From 0c54875118e83f45a0c2e01f2daf9c199e62314d Mon Sep 17 00:00:00 2001 From: "Eric S. Raymond" Date: Sun, 25 Jun 2017 19:21:14 -0400 Subject: [PATCH] Begin toounsnarl the way the TRAVEL array is used. --- main.c | 27 +++++++++++++++++++-------- 1 file changed, 19 insertions(+), 8 deletions(-) diff --git a/main.c b/main.c index ad2fdb1..6ef1381 100644 --- a/main.c +++ b/main.c @@ -27,6 +27,16 @@ #define DIM(a) (sizeof(a)/sizeof(a[0])) +/* Abstract out the encoding of words in the travel array. Gives us + * some hope of getting to a less cryptic representation than we + * inherited from FORTRAN, someday. To understand these, read the + * encoding description in dungeon.c. + */ +#define T_DESTINATION(entry) MOD(labs(entry) / 1000, 1000) +#define T_NODWARVES(entry) labs(entry) / 1000000 == 100 +#define T_MOTION(entry) MOD(labs(entry), 1000) +#define L_SPEAK(loc) ((loc) - 500) + struct game_t game; long LNLENG, LNPOSN; @@ -410,7 +420,7 @@ static bool dwarfmove(void) kk = KEY[game.dloc[i]]; if (kk != 0) do { - game.newloc = MOD(labs(TRAVEL[kk]) / 1000, 1000); + game.newloc = T_DESTINATION(TRAVEL[kk]); /* Have we avoided a dwarf encounter? */ bool avoided = (SPECIAL(game.newloc) || !INDEEP(game.newloc) || @@ -420,7 +430,7 @@ static bool dwarfmove(void) game.newloc == game.dloc[i] || FORCED(game.newloc) || (i == PIRATE && CNDBIT(game.newloc, COND_NOARRR)) || - labs(TRAVEL[kk]) / 1000000 == 100); + T_NODWARVES(TRAVEL[kk])); if (!avoided) { tk[j++] = game.newloc; } @@ -550,10 +560,10 @@ static bool playermove(token_t verb, int motion) if (CNDBIT(game.loc, COND_NOBACK))k2 = TWIST_TURN; if (k2 == 0) { for (;;) { - scratchloc = MOD((labs(TRAVEL[kk]) / 1000), 1000); + scratchloc = T_DESTINATION(TRAVEL[kk]); if (scratchloc != motion) { if (!SPECIAL(scratchloc)) { - if (FORCED(scratchloc) && MOD((labs(TRAVEL[KEY[scratchloc]]) / 1000), 1000) == motion) + if (FORCED(scratchloc) && T_DESTINATION(TRAVEL[KEY[scratchloc]]) == motion) k2 = kk; } if (TRAVEL[kk] >= 0) { @@ -567,7 +577,7 @@ static bool playermove(token_t verb, int motion) } } - motion = MOD(labs(TRAVEL[kk]), 1000); + motion = T_MOTION(TRAVEL[kk]); kk = KEY[game.loc]; break; /* fall through to ordinary travel */ } @@ -723,8 +733,9 @@ static bool playermove(token_t verb, int motion) } } while (false); - /* FIXME: Arithmetic on location number, becoming a message number */ - rspeak(game.newloc - 500); + + /* Execute a speak rule */ + rspeak(L_SPEAK(game.newloc)); game.newloc = game.loc; return true; } @@ -750,7 +761,7 @@ static bool closecheck(void) * to suppress the object descriptions until he's actually moved the * objects. */ { - if (game.tally == 0 && INDEEP(game.loc) && game.loc != 33) + if (game.tally == 0 && INDEEP(game.loc) && game.loc != LOC_Y2) --game.clock1; /* When the first warning comes, we lock the grate, destroy -- 2.31.1