X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=score.c;h=d707fb8800fce8a95e78ade217cdd4810bf80972;hp=8f91e44716ad0b6b95efeb6681fa0648d7399631;hb=1ee0e5c7b0cc469a2d10a7a83b638409a206dee9;hpb=ddb0df85b315cf60c529d0566254beb2c42cab2b diff --git a/score.c b/score.c index 8f91e44..d707fb8 100644 --- a/score.c +++ b/score.c @@ -1,7 +1,6 @@ #include #include "advent.h" -#include "database.h" -#include "newdb.h" +#include "dungeon.h" /* * scoring and wrap-up @@ -37,8 +36,10 @@ long score(enum termination mode) /* First tally up the treasures. Must be in building and not broken. * Give the poor guy 2 points just for finding each treasure. */ mxscor = 0; - for (long i = MINTRS; i <= MAXTRS; i++) { - if (object_descriptions[i].inventory != 0) { + for (int i = 1; i <= NOBJECTS; i++) { + if (!objects[i].is_treasure) + continue; + if (objects[i].inventory != 0) { long k = 12; if (i == CHEST)k = 14; if (i > CHEST)k = 16; @@ -50,14 +51,14 @@ long score(enum termination mode) } } - /* Now look at how he finished and how far he got. maximum_deaths and + /* Now look at how he finished and how far he got. NDEATHS and * game.numdie tell us how well he survived. game.dflag will tell us * if he ever got suitably deep into the cave. game.closng still * indicates whether he reached the endgame. And if he got as far as * "cave closed" (indicated by "game.closed"), then bonus is zero for * mundane exits or 133, 134, 135 if he blew it (so to speak). */ - score += (maximum_deaths - game.numdie) * 10; - mxscor += maximum_deaths * 10; + score += (NDEATHS - game.numdie) * 10; + mxscor += NDEATHS * 10; if (mode == endgame) score += 4; mxscor += 4; @@ -87,9 +88,9 @@ long score(enum termination mode) mxscor += 2; /* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */ - for (long i = 1; i <= HNTMAX; i++) { + for (long i = 0; i < NHINTS; i++) { if (game.hinted[i]) - score = score - hints[i-1].penalty; + score = score - hints[i].penalty; } if (game.novice) score -= 5; @@ -99,9 +100,7 @@ long score(enum termination mode) /* Return to score command if that's where we came from. */ if (mode == scoregame) { - SETPRM(1, score, mxscor); - SETPRM(3, game.turns, game.turns); - RSPEAK(GARNERED_POINTS); + rspeak(GARNERED_POINTS, score, mxscor, game.turns, game.turns); } return score; @@ -113,23 +112,20 @@ void terminate(enum termination mode) long points = score(mode); if (points + game.trnluz + 1 >= mxscor && game.trnluz != 0) - RSPEAK(TOOK_LONG); + rspeak(TOOK_LONG); if (points + game.saved + 1 >= mxscor && game.saved != 0) - RSPEAK(WITHOUT_SUSPENDS); - SETPRM(1, points, mxscor); - SETPRM(3, game.turns, game.turns); - RSPEAK(TOTAL_SCORE); - for (long i = 1; i <= (long)CLSSES; i++) { + rspeak(WITHOUT_SUSPENDS); + rspeak(TOTAL_SCORE, points, mxscor, game.turns, game.turns); + for (long i = 1; i <= (long)NCLASSES; i++) { if (classes[i].threshold >= points) { speak(classes[i].message); i = classes[i].threshold + 1 - points; - SETPRM(1, i, i); - RSPEAK(NEXT_HIGHER); + rspeak(NEXT_HIGHER, i, i); exit(0); } } - RSPEAK(OFF_SCALE); - RSPEAK(NO_HIGHER); + rspeak(OFF_SCALE); + rspeak(NO_HIGHER); exit(0); }