X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=tests%2Fillformed.chk;h=784f87322059073a4b5b36335817ded8a81966bb;hp=39968574785ae20ecdc9680b2985a8755625cd20;hb=f3dae6ff83cad7d5bf3cbf5db523af7ca6629941;hpb=22a557efb18b65c12a32a72570da21f33f7795de diff --git a/tests/illformed.chk b/tests/illformed.chk index 3996857..784f873 100644 --- a/tests/illformed.chk +++ b/tests/illformed.chk @@ -36,11 +36,67 @@ There is a puff of orange smoke; within it, fiery runes spell out: Open Adventure 1.1 - http://www.catb.org/esr/open-adventure/ +> help + +I know of places, actions, and things. Most of my vocabulary +describes places and is used to move you there. To move, try words +like forest, building, downstream, enter, east, west, north, south, +up, or down. I know about a few special objects, like a black rod +hidden in the cave. These objects can be manipulated using some of +the action words that I know. Usually you will need to give both the +object and action words (in either order), but sometimes I can infer +the object from the verb alone. Some objects also imply verbs; in +particular, "inventory" implies "take inventory", which causes me to +give you a list of what you're carrying. Some objects have unexpected +effects; the effects are not always desirable! Usually people having +trouble moving just need to try a few more words. Usually people +trying unsuccessfully to manipulate an object are attempting something +beyond their (or my!) capabilities and should try a completely +different tack. One point often confusing to beginners is that, when +there are several ways to go in a certain direction (e.g., if there +are several holes in a wall), choosing that direction in effect +chooses one of the ways at random; often, though, by specifying the +place you want to reach you can guarantee choosing the right path. +Also, to speed the game you can sometimes move long distances with a +single word. For example, "building" usually gets you to the building +from anywhere above ground except when lost in the forest. Also, note +that cave passages and forest paths turn a lot, so leaving one place +heading north doesn't guarantee entering the next from the south. +However (another important point), except when you've used a "long +distance" word such as "building", there is always a way to go back +where you just came from unless I warn you to the contrary, even +though the direction that takes you back might not be the reverse of +what got you here. Good luck, and have fun! + +> info + +For a summary of the most recent changes to the game, say "news". +If you want to end your adventure early, say "quit". To suspend your +adventure such that you can continue later, say "suspend" (or "pause" +or "save"). To see how well you're doing, say "score". To get full +credit for a treasure, you must have left it safely in the building, +though you get partial credit just for locating it. You lose points +for getting killed, or for quitting, though the former costs you more. +There are also points based on how much (if any) of the cave you've +managed to explore; in particular, there is a large bonus just for +getting in (to distinguish the beginners from the rest of the pack), +and there are other ways to determine whether you've been through some +of the more harrowing sections. If you think you've found all the +treasures, just keep exploring for a while. If nothing interesting +happens, you haven't found them all yet. If something interesting +*DOES* happen (incidentally, there *ARE* ways to hasten things along), +it means you're getting a bonus and have an opportunity to garner many +more points in the Master's section. I may occasionally offer hints +if you seem to be having trouble. If I do, I'll warn you in advance +how much it will affect your score to accept the hints. Finally, to +save time, you may specify "brief", which tells me never to repeat the +full description of a place unless you explicitly ask me to. + > eat grate Don't be ridiculous! -> in +> eat building You are inside a building, a well house for a large spring. @@ -67,6 +123,21 @@ There is food here. There is a bottle of water here. +> in + +I don't know in from out here. Use compass points or name something +in the general direction you want to go. + +You're inside building. + +There are some keys on the ground here. + +There is a shiny brass lamp nearby. + +There is food here. + +There is a bottle of water here. + > throw food You aren't carrying it! @@ -108,6 +179,14 @@ things. I cannot tell you where remote things are. I'm afraid I don't understand. +> lock food + +I don't know how to lock or unlock such a thing. + +> unlock food + +I don't know how to lock or unlock such a thing. + > extinguish food I'm afraid I don't understand. @@ -251,7 +330,7 @@ Nothing happens. > find bar -Sorry, I don't know the word "BAR". +Sorry, I don't know the word "bar". > carry @@ -357,7 +436,7 @@ OK There is no way to go that direction. -You're inside building. +You are inside a building, a well house for a large spring. There are some keys on the ground here. @@ -388,7 +467,7 @@ you come to it. To get the full description, say "look". > frob grate -Sorry, I don't know the word "FROB". +Sorry, I don't know the word "frob". > read grate @@ -508,11 +587,11 @@ Though you flap your arms furiously, it is to no avail. > say boo -Okay, "BOO". +Okay, "boo". > score -You have garnered 27 out of a possible 430 points, using 98 turns. +You have garnered 27 out of a possible 430 points, using 103 turns. > z @@ -520,7 +599,7 @@ OK > score -You have garnered 27 out of a possible 430 points, using 100 turns. +You have garnered 27 out of a possible 430 points, using 105 turns. > quit keys @@ -534,7 +613,7 @@ Do you really want to quit now? OK -You scored 27 out of a possible 430, using 102 turns. +You scored 27 out of a possible 430, using 107 turns. You are obviously a rank amateur. Better luck next time.