X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=tests%2FREADME;h=1118056899c4a8b9b2997c563cf80d2225b609e0;hp=a6451dc4bff9680ae060a2c7799a47c2744fc28e;hb=e7dc3eab5d7eb798199e59081e846582af7205a7;hpb=196a9e1a4960e01dcf4af9aef01a8daf3b5cbbc8 diff --git a/tests/README b/tests/README index a6451dc..1118056 100644 --- a/tests/README +++ b/tests/README @@ -1,18 +1,40 @@ = Notes on the test machinery = -A .tst extension means it's a game log +== Understanding and running tests == + +A .log extension means it's a game log A .chk extension means it's expected output from a test -In general, a file named foo.chk is the expected output from theb game log +The test files are run in alphabetical order. This allows you to +ensure certain tests are run in a particular order merely by giving +them appropriate names, e.g.: test.1.log, test.2.log, test.3.log. This +is useful for testing save and resume. + +In general, a file named foo.chk is the expected output from the game log foo.log. To add new tests, just drop log files in this directory. To see summary lines from all tests, 'make testlist'. The summary lines are those led with ##; you should have one such descriptive line at the -head of the file. +head of each file. To run the tests, "make regress". To remake the check files, "make buildregress". +== Composing tests == + +The simplest way to make a test is to simply play a game with the -l +option giving a log path. Commands will be captured to that log. + +To re-use a command sequence from an existing log, run advent and +paste it to the advent command log from the clipboard. + +To see where we can use more tests, have a look at our test coverage +report: + +http://esr.gitlab.io/open-adventure/coverage/ + +Improvements in test coverage are always welcome. + // end