From: Eric S. Raymond Date: Fri, 7 Jul 2017 19:34:32 +0000 (-0400) Subject: Comment cleanup. X-Git-Tag: 2017-07-10~30 X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=commitdiff_plain;h=100152c21df9a5508936e31a3971aea71a280165;hp=1cbc3d827bda4a29085302ba64af9486552a17cf Comment cleanup. --- diff --git a/make_dungeon.py b/make_dungeon.py index 3a78d4e..f8b3147 100755 --- a/make_dungeon.py +++ b/make_dungeon.py @@ -6,43 +6,7 @@ # # The nontrivial part of this is the compilation of the YAML for # movement rules to the travel array that's actually used by -# playermove(). This program first compiles the YAML to a form -# identical to the data in section 3 of the old adventure.text file, -# then a second stage unpacks that data into the travel array. -# -# Here are the rules of the intermediate form: -# -# Each row of data contains a location number (X), a second -# location number (Y), and a list of motion numbers (see section 4). -# each motion represents a verb which will go to Y if currently at X. -# Y, in turn, is interpreted as follows. Let M=Y/1000, N=Y mod 1000. -# If N<=300 it is the location to go to. -# If 300500 message N-500 from section 6 is printed, -# and he stays wherever he is. -# Meanwhile, M specifies the conditions on the motion. -# If M=0 it's unconditional. -# If 0500 message N-500 from section 6 is printed, + # and he stays wherever he is. + # Meanwhile, M specifies the conditions on the motion. + # If M=0 it's unconditional. + # If 0