj = obj * NOBJECTS + SNAKE; + if (AT(DRAGON) && game.prop[DRAGON] == 0) + obj = obj * NOBJECTS + DRAGON; + if (AT(TROLL)) + obj = obj * NOBJECTS + TROLL; + if (AT(OGRE)) + obj = obj * NOBJECTS + OGRE; if (HERE(BEAR) && game.prop[BEAR] == UNTAMED_BEAR) obj = obj * NOBJECTS + BEAR; - if (obj > NOBJECTS) return GO_UNKNOWN; + if (obj > NOBJECTS) + return GO_UNKNOWN; if (obj == 0) { /* Can't attack bird or machine by throwing axe. */ - if (HERE(BIRD) && verb != THROW)obj = BIRD; - if (HERE(VEND) && verb != THROW)obj = obj * NOBJECTS + VEND; + if (HERE(BIRD) && verb != THROW) + obj = BIRD; + if (HERE(VEND) && verb != THROW) + obj = obj * NOBJECTS + VEND; /* Clam and oyster both treated as clam for intransitive case; * no harm done. */ - if (HERE(CLAM) || HERE(OYSTER))obj = NOBJECTS * obj + CLAM; + if (HERE(CLAM) || HERE(OYSTER)) + obj = NOBJECTS * obj + CLAM; if (obj > NOBJECTS) return GO_UNKNOWN; } @@ -55,14 +63,22 @@ static int attack(struct command_t *command) return GO_CLEAROBJ; } - if (obj == 0)spk = NO_TARGET; - if (obj == CLAM || obj == OYSTER)spk = SHELL_IMPERVIOUS; - if (obj == SNAKE)spk = SNAKE_WARNING; - if (obj == DWARF)spk = BARE_HANDS_QUERY; - if (obj == DWARF && game.closed) return GO_DWARFWAKE; - if (obj == DRAGON)spk = ALREADY_DEAD; - if (obj == TROLL)spk = ROCKY_TROLL; - if (obj == OGRE)spk = OGRE_DODGE; + if (obj == 0) + spk = NO_TARGET; + if (obj == CLAM || obj == OYSTER) + spk = SHELL_IMPERVIOUS; + if (obj == SNAKE) + spk = SNAKE_WARNING; + if (obj == DWARF) + spk = BARE_HANDS_QUERY; + if (obj == DWARF && game.closed) + return GO_DWARFWAKE; + if (obj == DRAGON) + spk = ALREADY_DEAD; + if (obj == TROLL) + spk = ROCKY_TROLL; + if (obj == OGRE) + spk = OGRE_DODGE; if (obj == OGRE && atdwrf(game.loc) > 0) { rspeak(spk); rspeak(KNIFE_THROWN); @@ -125,7 +141,8 @@ static int bigwords(token_t foo) int k = (int) get_special_vocab_id(word); int spk = NOTHING_HAPPENS; if (game.foobar != 1 - k) { - if (game.foobar != 0 && game.loc == LOC_GIANTROOM)spk = START_OVER; + if (game.foobar != 0 && game.loc == LOC_GIANTROOM) + spk = START_OVER; rspeak(spk); return GO_CLEAROBJ; } else { @@ -144,8 +161,10 @@ static int bigwords(token_t foo) if (game.place[EGGS] == LOC_NOWHERE && game.place[TROLL] == LOC_NOWHERE && game.prop[TROLL] == 0) game.prop[TROLL] = 1; k = 2; - if (HERE(EGGS))k = 1; - if (game.loc == objects[EGGS].plac)k = 0; + if (HERE(EGGS)) + k = 1; + if (game.loc == objects[EGGS].plac) + k = 0; move(EGGS, objects[EGGS].plac); pspeak(EGGS, look, k); return GO_CLEAROBJ; @@ -159,9 +178,12 @@ static int bivalve(token_t verb, token_t obj) int spk; bool is_oyster = (obj == OYSTER); spk = is_oyster ? OYSTER_OPENS : PEARL_FALLS; - if (TOTING(obj))spk = is_oyster ? DROP_OYSTER : DROP_CLAM; - if (!TOTING(TRIDENT))spk = is_oyster ? OYSTER_OPENER : CLAM_OPENER; - if (verb == LOCK)spk = HUH_MAN; + if (TOTING(obj)) + spk = is_oyster ? DROP_OYSTER : DROP_CLAM; + if (!TOTING(TRIDENT)) + spk = is_oyster ? OYSTER_OPENER : CLAM_OPENER; + if (verb == LOCK) + spk = HUH_MAN; if (spk == PEARL_FALLS) { DESTROY(CLAM); drop(OYSTER, game.loc); @@ -191,9 +213,11 @@ static int vbreak(token_t verb, token_t obj) /* Break. Only works for mirror in repository and, of course, the vase. */ { int spk = actions[verb].message; - if (obj == MIRROR)spk = TOO_FAR; + if (obj == MIRROR) + spk = TOO_FAR; if (obj == VASE && game.prop[VASE] == 0) { - if (TOTING(VASE))drop(VASE, game.loc); + if (TOTING(VASE)) + drop(VASE, game.loc); game.prop[VASE] = 2; game.fixed[VASE] = -1; spk = BREAK_VASE; @@ -236,16 +260,22 @@ static int vcarry(token_t verb, token_t obj) return GO_CLEAROBJ; } spk = YOU_JOKING; - if (obj == PLANT && game.prop[PLANT] <= 0)spk = DEEP_ROOTS; + if (obj == PLANT && game.prop[PLANT] <= 0) + spk = DEEP_ROOTS; if (obj == BEAR && game.prop[BEAR] == SITTING_BEAR) spk = BEAR_CHAINED; if (obj == CHAIN && game.prop[BEAR] != UNTAMED_BEAR) spk = STILL_LOCKED; - if (obj == URN)spk = URN_NOBUDGE; - if (obj == CAVITY)spk = DOUGHNUT_HOLES; - if (obj == BLOOD)spk = FEW_DROPS; - if (obj == RUG && game.prop[RUG] == 2)spk = RUG_HOVERS; - if (obj == SIGN)spk = HAND_PASSTHROUGH; + if (obj == URN) + spk = URN_NOBUDGE; + if (obj == CAVITY) + spk = DOUGHNUT_HOLES; + if (obj == BLOOD) + spk = FEW_DROPS; + if (obj == RUG && game.prop[RUG] == 2) + spk = RUG_HOVERS; + if (obj == SIGN) + spk = HAND_PASSTHROUGH; if (obj == MESSAG) { rspeak(REMOVE_MESSAGE); DESTROY(MESSAG); @@ -262,7 +292,8 @@ static int vcarry(token_t verb, token_t obj) else { if (game.prop[BOTTLE] != EMPTY_BOTTLE) spk = BOTTLE_FULL; - if (!TOTING(BOTTLE))spk = NO_CONTAINER; + if (!TOTING(BOTTLE)) + spk = NO_CONTAINER; rspeak(spk); return GO_CLEAROBJ; } @@ -280,8 +311,10 @@ static int vcarry(token_t verb, token_t obj) rspeak(BIRD_CRAP); return GO_CLEAROBJ; } - if (!TOTING(CAGE))spk = CANNOT_CARRY; - if (TOTING(ROD))spk = BIRD_EVADES; + if (!TOTING(CAGE)) + spk = CANNOT_CARRY; + if (TOTING(ROD)) + spk = BIRD_EVADES; if (spk == CANNOT_CARRY || spk == BIRD_EVADES) { rspeak(spk); return GO_CLEAROBJ; @@ -347,14 +380,16 @@ static int discard(token_t verb, token_t obj, bool just_do_it) { int spk = actions[verb].message; if (!just_do_it) { - if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj = ROD2; + if (TOTING(ROD2) && obj == ROD && !TOTING(ROD)) + obj = ROD2; if (!TOTING(obj)) { rspeak(spk); return GO_CLEAROBJ; } if (obj == BIRD && HERE(SNAKE)) { rspeak(BIRD_ATTACKS); - if (game.closed) return GO_DWARFWAKE; + if (game.closed) + return GO_DWARFWAKE; DESTROY(SNAKE); /* Set game.prop for use by travel options */ game.prop[SNAKE] = SNAKE_CHASED; @@ -366,13 +401,16 @@ static int discard(token_t verb, token_t obj, bool just_do_it) if (HERE(RUG) && ((obj == EMERALD && game.prop[RUG] != 2) || (obj == RUBY && game.prop[RUG] == 2))) { spk = RUG_RISES; - if (TOTING(RUG))spk = RUG_WIGGLES; - if (obj == RUBY)spk = RUG_SETTLES; + if (TOTING(RUG)) + spk = RUG_WIGGLES; + if (obj == RUBY) + spk = RUG_SETTLES; rspeak(spk); if (spk != RUG_WIGGLES) { int k = 2 - game.prop[RUG]; game.prop[RUG] = k; - if (k == 2) k = objects[SAPPH].plac; + if (k == 2) + k = objects[SAPPH].plac; move(RUG + NOBJECTS, k); } } @@ -397,19 +435,23 @@ static int discard(token_t verb, token_t obj, bool just_do_it) rspeak(OK_MAN); } else { game.prop[VASE] = 2; - if (AT(PILLOW))game.prop[VASE] = 0; + if (AT(PILLOW)) + game.prop[VASE] = 0; pspeak(VASE, look, game.prop[VASE] + 1); - if (game.prop[VASE] != 0)game.fixed[VASE] = -1; + if (game.prop[VASE] != 0) + game.fixed[VASE] = -1; } } int k = LIQUID(); - if (k == obj)obj = BOTTLE; + if (k == obj) + obj = BOTTLE; if (obj == BOTTLE && k != 0) game.place[k] = LOC_NOWHERE; if (obj == CAGE && game.prop[BIRD] == BIRD_CAGED) drop(BIRD, game.loc); drop(obj, game.loc); - if (obj != BIRD) return GO_CLEAROBJ; + if (obj != BIRD) + return GO_CLEAROBJ; game.prop[BIRD] = BIRD_UNCAGED; if (FOREST(game.loc)) game.prop[BIRD] = BIRD_FOREST_UNCAGED; @@ -424,7 +466,8 @@ static int drink(token_t verb, token_t obj) if (obj == 0 && LIQLOC(game.loc) != WATER && (LIQUID() != WATER || !HERE(BOTTLE))) return GO_UNKNOWN; if (obj != BLOOD) { - if (obj != 0 && obj != WATER)spk = RIDICULOUS_ATTEMPT; + if (obj != 0 && obj != WATER) + spk = RIDICULOUS_ATTEMPT; if (spk != RIDICULOUS_ATTEMPT && LIQUID() == WATER && HERE(BOTTLE)) { game.prop[BOTTLE] = EMPTY_BOTTLE; game.place[WATER] = LOC_NOWHERE; @@ -457,7 +500,8 @@ static int eat(token_t verb, token_t obj) } if (obj == BIRD || obj == SNAKE || obj == CLAM || obj == OYSTER || obj == DWARF || obj == DRAGON || obj == TROLL || obj == BEAR || obj == - OGRE)spk = LOST_APPETITE; + OGRE) + spk = LOST_APPETITE; } rspeak(spk); return GO_CLEAROBJ; @@ -470,8 +514,10 @@ static int extinguish(token_t verb, int obj) if (obj == INTRANSITIVE) { if (HERE(LAMP) && game.prop[LAMP] == LAMP_BRIGHT) obj = LAMP; - if (HERE(URN) && game.prop[URN] == 2)obj = obj * NOBJECTS + URN; - if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS) return GO_UNKNOWN; + if (HERE(URN) && game.prop[URN] == 2) + obj = obj * NOBJECTS + URN; + if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS) + return GO_UNKNOWN; } if (obj == URN) { @@ -496,8 +542,10 @@ static int feed(token_t verb, token_t obj) return GO_CLEAROBJ; } else if (obj == SNAKE || obj == DRAGON || obj == TROLL) { spk = NOTHING_EDIBLE; - if (obj == DRAGON && game.prop[DRAGON] != 0)spk = RIDICULOUS_ATTEMPT; - if (obj == TROLL)spk = TROLL_VICES; + if (obj == DRAGON && game.prop[DRAGON] != 0) + spk = RIDICULOUS_ATTEMPT; + if (obj == TROLL) + spk = TROLL_VICES; if (obj == SNAKE && !game.closed && HERE(BIRD)) { DESTROY(BIRD); spk = BIRD_DEVOURED; @@ -537,7 +585,8 @@ int fill(token_t verb, token_t obj) int spk = actions[verb].message; if (obj == VASE) { spk = ARENT_CARRYING; - if (LIQLOC(game.loc) == 0)spk = FILL_INVALID; + if (LIQLOC(game.loc) == 0) + spk = FILL_INVALID; if (LIQLOC(game.loc) == 0 || !TOTING(VASE)) { rspeak(spk); return GO_CLEAROBJ; @@ -560,7 +609,8 @@ int fill(token_t verb, token_t obj) } game.place[k] = LOC_NOWHERE; game.prop[BOTTLE] = EMPTY_BOTTLE; - if (k == OIL)game.prop[URN] = 1; + if (k == OIL) + game.prop[URN] = 1; spk = WATER_URN + game.prop[URN]; rspeak(spk); return GO_CLEAROBJ; @@ -598,8 +648,10 @@ static int find(token_t verb, token_t obj) obj == LIQLOC(game.loc) || (obj == DWARF && atdwrf(game.loc) > 0)) spk = YOU_HAVEIT; - if (game.closed)spk = NEEDED_NEARBY; - if (TOTING(obj))spk = ALREADY_CARRYING; + if (game.closed) + spk = NEEDED_NEARBY; + if (TOTING(obj)) + spk = ALREADY_CARRYING; rspeak(spk); return GO_CLEAROBJ; } @@ -609,8 +661,10 @@ static int fly(token_t verb, token_t obj) { int spk = actions[verb].message; if (obj == INTRANSITIVE) { - if (game.prop[RUG] != 2)spk = RUG_NOTHING2; - if (!HERE(RUG))spk = FLAP_ARMS; + if (game.prop[RUG] != 2) + spk = RUG_NOTHING2; + if (!HERE(RUG)) + spk = FLAP_ARMS; if (spk == RUG_NOTHING2 || spk == FLAP_ARMS) { rspeak(spk); return GO_CLEAROBJ; @@ -664,8 +718,10 @@ static int light(token_t verb, token_t obj) if (obj == INTRANSITIVE) { if (HERE(LAMP) && game.prop[LAMP] == LAMP_DARK && game.limit >= 0) obj = LAMP; - if (HERE(URN) && game.prop[URN] == 1)obj = obj * NOBJECTS + URN; - if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS) return GO_UNKNOWN; + if (HERE(URN) && game.prop[URN] == 1) + obj = obj * NOBJECTS + URN; + if (obj == INTRANSITIVE || obj == 0 || obj > NOBJECTS) + return GO_UNKNOWN; } if (obj == URN) { @@ -730,12 +786,18 @@ static int lock(token_t verb, token_t obj) int spk = actions[verb].message; if (obj == INTRANSITIVE) { spk = NOTHING_LOCKED; - if (HERE(CLAM))obj = CLAM; - if (HERE(OYSTER))obj = OYSTER; - if (AT(DOOR))obj = DOOR; - if (AT(GRATE))obj = GRATE; - if (obj != 0 && HERE(CHAIN)) return GO_UNKNOWN; - if (HERE(CHAIN))obj = CHAIN; + if (HERE(CLAM)) + obj = CLAM; + if (HERE(OYSTER)) + obj = OYSTER; + if (AT(DOOR)) + obj = DOOR; + if (AT(GRATE)) + obj = GRATE; + if (obj != 0 && HERE(CHAIN)) + return GO_UNKNOWN; + if (HERE(CHAIN)) + obj = CHAIN; if (obj == 0 || obj == INTRANSITIVE) { rspeak(spk); return GO_CLEAROBJ; @@ -746,10 +808,14 @@ static int lock(token_t verb, token_t obj) * and for chain. */ if (obj == CLAM || obj == OYSTER) return bivalve(verb, obj); - if (obj == DOOR)spk = RUSTY_DOOR; - if (obj == DOOR && game.prop[DOOR] == 1)spk = OK_MAN; - if (obj == CAGE)spk = NO_LOCK; - if (obj == KEYS)spk = CANNOT_UNLOCK; + if (obj == DOOR) + spk = RUSTY_DOOR; + if (obj == DOOR && game.prop[DOOR] == 1) + spk = OK_MAN; + if (obj == CAGE) + spk = NO_LOCK; + if (obj == KEYS) + spk = CANNOT_UNLOCK; if (obj == GRATE || obj == CHAIN) { spk = NO_KEYS; if (HERE(KEYS)) { @@ -757,7 +823,8 @@ static int lock(token_t verb, token_t obj) return chain(verb); if (game.closng) { spk = EXIT_CLOSED; - if (!game.panic)game.clock2 = PANICTIME; + if (!game.panic) + game.clock2 = PANICTIME; game.panic = true; } else { state_change(GRATE, (verb == LOCK) ? GRATE_CLOSED : GRATE_OPEN); @@ -774,8 +841,10 @@ static int pour(token_t verb, token_t obj) * special tests for pouring water or oil on plant or rusty door. */ { int spk = actions[verb].message; - if (obj == BOTTLE || obj == 0)obj = LIQUID(); - if (obj == 0) return GO_UNKNOWN; + if (obj == BOTTLE || obj == 0) + obj = LIQUID(); + if (obj == 0) + return GO_UNKNOWN; if (!TOTING(obj)) { rspeak(spk); return GO_CLEAROBJ; @@ -806,7 +875,8 @@ static int pour(token_t verb, token_t obj) return GO_MOVE; } else { game.prop[DOOR] = 0; - if (obj == OIL)game.prop[DOOR] = 1; + if (obj == OIL) + game.prop[DOOR] = 1; spk = RUSTED_HINGES + game.prop[DOOR]; rspeak(spk); return GO_CLEAROBJ; @@ -920,7 +990,8 @@ static int throw (struct command_t *command) * troll. Treasures special for troll. */ { int spk = actions[command->verb].message; - if (TOTING(ROD2) && command->obj == ROD && !TOTING(ROD))command->obj = ROD2; + if (TOTING(ROD2) && command->obj == ROD && !TOTING(ROD)) + command->obj = ROD2; if (!TOTING(command->obj)) { rspeak(spk); return GO_CLEAROBJ; @@ -993,7 +1064,8 @@ static int wave(token_t verb, token_t obj) /* Wave. No effect unless waving rod at fissure or at bird. */ { int spk = actions[verb].message; - if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))spk = ARENT_CARRYING; + if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2))) + spk = ARENT_CARRYING; if (obj != ROD || !TOTING(obj) || (!HERE(BIRD) && (game.closng || !AT(FISSURE)))) { @@ -1019,7 +1091,8 @@ static int wave(token_t verb, token_t obj) rspeak(spk); return GO_CLEAROBJ; } - if (HERE(BIRD))rspeak(spk); + if (HERE(BIRD)) + rspeak(spk); game.prop[FISSURE] = 1 - game.prop[FISSURE]; pspeak(FISSURE, look, 2 - game.prop[FISSURE]); return GO_CLEAROBJ; @@ -1084,7 +1157,8 @@ int action(struct command_t *command) case intransitive: if (command->wd2 > 0 && command->verb != SAY) return GO_WORD2; - if (command->verb == SAY)command->obj = command->wd2; + if (command->verb == SAY) + command->obj = command->wd2; if (command->obj == 0 || command->obj == INTRANSITIVE) { /* Analyse an intransitive verb (ie, no object given yet). */ switch (command->verb) { diff --git a/main.c b/main.c index 6ad7c36..0a2ed9a 100644 --- a/main.c +++ b/main.c @@ -425,7 +425,8 @@ static bool dwarfmove(void) game.odloc[i] = game.dloc[i]; game.dloc[i] = tk[j]; game.dseen[i] = (game.dseen[i] && INDEEP(game.loc)) || (game.dloc[i] == game.loc || game.odloc[i] == game.loc); - if (!game.dseen[i]) continue; + if (!game.dseen[i]) + continue; game.dloc[i] = game.loc; if (spotted_by_pirate(i)) continue; @@ -448,7 +449,8 @@ static bool dwarfmove(void) rspeak(game.dtotal == 1 ? DWARF_SINGLE : DWARF_PACK, game.dtotal); if (attack == 0) return true; - if (game.dflag == 2)game.dflag = 3; + if (game.dflag == 2) + game.dflag = 3; if (attack > 1) { rspeak(THROWN_KNIVES, attack); rspeak(stick > 1 ? MULTIPLE_HITS : (stick == 1 ? ONE_HIT : NONE_HIT), stick); @@ -600,13 +602,20 @@ static bool playermove(token_t verb, int motion) /* Couldn't find an entry matching the motion word passed * in. Various messages depending on word given. */ int spk = CANT_APPLY; - if (motion >= 43 && motion <= 50)spk = BAD_DIRECTION; - if (motion == 29 || motion == 30)spk = BAD_DIRECTION; - if (motion == 7 || motion == 36 || motion == 37)spk = UNSURE_FACING; - if (motion == 11 || motion == 19)spk = NO_INOUT_HERE; - if (verb == FIND || verb == INVENTORY)spk = NEARBY; - if (motion == 62 || motion == 65)spk = NOTHING_HAPPENS; - if (motion == 17)spk = WHICH_WAY; + if (motion >= 43 && motion <= 50) + spk = BAD_DIRECTION; + if (motion == 29 || motion == 30) + spk = BAD_DIRECTION; + if (motion == 7 || motion == 36 || motion == 37) + spk = UNSURE_FACING; + if (motion == 11 || motion == 19) + spk = NO_INOUT_HERE; + if (verb == FIND || verb == INVENTORY) + spk = NEARBY; + if (motion == 62 || motion == 65) + spk = NOTHING_HAPPENS; + if (motion == 17) + spk = WHICH_WAY; rspeak(spk); return true; } @@ -710,8 +719,10 @@ static bool playermove(token_t verb, int motion) return true; } else { game.newloc = objects[TROLL].plac + objects[TROLL].fixd - game.loc; - if (game.prop[TROLL] == 0)game.prop[TROLL] = 1; - if (!TOTING(BEAR)) return true; + if (game.prop[TROLL] == 0) + game.prop[TROLL] = 1; + if (!TOTING(BEAR)) + return true; rspeak(BRIDGE_COLLAPSE); game.prop[CHASM] = 1; game.prop[TROLL] = 2; @@ -872,7 +883,8 @@ static void lampcheck(void) if (!game.lmwarn && HERE(LAMP)) { game.lmwarn = true; int spk = GET_BATTERIES; - if (game.place[BATTERY] == LOC_NOWHERE)spk = LAMP_DIM; + if (game.place[BATTERY] == LOC_NOWHERE) + spk = LAMP_DIM; if (game.prop[BATTERY] == DEAD_BATTERIES) spk = MISSING_BATTERIES; rspeak(spk); @@ -893,7 +905,8 @@ static void listobjects(void) ++game.abbrev[game.loc]; for (int i = game.atloc[game.loc]; i != 0; i = game.link[i]) { long obj = i; - if (obj > NOBJECTS)obj = obj - NOBJECTS; + if (obj > NOBJECTS) + obj = obj - NOBJECTS; if (obj == STEPS && TOTING(NUGGET)) continue; if (game.prop[obj] < 0) { @@ -939,7 +952,8 @@ static bool do_command() if (OUTSID(game.newloc) && game.newloc != 0 && game.closng) { rspeak(EXIT_CLOSED); game.newloc = game.loc; - if (!game.panic)game.clock2 = PANICTIME; + if (!game.panic) + game.clock2 = PANICTIME; game.panic = true; } @@ -980,7 +994,8 @@ static bool do_command() } msg = arbitrary_messages[PITCH_DARK]; } - if (TOTING(BEAR))rspeak(TAME_BEAR); + if (TOTING(BEAR)) + rspeak(TAME_BEAR); speak(msg); if (FORCED(game.loc)) { if (playermove(command.verb, 1)) diff --git a/saveresume.c b/saveresume.c index cf5a696..4ce219a 100644 --- a/saveresume.c +++ b/saveresume.c @@ -56,7 +56,8 @@ int suspend(void) FILE *fp = NULL; rspeak(SUSPEND_WARNING); - if (!yes(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN])) return GO_CLEAROBJ; + if (!yes(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN])) + return GO_CLEAROBJ; game.saved = game.saved + 5; while (fp == NULL) { @@ -87,7 +88,8 @@ int resume(void) if (game.loc != 1 || game.abbrev[1] != 1) { rspeak(RESUME_ABANDON); - if (!yes(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN])) return GO_CLEAROBJ; + if (!yes(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN])) + return GO_CLEAROBJ; } while (fp == NULL) { diff --git a/score.c b/score.c index 1e4e5c2..718314b 100644 --- a/score.c +++ b/score.c @@ -41,8 +41,10 @@ long score(enum termination mode) continue; if (objects[i].inventory != 0) { long k = 12; - if (i == CHEST)k = 14; - if (i > CHEST)k = 16; + if (i == CHEST) + k = 14; + if (i > CHEST) + k = 16; if (game.prop[i] >= 0) score += 2; if (game.place[i] == LOC_BUILDING && game.prop[i] == 0) @@ -62,9 +64,11 @@ long score(enum termination mode) if (mode == endgame) score += 4; mxscor += 4; - if (game.dflag != 0)score += 25; + if (game.dflag != 0) + score += 25; mxscor += 25; - if (game.closng)score += 25; + if (game.closng) + score += 25; mxscor += 25; if (game.closed) { if (game.bonus == 0) -- 2.31.1