From: Eric S. Raymond Date: Thu, 28 Feb 2019 11:21:24 +0000 (-0500) Subject: Documentation polishing. X-Git-Tag: 1.8~15 X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=commitdiff_plain;h=2ddd09189336df222ef88099a3041584ec5b327e;ds=sidebyside Documentation polishing. --- diff --git a/history.adoc b/history.adoc index 807d92d..86f4903 100644 --- a/history.adoc +++ b/history.adoc @@ -127,7 +127,7 @@ this makes the brilliant design of it much easier to comprehend. There is record of one earlier dungeon-crawling game called "dnd", written in 1974-75 on the PLATO system at University of Illinois <>. This was in some ways similar to later roguelike games but -not to Adventure. The designers of later roguelikes frequently site +not to Adventure. The designers of later roguelikes frequently cite Adventure as an influence, but not dnd; like PLATO itself, dnd seems not to have become known outside of its own user community until rediscovered by computer historians many years after Adventure @@ -145,7 +145,7 @@ of Hunt The Wumpus then from its early Unix port, but it didn't influence us either, nor in any apparent way the designers of other early roguelikes. After my time the wumpus was included as a monster in Nethack, but this was done in a spirit of conscious museumization -after historians rediscovered Yob's game.) +well after historians rediscovered Yob's game.) Neither of these games used an attempt at a natural-language parser even as primitive as Adventure's.