Test Coverage -- lots of new pieces of actions.c
[open-adventure.git] / dungeon.c
2017-06-21 Eric S. RaymondYAMLify section 11 (hints).
2017-06-21 Eric S. RaymondDocument the YAML, remove some dead code, fix typos.
2017-06-21 Eric S. RaymondSection 10 (class thresholds) is now parsed entirely...
2017-06-20 Jason S. NinnemanClean out some disused variables.
2017-06-19 NHOrusEven less magic 111/head
2017-06-19 Jason S. NinnemanAbolish MAXDIE in favor of maximum_deaths. 104/head
2017-06-19 Eric S. RaymondAttempt to deconfuse the coverage analyzer.
2017-06-19 Eric S. RaymondReindent and cleanup.
2017-06-18 Bob Littlemagic numbers, show usage, fixed linty warnings 103/head
2017-06-18 Eric S. RaymondRe-format to consistent indent style with "make indent".
2017-06-18 Bob LittleAdded 'linty' target for make
2017-06-15 NHOrusLocalizing variables 82/head 83/head
2017-06-15 Bob Littledungeon now outputs just database.h 80/head
2017-06-14 NHOrusLowering the scope And cleaning up some warnings from...
2017-06-13 Jason S. NinnemanFix all the simple compiler warnings. 74/head
2017-06-12 Jason S. NinnemanDon't output disused dungeon data. 64/head
2017-06-12 Jason S. NinnemanRemove some hard-coded array dimensions. Generate CLSSE... 63/head
2017-06-10 Jason S. NinnemanZero-index the lookup tables and the code that referenc... 58/head
2017-06-10 Jason S. NinnemanUse a header/source set common to both advent and the...
2017-06-07 Eric S. RaymondMove MAXDIE computation to dungeonmaker.
2017-06-07 Eric S. RaymondPrevent confusion between dungeonmaker and runtime...
2017-06-07 Eric S. RaymondFinish moving state arrays into game structure block.
2017-06-07 Eric S. RaymondChange name of dungeon maker - dual use of "compile...