Explicit preserve logic is no longer needed...
authorEric S. Raymond <esr@thyrsus.com>
Fri, 16 Nov 2018 12:38:49 +0000 (07:38 -0500)
committerEric S. Raymond <esr@thyrsus.com>
Fri, 16 Nov 2018 12:38:49 +0000 (07:38 -0500)
...now that we're not heedlessly nuking the command state.

main.c

diff --git a/main.c b/main.c
index c27ac1ce1935350f84856a5c8b74dc77ad7d3a5b..083dac5de3f4a8e8271421f6d14844ef4d300f3c 100644 (file)
--- a/main.c
+++ b/main.c
@@ -1060,9 +1060,6 @@ Lcheckhint:
         if (game.knfloc > 0 && game.knfloc != game.loc)
             game.knfloc = 0;
 
-        /* Preserve state from last command for reuse when required */
-        command_t preserve = command;
-
         // Get command input from user
         if (!get_command_input(&command))
             return false;
@@ -1073,12 +1070,6 @@ Lclosecheck:
         const char *types[] = {"NO_WORD_TYPE", "MOTION", "OBJECT", "ACTION", "NUMERIC"};
         /* needs to stay synced with enum speechpart */
         const char *roles[] = {"unknown", "intransitive", "transitive"};
-        printf("Preserve: role = %s type1 = %s, id1 = %ld, type2 = %s, id2 = %ld\n",
-               roles[preserve.part],
-               types[preserve.word[0].type],
-               preserve.word[0].id,
-               types[preserve.word[1].type],
-               preserve.word[1].id);
         printf("Command: role = %s type1 = %s, id1 = %ld, type2 = %s, id2 = %ld\n",
                roles[command.part],
                types[command.word[0].type],
@@ -1087,10 +1078,6 @@ Lclosecheck:
                command.word[1].id);
 #endif
 
-        /* Handle of objectless action followed by actionless object */
-        if (preserve.word[0].type == ACTION && preserve.word[1].type == NO_WORD_TYPE && command.word[1].id == 0)
-            command.verb = preserve.verb;
-
         ++game.turns;
 
         if (closecheck()) {