X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=score.c;h=9b3f8f3ea17ee71a1ecd05daf93d28896463fef0;hp=1e4e5c2d4e81acdb9e9a98d3ee15aa7b52db2895;hb=a3c159660bb03f220b7de52ba0ac4977098f389e;hpb=bf2fa227f0786952ae4a632a1520bf1cf6663c98 diff --git a/score.c b/score.c index 1e4e5c2..9b3f8f3 100644 --- a/score.c +++ b/score.c @@ -6,13 +6,13 @@ * scoring and wrap-up */ -static long mxscor; /* ugh..the price for having score() not exit. */ +static int mxscor; /* ugh..the price for having score() not exit. */ long score(enum termination mode) /* mode is 'scoregame' if scoring, 'quitgame' if quitting, 'endgame' if died * or won */ { - long score = 0; + int score = 0; /* The present scoring algorithm is as follows: * Objective: Points: Present total possible: @@ -40,12 +40,14 @@ long score(enum termination mode) if (!objects[i].is_treasure) continue; if (objects[i].inventory != 0) { - long k = 12; - if (i == CHEST)k = 14; - if (i > CHEST)k = 16; - if (game.prop[i] >= 0) + int k = 12; + if (i == CHEST) + k = 14; + if (i > CHEST) + k = 16; + if (game.prop[i] > STATE_NOTFOUND) score += 2; - if (game.place[i] == LOC_BUILDING && game.prop[i] == 0) + if (game.place[i] == LOC_BUILDING && game.prop[i] == STATE_FOUND) score += k - 2; mxscor += k; } @@ -62,18 +64,20 @@ long score(enum termination mode) if (mode == endgame) score += 4; mxscor += 4; - if (game.dflag != 0)score += 25; + if (game.dflag != 0) + score += 25; mxscor += 25; - if (game.closng)score += 25; + if (game.closng) + score += 25; mxscor += 25; if (game.closed) { - if (game.bonus == 0) + if (game.bonus == none) score += 10; - if (game.bonus == SPLATTER_MESSAGE) + if (game.bonus == splatter) score += 25; - if (game.bonus == DEFEAT_MESSAGE) + if (game.bonus == defeat) score += 30; - if (game.bonus == VICTORY_MESSAGE) + if (game.bonus == victory) score += 45; } mxscor += 45; @@ -88,7 +92,7 @@ long score(enum termination mode) mxscor += 2; /* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */ - for (long i = 0; i < NHINTS; i++) { + for (int i = 0; i < NHINTS; i++) { if (game.hinted[i]) score = score - hints[i].penalty; } @@ -116,17 +120,17 @@ void terminate(enum termination mode) if (points + game.saved + 1 >= mxscor && game.saved != 0) rspeak(WITHOUT_SUSPENDS); rspeak(TOTAL_SCORE, points, mxscor, game.turns, game.turns); - for (long i = 1; i <= (long)NCLASSES; i++) { + for (int i = 1; i <= (long)NCLASSES; i++) { if (classes[i].threshold >= points) { speak(classes[i].message); i = classes[i].threshold + 1 - points; rspeak(NEXT_HIGHER, i, i); - exit(0); + exit(EXIT_SUCCESS); } } rspeak(OFF_SCALE); rspeak(NO_HIGHER); - exit(0); + exit(EXIT_SUCCESS); } /* end */