X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=score.c;h=bf47792a5125ab833fdd9deb6c2cf42c00598e9f;hp=f97cd46b0254652b9450a416b833fa6ad5f7def6;hb=da883d53c09875635a9be1730371bebdaf9ef262;hpb=1b59175d8d0a8a5392da8b183e0c603b0cd10865 diff --git a/score.c b/score.c index f97cd46..bf47792 100644 --- a/score.c +++ b/score.c @@ -1,6 +1,7 @@ #include #include "advent.h" #include "database.h" +#include "newdb.h" /* * scoring and wrap-up @@ -9,7 +10,7 @@ void score(long mode) /* mode is <0 if scoring, >0 if quitting, =0 if died or won */ { - long i, score = 0, mxscor = 0; + long i, k, score = 0, mxscor = 0; /* The present scoring algorithm is as follows: * Objective: Points: Present total possible: @@ -32,17 +33,16 @@ void score(long mode) /* First tally up the treasures. Must be in building and not broken. * Give the poor guy 2 points just for finding each treasure. */ - for (i=MINTRS; i<=MAXTRS; i++) { - if(PTEXT[i] != 0) { - K=12; - if(i == CHEST)K=14; - if(i > CHEST)K=16; + if(object_descriptions[i].inventory != 0) { + k=12; + if(i == CHEST)k=14; + if(i > CHEST)k=16; if(game.prop[i] >= 0) - score=score+2; + score += 2; if(game.place[i] == 3 && game.prop[i] == 0) - score=score+K-2; - mxscor=mxscor+K; + score += k-2; + mxscor += k; } } @@ -52,35 +52,34 @@ void score(long mode) * indicates whether he reached the endgame. And if he got as far as * "cave closed" (indicated by "game.closed"), then bonus is zero for * mundane exits or 133, 134, 135 if he blew it (so to speak). */ - - score=score+(MAXDIE-game.numdie)*10; - mxscor=mxscor+MAXDIE*10; - if(mode == 0)score=score+4; - mxscor=mxscor+4; - if(game.dflag != 0)score=score+25; - mxscor=mxscor+25; - if(game.closng)score=score+25; - mxscor=mxscor+25; + score += (MAXDIE-game.numdie)*10; + mxscor += MAXDIE*10; + if(mode == 0)score += 4; + mxscor += 4; + if(game.dflag != 0)score += 25; + mxscor += 25; + if(game.closng)score += 25; + mxscor += 25; if(game.closed) { if(game.bonus == 0) - score=score+10; + score += 10; if(game.bonus == 135) - score=score+25; + score += 25; if(game.bonus == 134) - score=score+30; + score += 30; if(game.bonus == 133) - score=score+45; + score += 45; } - mxscor=mxscor+45; + mxscor += 45; /* Did he come to Witt's End as he should? */ if(game.place[MAGZIN] == 108) - score=score+1; - mxscor=mxscor+1; + score += 1; + mxscor += 1; /* Round it off. */ - score=score+2; - mxscor=mxscor+2; + score += 2; + mxscor += 2; /* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */ for (i=1; i<=HNTMAX; i++) { @@ -88,38 +87,38 @@ void score(long mode) score=score-HINTS[i][2]; } if(game.novice) - score=score-5; + score -= 5; if(game.clshnt) - score=score-10; + score -= 10; score=score-game.trnluz-game.saved; /* Return to score command if that's where we came from. */ if(mode < 0) { SETPRM(1,score,mxscor); SETPRM(3,game.turns,game.turns); - RSPEAK(259); + RSPEAK(ARB_259); return; } /* that should be good enough. Let's tell him all about it. */ if(score+game.trnluz+1 >= mxscor && game.trnluz != 0) - RSPEAK(242); + RSPEAK(ARB_242); if(score+game.saved+1 >= mxscor && game.saved != 0) - RSPEAK(143); + RSPEAK(ARB_143); SETPRM(1,score,mxscor); SETPRM(3,game.turns,game.turns); - RSPEAK(262); + RSPEAK(ARB_262); for (i=1; i<=CLSSES; i++) { if(CVAL[i] >= score) { - SPEAK(CTEXT[i]); + newspeak(class_messages[i]); i=CVAL[i]+1-score; SETPRM(1,i,i); - RSPEAK(263); + RSPEAK(ARB_263); exit(0); } } - RSPEAK(265); - RSPEAK(264); + RSPEAK(ARB_265); + RSPEAK(ARB_264); exit(0); }