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Adapt bottle object to use state_change().
author
Eric S. Raymond
<esr@thyrsus.com>
Wed, 5 Jul 2017 05:15:40 +0000
(
01:15
-0400)
committer
Eric S. Raymond
<esr@thyrsus.com>
Wed, 5 Jul 2017 05:15:40 +0000
(
01:15
-0400)
actions.c
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adventure.yaml
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diff --git
a/actions.c
b/actions.c
index d5d6446e4c415324951a9cdc62ad22810bc03a75..4135fba95f623a3370cee7d60cdc6b04a572bfca 100644
(file)
--- a/
actions.c
+++ b/
actions.c
@@
-546,9
+546,8
@@
static int drink(token_t verb, token_t obj)
return GO_CLEAROBJ;
}
if (LIQUID() == WATER && HERE(BOTTLE)) {
return GO_CLEAROBJ;
}
if (LIQUID() == WATER && HERE(BOTTLE)) {
- game.prop[BOTTLE] = EMPTY_BOTTLE;
game.place[WATER] = LOC_NOWHERE;
game.place[WATER] = LOC_NOWHERE;
-
rspeak(BOTTLE_EMPTY
);
+
state_change(BOTTLE, EMPTY_BOTTLE
);
return GO_CLEAROBJ;
}
return GO_CLEAROBJ;
}
@@
-741,13
+740,11
@@
int fill(token_t verb, token_t obj)
return GO_CLEAROBJ;
}
return GO_CLEAROBJ;
}
- game.prop[BOTTLE] = (LIQLOC(game.loc) == OIL) ? OIL_BOTTLE : WATER_BOTTLE;
+ state_change(BOTTLE, (LIQLOC(game.loc) == OIL)
+ ? OIL_BOTTLE
+ : WATER_BOTTLE);
if (TOTING(BOTTLE))
game.place[LIQUID()] = CARRIED;
if (TOTING(BOTTLE))
game.place[LIQUID()] = CARRIED;
- if (LIQUID() == OIL)
- rspeak(BOTTLED_OIL);
- else
- rspeak(BOTTLED_WATER);
return GO_CLEAROBJ;
}
return GO_CLEAROBJ;
}
diff --git
a/adventure.yaml
b/adventure.yaml
index e61a2d3f9f3c4dc9d443dbabe0922ca240a74021..4338eb33fb20742bfc0899357fe8ef8ee7d9d4b7 100644
(file)
--- a/
adventure.yaml
+++ b/
adventure.yaml
@@
-2845,7
+2845,6
@@
arbitrary_messages: !!omap
- STREAM_WATER: |-
You have taken a drink from the stream. The water tastes strongly of
minerals, but is not unpleasant. It is extremely cold.
- STREAM_WATER: |-
You have taken a drink from the stream. The water tastes strongly of
minerals, but is not unpleasant. It is extremely cold.
-- BOTTLE_EMPTY: 'The bottle of water is now empty.'
- RUB_NOGO: |-
Rubbing the electric lamp is not particularly rewarding. Anyway,
nothing exciting happens.
- RUB_NOGO: |-
Rubbing the electric lamp is not particularly rewarding. Anyway,
nothing exciting happens.
@@
-2871,8
+2870,6
@@
arbitrary_messages: !!omap
- NO_CONTAINER: 'You have nothing in which to carry it.'
- BOTTLE_FULL: 'Your bottle is already full.'
- NO_LIQUID: 'There is nothing here with which to fill the bottle.'
- NO_CONTAINER: 'You have nothing in which to carry it.'
- BOTTLE_FULL: 'Your bottle is already full.'
- NO_LIQUID: 'There is nothing here with which to fill the bottle.'
-- BOTTLED_WATER: 'Your bottle is now full of water.'
-- BOTTLED_OIL: 'Your bottle is now full of oil.'
- CANT_FILL: 'You can''t fill that.'
- RIDICULOUS_ATTEMPT: 'Don''t be ridiculous!'
- RUSTY_DOOR: 'The door is extremely rusty and refuses to open.'
- CANT_FILL: 'You can''t fill that.'
- RIDICULOUS_ATTEMPT: 'Don''t be ridiculous!'
- RUSTY_DOOR: 'The door is extremely rusty and refuses to open.'
@@
-3387,6
+3384,10
@@
objects: !!omap
- 'There is a bottle of water here.'
- 'There is an empty bottle here.'
- 'There is a bottle of oil here.'
- 'There is a bottle of water here.'
- 'There is an empty bottle here.'
- 'There is a bottle of oil here.'
+ changes:
+ - 'Your bottle is now full of water.'
+ - 'The bottle of water is now empty.'
+ - 'Your bottle is now full of oil.'
- WATER:
words: ['water', 'h2o']
inventory: 'Water in the bottle'
- WATER:
words: ['water', 'h2o']
inventory: 'Water in the bottle'